Opengl implementation - codec common code

This change adds the libOpenglCodecCommon, which holds
shared code between the encoder and the decoder parts of the opengl
codec. The library is built as static with both a target version and
a host version.

Change-Id: I163eea8fdb635620e6cde9d1d75c3e7369953213
This commit is contained in:
Jacky Romano
2011-03-27 17:28:37 +02:00
parent 002acfc342
commit c27986a3c2
13 changed files with 1087 additions and 0 deletions

View File

@@ -0,0 +1,40 @@
#ifndef _GL_DECODER_CONTEXT_DATA_H_
#define _GL_DECODER_CONTEXT_DATA_H_
#include <assert.h>
#include <string.h>
#include "FixedBuffer.h"
class GLDecoderContextData {
public:
typedef enum {
VERTEX_LOCATION = 0,
NORMAL_LOCATION = 1,
COLOR_LOCATION = 2,
POINTSIZE_LOCATION = 3,
TEXCOORD0_LOCATION = 4,
TEXCOORD1_LOCATION = 5,
TEXCOORD2_LOCATION = 6,
TEXCOORD3_LOCATION = 7,
TEXCOORD4_LOCATION = 8,
TEXCOORD5_LOCATION = 9,
TEXCOORD6_LOCATION = 10,
TEXCOORD7_LOCATION = 11,
LAST_LOCATION = 12
} PointerDataLocation;
void storePointerData(PointerDataLocation loc, void *data, size_t len) {
assert(loc < LAST_LOCATION);
m_pointerData[loc].alloc(len);
memcpy(m_pointerData[loc].ptr(), data, len);
}
void *pointerData(PointerDataLocation loc) {
assert(loc < LAST_LOCATION);
return m_pointerData[loc].ptr();
}
private:
FixedBuffer m_pointerData[LAST_LOCATION];
};
#endif