Merge "opengles emulator- check framebuffer status fix"
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@@ -317,6 +317,7 @@ GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLs
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GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target){
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GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target){
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GET_CTX_RET(GL_FRAMEBUFFER_COMPLETE);
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GET_CTX_RET(GL_FRAMEBUFFER_COMPLETE);
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RET_AND_SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM,GL_FRAMEBUFFER_COMPLETE);
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RET_AND_SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM,GL_FRAMEBUFFER_COMPLETE);
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ctx->drawValidate();
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return ctx->dispatcher().glCheckFramebufferStatusEXT(target);
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return ctx->dispatcher().glCheckFramebufferStatusEXT(target);
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}
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}
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