EmuGL: implement OES_EGL_image_external for GLESv1
GLESv2 support will come in a followup change but will take advantage of the GLClientState changes. Change-Id: Ib6cbb4dafbd071e3b59b1e5d808b3e23656ada92
This commit is contained in:
@@ -16,26 +16,19 @@
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#include "GLEncoder.h"
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#include "glUtils.h"
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#include "FixedBuffer.h"
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#include <private/ui/android_natives_priv.h>
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#include <cutils/log.h>
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#include <assert.h>
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#ifndef MIN
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#endif
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static GLubyte *gVendorString= (GLubyte *) "Android";
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static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0";
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static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0";
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static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point;
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#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
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HostConnection *hostCon = HostConnection::get(); \
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if (!hostCon) { \
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LOGE("egl: Failed to get host connection\n"); \
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return ret; \
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} \
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renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
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if (!rcEnc) { \
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LOGE("egl: Failed to get renderControl encoder context\n"); \
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return ret; \
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}
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#define SET_ERROR_IF(condition,err) if((condition)) { \
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LOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
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ctx->setError(err); \
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@@ -80,14 +73,37 @@ void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
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GLClientState* state = ctx->m_state;
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switch (param) {
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case GL_COMPRESSED_TEXTURE_FORMATS: {
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GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
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if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
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memcpy(ptr, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint));
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if (ctx->m_num_compressedTextureFormats > 0 &&
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compressedTextureFormats != NULL) {
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memcpy(ptr, compressedTextureFormats,
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ctx->m_num_compressedTextureFormats * sizeof(GLint));
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}
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break;
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}
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else if (!ctx->m_state->getClientStateParameter<GLint>(param,ptr)) {
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case GL_MAX_TEXTURE_UNITS:
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ctx->m_glGetIntegerv_enc(self, param, ptr);
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*ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
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break;
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case GL_TEXTURE_BINDING_2D:
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*ptr = state->getBoundTexture(GL_TEXTURE_2D);
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break;
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case GL_TEXTURE_BINDING_EXTERNAL_OES:
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*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
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break;
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default:
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if (!state->getClientStateParameter<GLint>(param,ptr)) {
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ctx->m_glGetIntegerv_enc(self, param, ptr);
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}
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break;
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}
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}
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@@ -95,16 +111,38 @@ void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
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GLClientState* state = ctx->m_state;
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switch (param) {
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case GL_COMPRESSED_TEXTURE_FORMATS: {
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GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
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if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
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if (ctx->m_num_compressedTextureFormats > 0 &&
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compressedTextureFormats != NULL) {
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for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
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ptr[i] = (GLfloat) compressedTextureFormats[i];
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}
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}
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break;
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}
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else if (!ctx->m_state->getClientStateParameter<GLfloat>(param,ptr)) {
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case GL_MAX_TEXTURE_UNITS:
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ctx->m_glGetFloatv_enc(self, param, ptr);
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*ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
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break;
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case GL_TEXTURE_BINDING_2D:
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*ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
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break;
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case GL_TEXTURE_BINDING_EXTERNAL_OES:
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*ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
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break;
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default:
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if (!state->getClientStateParameter<GLfloat>(param,ptr)) {
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ctx->m_glGetFloatv_enc(self, param, ptr);
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}
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break;
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}
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}
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@@ -112,16 +150,38 @@ void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
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GLClientState* state = ctx->m_state;
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switch (param) {
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case GL_COMPRESSED_TEXTURE_FORMATS: {
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GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
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if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
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if (ctx->m_num_compressedTextureFormats > 0 &&
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compressedTextureFormats != NULL) {
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for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
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ptr[i] = compressedTextureFormats[i] << 16;
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}
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}
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break;
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}
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else if (!ctx->m_state->getClientStateParameter<GLfixed>(param,ptr)) {
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case GL_MAX_TEXTURE_UNITS:
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ctx->m_glGetFixedv_enc(self, param, ptr);
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*ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
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break;
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case GL_TEXTURE_BINDING_2D:
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*ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16;
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break;
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case GL_TEXTURE_BINDING_EXTERNAL_OES:
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*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16;
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break;
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default:
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if (!state->getClientStateParameter<GLfixed>(param,ptr)) {
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ctx->m_glGetFixedv_enc(self, param, ptr);
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}
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break;
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}
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}
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@@ -129,11 +189,34 @@ void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
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// ignore the command, although we should have generated a GLerror;
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GLClientState* state = ctx->m_state;
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switch (param) {
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case GL_COMPRESSED_TEXTURE_FORMATS: {
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GLint* compressedTextureFormats = ctx->getCompressedTextureFormats();
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if (ctx->m_num_compressedTextureFormats > 0 &&
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compressedTextureFormats != NULL) {
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for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
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ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
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}
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}
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break;
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}
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else if (!ctx->m_state->getClientStateParameter<GLboolean>(param,ptr)) {
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ctx->m_glGetBooleanv_enc(self, param, ptr);
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case GL_TEXTURE_BINDING_2D:
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*ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
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break;
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case GL_TEXTURE_BINDING_EXTERNAL_OES:
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*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
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? GL_TRUE : GL_FALSE;
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break;
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default:
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if (!state->getClientStateParameter<GLboolean>(param,ptr)) {
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ctx->m_glGetBooleanv_enc(self, param, ptr);
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}
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break;
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}
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}
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@@ -515,6 +598,273 @@ void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum
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}
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}
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void GLEncoder::s_glActiveTexture(void* self, GLenum texture)
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{
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GLEncoder* ctx = (GLEncoder*)self;
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GLClientState* state = ctx->m_state;
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GLenum err;
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if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) {
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LOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
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ctx->setError(err);
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return;
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}
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ctx->m_glActiveTexture_enc(ctx, texture);
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}
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void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
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{
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GLEncoder* ctx = (GLEncoder*)self;
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GLClientState* state = ctx->m_state;
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GLenum err;
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GLboolean firstUse;
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if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) {
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LOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
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ctx->setError(err);
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return;
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}
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if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
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ctx->m_glBindTexture_enc(ctx, target, texture);
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return;
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}
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GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
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if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
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ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
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ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
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GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
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GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
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GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (target != priorityTarget) {
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ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
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state->getBoundTexture(GL_TEXTURE_2D));
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}
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}
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if (target == priorityTarget) {
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ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
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}
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}
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void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
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{
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GLEncoder* ctx = (GLEncoder*)self;
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GLClientState* state = ctx->m_state;
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state->deleteTextures(n, textures);
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ctx->m_glDeleteTextures_enc(ctx, n, textures);
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}
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void GLEncoder::s_glDisable(void* self, GLenum cap)
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{
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GLEncoder* ctx = (GLEncoder*)self;
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GLClientState* state = ctx->m_state;
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if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
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GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
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state->disableTextureTarget(cap);
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GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
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if (prevTarget != currTarget) {
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if (currTarget == GL_INVALID_ENUM) {
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ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D);
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currTarget = GL_TEXTURE_2D;
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}
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// maintain the invariant that when TEXTURE_EXTERNAL_OES is
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// disabled, the TEXTURE_2D binding is active, even if
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// TEXTURE_2D is also disabled.
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ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
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state->getBoundTexture(currTarget));
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}
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} else {
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ctx->m_glDisable_enc(ctx, cap);
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}
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}
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void GLEncoder::s_glEnable(void* self, GLenum cap)
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{
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GLEncoder* ctx = (GLEncoder*)self;
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GLClientState* state = ctx->m_state;
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if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
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GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
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state->enableTextureTarget(cap);
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GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
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if (prevTarget != currTarget) {
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if (prevTarget == GL_INVALID_ENUM) {
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ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D);
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}
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if (currTarget == GL_TEXTURE_EXTERNAL_OES) {
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ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
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state->getBoundTexture(currTarget));
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}
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}
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} else {
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ctx->m_glEnable_enc(ctx, cap);
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}
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}
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void GLEncoder::s_glGetTexParameterfv(void* self,
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GLenum target, GLenum pname, GLfloat* params)
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{
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GLEncoder* ctx = (GLEncoder*)self;
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const GLClientState* state = ctx->m_state;
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if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
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ctx->override2DTextureTarget(target);
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ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
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ctx->restore2DTextureTarget();
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} else {
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ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
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}
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}
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void GLEncoder::s_glGetTexParameteriv(void* self,
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GLenum target, GLenum pname, GLint* params)
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{
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GLEncoder* ctx = (GLEncoder*)self;
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const GLClientState* state = ctx->m_state;
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if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
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ctx->override2DTextureTarget(target);
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ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
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ctx->restore2DTextureTarget();
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} else {
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ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
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}
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}
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void GLEncoder::s_glGetTexParameterxv(void* self,
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GLenum target, GLenum pname, GLfixed* params)
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{
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GLEncoder* ctx = (GLEncoder*)self;
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const GLClientState* state = ctx->m_state;
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if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
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ctx->override2DTextureTarget(target);
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ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
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ctx->restore2DTextureTarget();
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} else {
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ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params);
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}
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}
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void GLEncoder::s_glTexParameterf(void* self,
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GLenum target, GLenum pname, GLfloat param)
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{
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GLEncoder* ctx = (GLEncoder*)self;
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const GLClientState* state = ctx->m_state;
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if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
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ctx->override2DTextureTarget(target);
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ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
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ctx->restore2DTextureTarget();
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} else {
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ctx->m_glTexParameterf_enc(ctx, target, pname, param);
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}
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}
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void GLEncoder::s_glTexParameterfv(void* self,
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GLenum target, GLenum pname, const GLfloat* params)
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{
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GLEncoder* ctx = (GLEncoder*)self;
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const GLClientState* state = ctx->m_state;
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if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
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ctx->override2DTextureTarget(target);
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ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
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ctx->restore2DTextureTarget();
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} else {
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ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
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}
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}
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void GLEncoder::s_glTexParameteri(void* self,
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GLenum target, GLenum pname, GLint param)
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{
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GLEncoder* ctx = (GLEncoder*)self;
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const GLClientState* state = ctx->m_state;
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if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
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ctx->override2DTextureTarget(target);
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ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
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ctx->restore2DTextureTarget();
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} else {
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ctx->m_glTexParameteri_enc(ctx, target, pname, param);
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}
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}
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void GLEncoder::s_glTexParameterx(void* self,
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GLenum target, GLenum pname, GLfixed param)
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{
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GLEncoder* ctx = (GLEncoder*)self;
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const GLClientState* state = ctx->m_state;
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if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
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ctx->override2DTextureTarget(target);
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ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param);
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ctx->restore2DTextureTarget();
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} else {
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ctx->m_glTexParameterx_enc(ctx, target, pname, param);
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}
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}
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void GLEncoder::s_glTexParameteriv(void* self,
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GLenum target, GLenum pname, const GLint* params)
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{
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GLEncoder* ctx = (GLEncoder*)self;
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||||
const GLClientState* state = ctx->m_state;
|
||||
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if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
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ctx->override2DTextureTarget(target);
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ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
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ctx->restore2DTextureTarget();
|
||||
} else {
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ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
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}
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||||
}
|
||||
|
||||
void GLEncoder::s_glTexParameterxv(void* self,
|
||||
GLenum target, GLenum pname, const GLfixed* params)
|
||||
{
|
||||
GLEncoder* ctx = (GLEncoder*)self;
|
||||
const GLClientState* state = ctx->m_state;
|
||||
|
||||
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->override2DTextureTarget(target);
|
||||
ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
||||
ctx->restore2DTextureTarget();
|
||||
} else {
|
||||
ctx->m_glTexParameterxv_enc(ctx, target, pname, params);
|
||||
}
|
||||
}
|
||||
|
||||
void GLEncoder::override2DTextureTarget(GLenum target)
|
||||
{
|
||||
if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
|
||||
target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
|
||||
m_glBindTexture_enc(this, GL_TEXTURE_2D,
|
||||
m_state->getBoundTexture(target));
|
||||
}
|
||||
}
|
||||
|
||||
void GLEncoder::restore2DTextureTarget()
|
||||
{
|
||||
GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
|
||||
m_glBindTexture_enc(this, GL_TEXTURE_2D,
|
||||
m_state->getBoundTexture(priorityTarget));
|
||||
}
|
||||
|
||||
GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
|
||||
{
|
||||
m_initialized = false;
|
||||
@@ -554,6 +904,20 @@ GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
|
||||
set_glFinish(s_glFinish);
|
||||
m_glGetError_enc = set_glGetError(s_glGetError);
|
||||
|
||||
m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
|
||||
m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
|
||||
m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
|
||||
m_glDisable_enc = set_glDisable(s_glDisable);
|
||||
m_glEnable_enc = set_glEnable(s_glEnable);
|
||||
m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
|
||||
m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
|
||||
m_glGetTexParameterxv_enc = set_glGetTexParameterxv(s_glGetTexParameterxv);
|
||||
m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
|
||||
m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
|
||||
m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
|
||||
m_glTexParameterx_enc = set_glTexParameterx(s_glTexParameterx);
|
||||
m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
|
||||
m_glTexParameterxv_enc = set_glTexParameterxv(s_glTexParameterxv);
|
||||
}
|
||||
|
||||
GLEncoder::~GLEncoder()
|
||||
@@ -572,4 +936,3 @@ void GLEncoder::s_glFinish(void *self)
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
ctx->glFinishRoundTrip(self);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user