opengles emulator: code cleanup removing dead code
This change removes the 'blitFromPbuffer' path in the renderer which uses binding pbuffer to texture. This path does not work on all platforms and is not relavent any more. It simplifies a lot the FBConfig filtering code. Also, added a check to fail the renderer initialization if the translator plugin does not support EGL_KHR_gl_texture_2d_image and GL_OES_EGL_IMAGE (by both GLES implementations [1 and 2]) since our implementation requires it. Change-Id: Ifd4c66943a8da56308cfb7e38914c962b4f5befe
This commit is contained in:
@@ -35,7 +35,6 @@ struct FrameBufferCaps
|
||||
bool hasGL2;
|
||||
bool has_eglimage_texture_2d;
|
||||
bool has_eglimage_renderbuffer;
|
||||
bool has_BindToTexture;
|
||||
EGLint eglMajor;
|
||||
EGLint eglMinor;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user