updated Animation Plugin for NativeWindow interface
bug:5114637 Uses new ANativeWindow plugin API, supports either software rendering or GL rendering via flag in RenderingThread.h Note: Currently crashes on close Change-Id: Ia7338a6c38c0ca9db02c19814d99b29970cc7b8e
This commit is contained in:
@@ -61,6 +61,7 @@ LOCAL_C_INCLUDES += \
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LOCAL_SHARED_LIBRARIES := \
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libnativehelper \
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libandroid \
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libutils \
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libcutils \
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libEGL \
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@@ -24,30 +24,55 @@
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*/
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#include "RenderingThread.h"
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#include "ANPOpenGL_npapi.h"
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#include "ANPNativeWindow_npapi.h"
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extern ANPLogInterfaceV0 gLogI;
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extern ANPOpenGLInterfaceV0 gOpenGLI;
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extern ANPLogInterfaceV0 gLogI;
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extern ANPNativeWindowInterfaceV0 gNativeWindowI;
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RenderingThread::RenderingThread(NPP npp) : android::Thread() {
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m_npp = npp;
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m_width = -1;
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m_height = -1;
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gLogI.log(kError_ANPLogType, "Created Rendering Thread");
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m_ANW = NULL;
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#if (!USE_SOFTWARE_RENDERING)
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m_eglSurface = EGL_NO_SURFACE;
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m_eglContext = EGL_NO_CONTEXT;
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m_eglDisplay = EGL_NO_DISPLAY;
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#endif
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}
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android::status_t RenderingThread::readyToRun() {
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gLogI.log(kError_ANPLogType, "in ready to run");
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EGLContext context = gOpenGLI.acquireContext(m_npp);
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gLogI.log(kError_ANPLogType, "context: %p", context);
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if (context == EGL_NO_CONTEXT) {
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gLogI.log(kError_ANPLogType, "Unable to create EGLContext for a TextureProducer thread");
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return android::UNKNOWN_ERROR;
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while (m_ANW == NULL) {
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m_ANW = gNativeWindowI.acquireNativeWindow(m_npp);
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}
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#if (!USE_SOFTWARE_RENDERING)
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m_eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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//initialize context
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EGLint numConfigs;
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static const EGLint configAttribs[] = {
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_NONE
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};
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eglChooseConfig(m_eglDisplay, configAttribs, &m_eglConfig, 1, &numConfigs);
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checkGlError("eglChooseConfig");
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static const EGLint contextAttribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, NULL, contextAttribs);
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checkGlError("eglCreateContext");
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#endif
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return android::NO_ERROR;
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}
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@@ -109,34 +134,70 @@ GLenum RenderingThread::getType(SkBitmap::Config config)
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}
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}
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void RenderingThread::createTextureWithBitmap(GLuint texture, SkBitmap& bitmap) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, texture);
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checkGlError("glBindTexture");
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SkBitmap::Config config = bitmap.getConfig();
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int internalformat = getInternalFormat(config);
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int type = getType(config);
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bitmap.lockPixels();
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glTexImage2D(GL_TEXTURE_2D, 0, internalformat, bitmap.width(), bitmap.height(),
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0, internalformat, type, bitmap.getPixels());
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bitmap.unlockPixels();
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checkGlError("glTexImage2D");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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void RenderingThread::setupNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap)
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{
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int result = ANativeWindow_setBuffersGeometry(ANW, bitmap.width(),
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bitmap.height(), WINDOW_FORMAT_RGBA_8888);
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if (android::NO_ERROR != result) {
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gLogI.log(kError_ANPLogType, "ERROR setBuffersGeometry() status is (%d)", result);
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}
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#if (!USE_SOFTWARE_RENDERING)
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if (m_eglSurface != EGL_NO_SURFACE) {
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gLogI.log(kDebug_ANPLogType, "destroying old surface");
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eglDestroySurface(m_eglDisplay, m_eglSurface);
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}
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m_eglSurface = eglCreateWindowSurface(m_eglDisplay, m_eglConfig, ANW, NULL);
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checkGlError("eglCreateWindowSurface");
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eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext);
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//optional: enable async mode
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//eglSwapInterval(m_eglDisplay, 0);
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#endif
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updateNativeWindow(ANW, bitmap);
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}
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void RenderingThread::updateTextureWithBitmap(GLuint texture, SkBitmap& bitmap) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, texture);
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checkGlError("glBindTexture");
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SkBitmap::Config config = bitmap.getConfig();
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int internalformat = getInternalFormat(config);
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int type = getType(config);
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void RenderingThread::updateNativeWindow(ANativeWindow* ANW,
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const SkBitmap& bitmap)
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{
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#if USE_SOFTWARE_RENDERING
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//STEP 1: lock the ANW, getting a buffer
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ANativeWindow_Buffer buffer;
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if (ANativeWindow_lock(ANW, &buffer, NULL) < 0 ) // todo: use rect parameter for efficiency
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return;
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//STEP 2: draw into the buffer
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uint8_t* img = (uint8_t*)buffer.bits;
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int row, col;
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int bpp = 4; // Here we only deal with RGBA8888 format.
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bitmap.lockPixels();
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(),
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internalformat, type, bitmap.getPixels());
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uint8_t* bitmapOrigin = static_cast<uint8_t*>(bitmap.getPixels());
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// Copy line by line to handle offsets and stride
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for (row = 0 ; row < bitmap.height(); row ++) {
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uint8_t* dst = &(img[(buffer.stride * (row + 0) + 0) * bpp]);
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uint8_t* src = &(bitmapOrigin[bitmap.width() * row * bpp]);
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memcpy(dst, src, bpp * bitmap.width());
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}
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bitmap.unlockPixels();
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checkGlError("glTexSubImage2D");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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//STEP 3: push the buffer to the queue
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ANativeWindow_unlockAndPost(ANW);
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#else
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//rotate the intensity of the green channel, other channels fixed
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static int i = 0;
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i = (i >= 245) ? 0 : i+10;
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glClearColor(0.6, (i*1.0/256), 0.6, 0.6);
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glClear(GL_COLOR_BUFFER_BIT);
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eglSwapBuffers(m_eglDisplay, m_eglSurface);
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#endif
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}
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@@ -32,6 +32,8 @@
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#ifndef RenderingThread__DEFINED
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#define RenderingThread__DEFINED
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#define USE_SOFTWARE_RENDERING false
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#define MS_PER_FRAME 17 // approx 60 fps
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class RenderingThread : public android::Thread {
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public:
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@@ -44,13 +46,14 @@ public:
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protected:
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NPP m_npp;
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ANativeWindow* m_ANW;
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static void printGLString(const char *name, GLenum s);
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static void checkGlError(const char* op);
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static GLenum getInternalFormat(SkBitmap::Config config);
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static GLenum getType(SkBitmap::Config config);
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static void createTextureWithBitmap(GLuint texture, SkBitmap& bitmap);
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static void updateTextureWithBitmap(GLuint texture, SkBitmap& bitmap);
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void setupNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap);
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void updateNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap);
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private:
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virtual bool threadLoop() = 0;
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@@ -58,6 +61,13 @@ private:
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android::Mutex m_sync;
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int m_width;
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int m_height;
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#if (!USE_SOFTWARE_RENDERING)
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EGLDisplay m_eglDisplay;
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EGLSurface m_eglSurface;
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EGLContext m_eglContext;
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EGLConfig m_eglConfig;
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#endif
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};
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@@ -23,14 +23,12 @@
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "AnimationThread.h"
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#include "ANPOpenGL_npapi.h"
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include <utils/SystemClock.h>
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#include "ANPNativeWindow_npapi.h"
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extern ANPLogInterfaceV0 gLogI;
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extern ANPOpenGLInterfaceV0 gOpenGLI;
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extern ANPLogInterfaceV0 gLogI;
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extern ANPNativeWindowInterfaceV0 gNativeWindowI;
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AnimationThread::AnimationThread(NPP npp) : RenderingThread(npp) {
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m_counter = 0;
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@@ -52,6 +50,8 @@ AnimationThread::AnimationThread(NPP npp) : RenderingThread(npp) {
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m_startExecutionTime = 0;
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m_startTime = android::uptimeMillis();
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m_stallTime = android::uptimeMillis();
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}
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AnimationThread::~AnimationThread() {
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@@ -84,15 +84,14 @@ static void bounce(float* x, float* dx, const float max) {
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}
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bool AnimationThread::threadLoop() {
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m_startIdleTime = android::uptimeMillis();
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ANPTextureInfo textureInfo = gOpenGLI.lockTexture(m_npp);
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GLuint textureId = textureInfo.textureId;
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if (android::uptimeMillis() - m_stallTime < MS_PER_FRAME)
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return true;
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m_stallTime = android::uptimeMillis();
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m_idleTime += android::uptimeMillis() - m_startIdleTime;
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m_startExecutionTime = android::uptimeMillis();
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bool reCreateFlag = false;
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int width, height;
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getDimensions(width, height);
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@@ -110,6 +109,7 @@ bool AnimationThread::threadLoop() {
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// change the ball's speed to match the size
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m_dx = width * .005f;
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m_dy = height * .007f;
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reCreateFlag = true;
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}
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// setup variables
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@@ -131,20 +131,15 @@ bool AnimationThread::threadLoop() {
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m_paint->setColor(0xAAFF0000);
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m_canvas->drawOval(m_oval, *m_paint);
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if (textureInfo.width == width && textureInfo.height == height) {
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updateTextureWithBitmap(textureId, *m_bitmap);
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if (!reCreateFlag) {
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updateNativeWindow(m_ANW, *m_bitmap);
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} else {
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createTextureWithBitmap(textureId, *m_bitmap);
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textureInfo.width = width;
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textureInfo.height = height;
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textureInfo.internalFormat = GL_RGBA;
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setupNativeWindow(m_ANW, *m_bitmap);
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}
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m_executionTime += android::uptimeMillis() - m_startExecutionTime;
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m_counter++;
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gOpenGLI.releaseTexture(m_npp, &textureInfo);
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if (android::uptimeMillis() - m_lastPrintTime > 5000) {
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float fps = m_counter / ((android::uptimeMillis() - m_startTime) / 1000);
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float spf = ((android::uptimeMillis() - m_startTime)) / m_counter;
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@@ -160,5 +155,6 @@ bool AnimationThread::threadLoop() {
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m_startTime = android::uptimeMillis();
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}
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m_startIdleTime = android::uptimeMillis(); // count delay between frames
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return true;
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}
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@@ -48,6 +48,7 @@ private:
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int64_t m_startTime;
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int64_t m_startExecutionTime;
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int64_t m_startIdleTime;
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int64_t m_stallTime;
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float m_x;
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float m_y;
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@@ -77,7 +77,7 @@ ANPSurfaceInterfaceV0 gSurfaceI;
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ANPSystemInterfaceV0 gSystemI;
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ANPTypefaceInterfaceV0 gTypefaceI;
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ANPWindowInterfaceV1 gWindowI;
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ANPOpenGLInterfaceV0 gOpenGLI;
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ANPNativeWindowInterfaceV0 gNativeWindowI;
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#define ARRAY_COUNT(array) (sizeof(array) / sizeof(array[0]))
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#define DEBUG_PLUGIN_EVENTS 0
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@@ -115,18 +115,18 @@ NPError NP_Initialize(NPNetscapeFuncs* browserFuncs, NPPluginFuncs* pluginFuncs,
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uint32_t size;
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ANPInterface* i;
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} gPairs[] = {
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{ kAudioTrackInterfaceV0_ANPGetValue, sizeof(gSoundI), &gSoundI },
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{ kBitmapInterfaceV0_ANPGetValue, sizeof(gBitmapI), &gBitmapI },
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{ kCanvasInterfaceV0_ANPGetValue, sizeof(gCanvasI), &gCanvasI },
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{ kEventInterfaceV0_ANPGetValue, sizeof(gEventI), &gEventI },
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{ kLogInterfaceV0_ANPGetValue, sizeof(gLogI), &gLogI },
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{ kPaintInterfaceV0_ANPGetValue, sizeof(gPaintI), &gPaintI },
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{ kPathInterfaceV0_ANPGetValue, sizeof(gPathI), &gPathI },
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{ kSurfaceInterfaceV0_ANPGetValue, sizeof(gSurfaceI), &gSurfaceI },
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{ kSystemInterfaceV0_ANPGetValue, sizeof(gSystemI), &gSystemI },
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{ kTypefaceInterfaceV0_ANPGetValue, sizeof(gTypefaceI), &gTypefaceI },
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{ kWindowInterfaceV1_ANPGetValue, sizeof(gWindowI), &gWindowI },
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{ kOpenGLInterfaceV0_ANPGetValue, sizeof(gOpenGLI), &gOpenGLI },
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{ kAudioTrackInterfaceV0_ANPGetValue, sizeof(gSoundI), &gSoundI },
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{ kBitmapInterfaceV0_ANPGetValue, sizeof(gBitmapI), &gBitmapI },
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{ kCanvasInterfaceV0_ANPGetValue, sizeof(gCanvasI), &gCanvasI },
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{ kEventInterfaceV0_ANPGetValue, sizeof(gEventI), &gEventI },
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{ kLogInterfaceV0_ANPGetValue, sizeof(gLogI), &gLogI },
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{ kPaintInterfaceV0_ANPGetValue, sizeof(gPaintI), &gPaintI },
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{ kPathInterfaceV0_ANPGetValue, sizeof(gPathI), &gPathI },
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{ kSurfaceInterfaceV0_ANPGetValue, sizeof(gSurfaceI), &gSurfaceI },
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{ kSystemInterfaceV0_ANPGetValue, sizeof(gSystemI), &gSystemI },
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{ kTypefaceInterfaceV0_ANPGetValue, sizeof(gTypefaceI), &gTypefaceI },
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{ kWindowInterfaceV1_ANPGetValue, sizeof(gWindowI), &gWindowI },
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{ kNativeWindowInterfaceV0_ANPGetValue, sizeof(gNativeWindowI), &gNativeWindowI },
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};
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for (size_t i = 0; i < ARRAY_COUNT(gPairs); i++) {
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gPairs[i].i->inSize = gPairs[i].size;
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@@ -234,6 +234,9 @@ NPError NPP_New(NPMIMEType pluginType, NPP instance, uint16_t mode, int16_t argc
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obj->pluginType = kVideo_PluginType;
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obj->activePlugin = new VideoPlugin(instance);
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}
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else {
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gLogI.log(kError_ANPLogType, "PluginType %s unknown!", argv[i]);
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}
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break;
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}
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}
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@@ -27,7 +27,7 @@
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#include <npfunctions.h>
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#include <npruntime.h>
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#include "android_npapi.h"
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#include "ANPOpenGL_npapi.h"
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#include "ANPNativeWindow_npapi.h"
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#include "ANPSurface_npapi.h"
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#include "ANPSystem_npapi.h"
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Reference in New Issue
Block a user