am 5a2fb6ce: Merge "Greatly simplify sample code by using EGL_NATIVE_VISUAL_ID." into gingerbread
This commit is contained in:
@@ -36,7 +36,7 @@ LOCAL_C_INCLUDES += \
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$(TOPDIR)development/ndk/sources/android/native_app_glue
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LOCAL_SRC_FILES := \
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jni/main.c jni/glutils.c \
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jni/main.c \
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../../../../sources/android/native_app_glue/android_native_app_glue.c
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LOCAL_NDK_VERSION := 4
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@@ -17,7 +17,7 @@ LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := native-activity
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LOCAL_SRC_FILES := main.c glutils.c
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LOCAL_SRC_FILES := main.c
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LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM
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LOCAL_STATIC_LIBRARIES := android_native_app_glue
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@@ -1,119 +0,0 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "glutils.h"
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#include <string.h>
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const char *EGLstrerror(EGLint err) {
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switch (err) {
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case EGL_SUCCESS: return "EGL_SUCCESS";
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case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED";
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case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
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case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC";
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case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE";
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case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG";
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case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT";
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case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
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case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY";
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case EGL_BAD_MATCH: return "EGL_BAD_MATCH";
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case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
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case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
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case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER";
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case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE";
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case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
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default: return "UNKNOWN";
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}
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}
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int32_t selectConfigForPixelFormat(EGLDisplay dpy, EGLint const* attrs,
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int32_t format, EGLConfig* outConfig) {
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EGLint numConfigs = -1, n=0;
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if (!attrs)
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return -1;
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if (outConfig == NULL)
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return -1;
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int fbSzA, fbSzR, fbSzG, fbSzB;
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switch (format) {
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case WINDOW_FORMAT_RGBA_8888:
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fbSzA = fbSzR = fbSzG = fbSzB = 8;
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break;
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case WINDOW_FORMAT_RGBX_8888:
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fbSzA = 0; fbSzR = fbSzG = fbSzB = 8;
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break;
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case WINDOW_FORMAT_RGB_565:
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fbSzA = 0; fbSzR = 5; fbSzG = 6; fbSzB = 5;
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break;
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default:
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LOGW("Unknown format");
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return -1;
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}
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// Get all the "potential match" configs...
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if (eglGetConfigs(dpy, NULL, 0, &numConfigs) == EGL_FALSE) {
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LOGW("eglGetConfigs failed");
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return -1;
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}
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EGLConfig* const configs = (EGLConfig*)malloc(sizeof(EGLConfig)*numConfigs);
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if (eglChooseConfig(dpy, attrs, configs, numConfigs, &n) == EGL_FALSE) {
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free(configs);
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LOGW("eglChooseConfig failed");
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return -1;
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}
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int i;
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EGLConfig config = NULL;
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for (i=0 ; i<n ; i++) {
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EGLint r,g,b,a;
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EGLConfig curr = configs[i];
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eglGetConfigAttrib(dpy, curr, EGL_RED_SIZE, &r);
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eglGetConfigAttrib(dpy, curr, EGL_GREEN_SIZE, &g);
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eglGetConfigAttrib(dpy, curr, EGL_BLUE_SIZE, &b);
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eglGetConfigAttrib(dpy, curr, EGL_ALPHA_SIZE, &a);
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if (fbSzA == a && fbSzR == r && fbSzG == g && fbSzB == b) {
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config = curr;
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break;
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}
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}
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free(configs);
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if (i<n) {
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*outConfig = config;
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return 0;
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}
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LOGW("No config with desired pixel format");
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return -1;
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}
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int32_t selectConfigForNativeWindow(EGLDisplay dpy, EGLint const* attrs,
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EGLNativeWindowType window, EGLConfig* outConfig) {
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int err;
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int format;
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if (!window)
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return -1;
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return selectConfigForPixelFormat(dpy, attrs,
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ANativeWindow_getFormat(window), outConfig);
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}
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@@ -1,32 +0,0 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <android/native_activity.h>
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#include <android/log.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "native-activity", __VA_ARGS__))
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#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "native-activity", __VA_ARGS__))
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extern const char *EGLstrerror(EGLint err);
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extern int32_t selectConfigForPixelFormat(EGLDisplay dpy, EGLint const* attrs,
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int32_t format, EGLConfig* outConfig);
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extern int32_t selectConfigForNativeWindow(EGLDisplay dpy, EGLint const* attrs,
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EGLNativeWindowType window, EGLConfig* outConfig);
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@@ -19,11 +19,15 @@
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#include <jni.h>
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#include <errno.h>
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#include <android/sensor.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <android/sensor.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#include "glutils.h"
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "native-activity", __VA_ARGS__))
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#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "native-activity", __VA_ARGS__))
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/**
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* Our saved state data.
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@@ -57,12 +61,21 @@ struct engine {
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* Initialize an EGL context for the current display.
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*/
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static int engine_init_display(struct engine* engine) {
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// initialize opengl and egl
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// initialize OpenGL ES and EGL
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/*
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* Here specify the attributes of the desired configuration.
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* Below, we select an EGLConfig with at least 8 bits per color
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* component compatible with on-screen windows
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*/
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const EGLint attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_NONE
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};
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EGLint w, h, dummy;
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EGLint w, h, dummy, format;
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EGLint numConfigs;
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EGLConfig config;
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EGLSurface surface;
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@@ -71,7 +84,19 @@ static int engine_init_display(struct engine* engine) {
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(display, 0, 0);
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selectConfigForNativeWindow(display, attribs, engine->app->window, &config);
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/* Here, the application chooses the configuration it desires. In this
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* sample, we have a very simplified selection process, where we pick
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* the first EGLConfig that matches our criteria */
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eglChooseConfig(display, attribs, &config, 1, &numConfigs);
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/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
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* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
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* As soon as we picked a EGLConfig, we can safely reconfigure the
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* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
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eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format);
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surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
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context = eglCreateContext(display, config, NULL, NULL);
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