Opengl implementation - codec common code
This change adds the libOpenglCodecCommon, which holds shared code between the encoder and the decoder parts of the opengl codec. The library is built as static with both a target version and a host version. Change-Id: I163eea8fdb635620e6cde9d1d75c3e7369953213
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#ifndef _GL_DECODER_CONTEXT_DATA_H_
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#define _GL_DECODER_CONTEXT_DATA_H_
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#include <assert.h>
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#include <string.h>
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#include "FixedBuffer.h"
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class GLDecoderContextData {
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public:
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typedef enum {
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VERTEX_LOCATION = 0,
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NORMAL_LOCATION = 1,
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COLOR_LOCATION = 2,
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POINTSIZE_LOCATION = 3,
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TEXCOORD0_LOCATION = 4,
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TEXCOORD1_LOCATION = 5,
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TEXCOORD2_LOCATION = 6,
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TEXCOORD3_LOCATION = 7,
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TEXCOORD4_LOCATION = 8,
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TEXCOORD5_LOCATION = 9,
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TEXCOORD6_LOCATION = 10,
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TEXCOORD7_LOCATION = 11,
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LAST_LOCATION = 12
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} PointerDataLocation;
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void storePointerData(PointerDataLocation loc, void *data, size_t len) {
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assert(loc < LAST_LOCATION);
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m_pointerData[loc].alloc(len);
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memcpy(m_pointerData[loc].ptr(), data, len);
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}
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void *pointerData(PointerDataLocation loc) {
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assert(loc < LAST_LOCATION);
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return m_pointerData[loc].ptr();
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}
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private:
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FixedBuffer m_pointerData[LAST_LOCATION];
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};
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#endif
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