EmuGL: implement OES_EGL_image_external for GLESv1
GLESv2 support will come in a followup change but will take advantage of the GLClientState changes. Change-Id: Ib6cbb4dafbd071e3b59b1e5d808b3e23656ada92
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@@ -70,6 +70,10 @@ public:
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int pack_alignment;
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} PixelStoreState;
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enum {
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MAX_TEXTURE_UNITS = 32,
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};
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public:
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GLClientState(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES);
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~GLClientState();
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@@ -123,6 +127,53 @@ public:
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void setCurrentProgram(GLint program) { m_currentProgram = program; }
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GLint currentProgram() const { return m_currentProgram; }
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/* OES_EGL_image_external
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*
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* These functions manipulate GL state which interacts with the
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* OES_EGL_image_external extension, to support client-side emulation on
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* top of host implementations that don't have it.
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*
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* Most of these calls should only be used with TEXTURE_2D or
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* TEXTURE_EXTERNAL_OES texture targets; TEXTURE_CUBE_MAP or other extension
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* targets should bypass this. An exception is bindTexture(), which should
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* see all glBindTexture() calls for any target.
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*/
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// glActiveTexture(GL_TEXTURE0 + i)
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// Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
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GLenum setActiveTextureUnit(GLenum texture);
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// glEnable(GL_TEXTURE_(2D|EXTERNAL_OES))
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void enableTextureTarget(GLenum target);
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// glDisable(GL_TEXTURE_(2D|EXTERNAL_OES))
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void disableTextureTarget(GLenum target);
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// Implements the target priority logic:
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// * Return GL_TEXTURE_EXTERNAL_OES if enabled, else
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// * Return GL_TEXTURE_2D if enabled, else
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// * Return the allDisabled value.
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// For some cases passing GL_TEXTURE_2D for allDisabled makes callee code
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// simpler; for other cases passing a recognizable enum like GL_ZERO or
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// GL_INVALID_ENUM is appropriate.
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GLenum getPriorityEnabledTarget(GLenum allDisabled) const;
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// glBindTexture(GL_TEXTURE_*, ...)
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// Set the target binding of the active texture unit to texture. Returns
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// GL_NO_ERROR on success or GL_INVALID_OPERATION if the texture has
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// previously been bound to a different target. If firstUse is not NULL,
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// it is set to indicate whether this is the first use of the texture.
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// For accurate error detection, bindTexture should be called for *all*
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// targets, not just 2D and EXTERNAL_OES.
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GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
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// Return the texture currently bound to GL_TEXTURE_(2D|EXTERNAL_OES).
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GLuint getBoundTexture(GLenum target) const;
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// glDeleteTextures(...)
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// Remove references to the to-be-deleted textures.
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void deleteTextures(GLsizei n, const GLuint* textures);
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private:
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PixelStoreState m_pixelStore;
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VertexAttribState *m_states;
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@@ -133,6 +184,32 @@ private:
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GLint m_currentProgram;
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bool validLocation(int location) { return (location >= 0 && location < m_nLocations); }
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enum TextureTarget {
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TEXTURE_2D = 0,
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TEXTURE_EXTERNAL = 1,
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TEXTURE_TARGET_COUNT
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};
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struct TextureUnit {
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unsigned int enables;
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GLuint texture[TEXTURE_TARGET_COUNT];
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};
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struct TextureRec {
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GLuint id;
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GLenum target;
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};
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struct TextureState {
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TextureUnit unit[MAX_TEXTURE_UNITS];
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TextureUnit* activeUnit;
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TextureRec* textures;
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GLuint numTextures;
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GLuint allocTextures;
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};
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TextureState m_tex;
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static int compareTexId(const void* pid, const void* prec);
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TextureRec* addTextureRec(GLuint id, GLenum target);
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public:
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void getClientStatePointer(GLenum pname, GLvoid** params);
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