emulator: opengl: Fix the Windows SDK build

Change-Id: I97be6f81af321f75ff5d43b258387fdc039f0210
This commit is contained in:
David 'Digit' Turner
2011-09-13 13:57:35 +02:00
parent 1a4cc125d1
commit b13cf4ac31

View File

@@ -11,10 +11,6 @@ commonSources := \
TcpStream.cpp \ TcpStream.cpp \
TimeUtils.cpp TimeUtils.cpp
ifneq ($(HOST_OS),windows)
commonSources += UnixStream.cpp
endif
### CodecCommon guest ############################################## ### CodecCommon guest ##############################################
$(call emugl-begin-static-library,libOpenglCodecCommon) $(call emugl-begin-static-library,libOpenglCodecCommon)
@@ -31,6 +27,12 @@ $(call emugl-begin-host-static-library,libOpenglCodecCommon)
LOCAL_SRC_FILES := $(commonSources) LOCAL_SRC_FILES := $(commonSources)
ifeq ($(HOST_OS),windows)
LOCAL_SRC_FILES += Win32PipeStream.cpp
else
LOCAL_SRC_FILES += UnixStream.cpp
endif
$(call emugl-export,STATIC_LIBRARIES,libcutils) $(call emugl-export,STATIC_LIBRARIES,libcutils)
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) $(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
$(call emugl-end-module) $(call emugl-end-module)