emulator: opengl: Fix the Windows SDK build
Change-Id: I97be6f81af321f75ff5d43b258387fdc039f0210
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@@ -11,10 +11,6 @@ commonSources := \
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TcpStream.cpp \
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TcpStream.cpp \
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TimeUtils.cpp
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TimeUtils.cpp
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ifneq ($(HOST_OS),windows)
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commonSources += UnixStream.cpp
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endif
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### CodecCommon guest ##############################################
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### CodecCommon guest ##############################################
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$(call emugl-begin-static-library,libOpenglCodecCommon)
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$(call emugl-begin-static-library,libOpenglCodecCommon)
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@@ -31,6 +27,12 @@ $(call emugl-begin-host-static-library,libOpenglCodecCommon)
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LOCAL_SRC_FILES := $(commonSources)
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LOCAL_SRC_FILES := $(commonSources)
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ifeq ($(HOST_OS),windows)
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LOCAL_SRC_FILES += Win32PipeStream.cpp
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else
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LOCAL_SRC_FILES += UnixStream.cpp
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endif
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$(call emugl-export,STATIC_LIBRARIES,libcutils)
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$(call emugl-export,STATIC_LIBRARIES,libcutils)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-end-module)
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$(call emugl-end-module)
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