AI 149502: - Adding sensors to PDK TOC
- Added initial table of Product Definition file parameters - Added initial table of Android.mk LOCAL_* parameters Automated import of CL 149502
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The Android Open Source Project
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@@ -10,7 +10,6 @@ pdk.version=<current_PDK_version>
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<a href="http://wiki.corp.google.com/twiki/bin/view/Main/AndroidBuildCookbook#Building_a_APK_that_should_be_si">Building a APK that should be signed with a specific vendor key</a><br>
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<a href="http://wiki.corp.google.com/twiki/bin/view/Main/AndroidBuildCookbook#Building_a_APK_that_should_be_si">Building a APK that should be signed with a specific vendor key</a><br>
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<a href="http://wiki.corp.google.com/twiki/bin/view/Main/AndroidBuildCookbook#Adding_a_prebuilt_APK">Adding a prebuilt APK</a><br>
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<a href="http://wiki.corp.google.com/twiki/bin/view/Main/AndroidBuildCookbook#Adding_a_prebuilt_APK">Adding a prebuilt APK</a><br>
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<a href="http://wiki.corp.google.com/twiki/bin/view/Main/AndroidBuildCookbook#Adding_a_Static_Java_Library">Adding a Static Java Library</a><br>
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<a href="http://wiki.corp.google.com/twiki/bin/view/Main/AndroidBuildCookbook#Adding_a_Static_Java_Library">Adding a Static Java Library</a><br>
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<a href="http://wiki.corp.google.com/twiki/bin/view/Main/AndroidBuildCookbook#LOCAL_MODULE_TAGS">Using LOCAL_MODULE_TAGS</a><br>
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</div>
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</div>
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<p>The Android Build Cookbook offers code snippets to help you quickly implement some common build tasks. For additional instruction, please see the other build documents in this section.</p>
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<p>The Android Build Cookbook offers code snippets to help you quickly implement some common build tasks. For additional instruction, please see the other build documents in this section.</p>
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@@ -107,12 +106,443 @@ pdk.version=<current_PDK_version>
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# Build a static jar file.
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# Build a static jar file.
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include $(BUILD_STATIC_JAVA_LIBRARY)
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include $(BUILD_STATIC_JAVA_LIBRARY)
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</pre>
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</pre>
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<h2><a name="Random_other_build_tidbits" id="Random_other_build_tidbits"></a>Random other build tidbits</h2>
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<h2><a name="Android_mk_variables" id="Android_mk_variables"></a>Android.mk Variables</h2>
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<h3><a name="LOCAL_MODULE_TAGS" id="LOCAL_MODULE_TAGS"></a>LOCAL_MODULE_TAGS</h3>
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<p>This variable controls what build flavors the package gets included in. For example:</p>
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<p>These are the variables that you'll commonly see in Android.mk files, listed
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<ul type="disc">
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alphabetically. First, a note on the variable naming: </p>
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<li>user - means include this in user/userdebug builds</li>
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<li>eng - means include this in eng builds</li>
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<ul>
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<li>tests - means the target is a testing target and makes it available for tests</li>
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<li><b>LOCAL_</b> - These variables are set per-module. They are cleared
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<li>optional - don't include this</li>
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by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them
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being empty after including that file. Most of the variables you'll use
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in most modules are LOCAL_ variables.</li>
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<li><b>PRIVATE_</b> - These variables are make-target-specific variables. That
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means they're only usable within the commands for that module. It also
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means that they're unlikely to change behind your back from modules that
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are included after yours. This
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<a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a>
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describes more about target-specific variables.
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</li>
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<li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories
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and definitions that are specific to either the host or the target builds.
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Do not set variables that start with HOST_ or TARGET_ in your makefiles.
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</li>
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<li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of
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well-defined template makefiles to include. Some examples are CLEAR_VARS
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and BUILD_HOST_PACKAGE.</li>
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<li>Any other name is fair-game for you to use in your Android.mk. However,
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remember that this is a non-recursive build system, so it is possible that
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your variable will be changed by another Android.mk included later, and be
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different when the commands for your rule / module are executed.</li>
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</ul>
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</ul>
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<table border=1 cellpadding=2 cellspacing=0>
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<tbody><tr>
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<th scope="col">Parameter</th>
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<th scope="col">Description</th>
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</tr>
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<tr>
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<td valign="top">LOCAL_AAPT_FLAGS</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_ACP_UNAVAILABLE</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_ADDITIONAL_JAVA_DIR</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_AIDL_INCLUDES</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_ALLOW_UNDEFINED_SYMBOLS</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_ARM_MODE</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_ASFLAGS</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_ASSET_DIR</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_ASSET_FILES</td>
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<td valign="top">In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this
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to the set of files you want built into your app. Usually:</p>
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<p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_BUILT_MODULE_STEM</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_C_INCLUDES</td>
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<td valign="top"><p>Additional directories to instruct the C/C++ compilers to look for header
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files in. These paths are rooted at the top of the tree. Use
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<code>LOCAL_PATH</code> if you have subdirectories of your own that you
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want in the include paths. For example:</p>
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<p><code>
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LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/>
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
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</code></p>
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<p>You should not add subdirectories of include to
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<code>LOCAL_C_INCLUDES</code>, instead you should reference those files
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in the <code>#include</code> statement with their subdirectories. For
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example:</p>
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<p><code>#include <utils/KeyedVector.h></code><br/>
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not <code><s>#include <KeyedVector.h></s></code></p> </td>
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</tr>
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<tr>
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<td valign="top">LOCAL_CC</td>
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<td valign="top">If you want to use a different C compiler for this module, set LOCAL_CC
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to the path to the compiler. If LOCAL_CC is blank, the appropriate default
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compiler is used.</td>
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</tr>
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<tr>
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<td valign="top">LOCAL_CERTIFICATE</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_CFLAGS</td>
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<td valign="top">If you have additional flags to pass into the C or C++ compiler, add
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them here. For example:</p>
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<p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_CLASSPATH</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_COMPRESS_MODULE_SYMBOLS</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_COPY_HEADERS</td>
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<td valign="top"><p>The set of files to copy to the install include tree. You must also
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supply <code>LOCAL_COPY_HEADERS_TO</code>.</p>
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<p>This is going away because copying headers messes up the error messages, and
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may lead to people editing those headers instead of the correct ones. It also
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makes it easier to do bad layering in the system, which we want to avoid. We
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also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
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headers.</p></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_COPY_HEADERS_TO</td>
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<td valign="top"><p>The directory within "include" to copy the headers listed in
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<code>LOCAL_COPY_HEADERS</code> to.</p>
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<p>This is going away because copying headers messes up the error messages, and
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may lead to people editing those headers instead of the correct ones. It also
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makes it easier to do bad layering in the system, which we want to avoid. We
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also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
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headers.</p></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_CPP_EXTENSION</td>
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<td valign="top">If your C++ files end in something other than "<code>.cpp</code>",
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you can specify the custom extension here. For example:
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<p><code>LOCAL_CPP_EXTENSION := .cc</code></p>
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Note that all C++ files for a given module must have the same
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extension; it is not currently possible to mix different extensions.</td>
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</tr>
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<tr>
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<td valign="top">LOCAL_CPPFLAGS</td>
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<td valign="top">If you have additional flags to pass into <i>only</i> the C++ compiler, add
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them here. For example:</p>
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<p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p>
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<code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code>
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on the compile line, so you can use it to override flags listed in
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<code>LOCAL_CFLAGS</code></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_CXX</td>
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<td valign="top">If you want to use a different C++ compiler for this module, set LOCAL_CXX
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to the path to the compiler. If LOCAL_CXX is blank, the appropriate default
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compiler is used.</td>
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</tr>
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<tr>
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<td valign="top">LOCAL_DX_FLAGS</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_EXPORT_PACKAGE_RESOURCES</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_FORCE_STATIC_EXECUTABLE</td>
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<td valign="top"><p>If your executable should be linked statically, set
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<code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>. There is a very short
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list of libraries that we have in static form (currently only libc). This is
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really only used for executables in /sbin on the root filesystem.</p> </td>
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</tr>
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<tr>
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<td valign="top">LOCAL_GENERATED_SOURCES</td>
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<td valign="top"><p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be
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automatically generated and then linked in when your module is built.
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See the <a href="#custom-tools">Custom Tools</a> template makefile for an
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example.</p> </td>
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</tr>
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<tr>
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<td valign="top">LOCAL_INSTRUMENTATION_FOR</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_INTERMEDIATE_SOURCES</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_INTERMEDIATE_TARGETS</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_IS_HOST_MODULE</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_JAR_MANIFEST</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_JARJAR_RULES</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_JAVA_LIBRARIES</td>
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<td valign="top"><p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code>
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specifies which sets of java classes to include. Currently there are
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two of these: <code>core</code> and <code>framework</code>.
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In most cases, it will look like this:</p>
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<p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p>
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<p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary
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(and is not allowed) when building an APK with
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"<code>include $(BUILD_PACKAGE)</code>". The appropriate libraries
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will be included automatically.</p> </td>
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</tr>
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<tr>
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<td valign="top">LOCAL_JAVA_RESOURCE_DIRS</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_JAVA_RESOURCE_FILES</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_JNI_SHARED_LIBRARIES</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_LDFLAGS</td>
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<td valign="top"><p>You can pass additional flags to the linker by setting
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<code>LOCAL_LDFLAGS</code>. Keep in mind that the order of parameters is
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very important to ld, so test whatever you do on all platforms.</p> </td>
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</tr>
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<tr>
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<td valign="top">LOCAL_LDLIBS</td>
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<td valign="top"><p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries
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that are not part of the build for your executable or library. Specify
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the libraries you want in -lxxx format; they're passed directly to the
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link line. However, keep in mind that there will be no dependency generated
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for these libraries. It's most useful in simulator builds where you want
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to use a library preinstalled on the host. The linker (ld) is a particularly
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fussy beast, so it's sometimes necessary to pass other flags here if you're
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doing something sneaky. Some examples:</p>
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<p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/>
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LOCAL_LDLIBS += -Wl,-z,origin
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</code></p> </td>
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</tr>
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<tr>
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<td valign="top">LOCAL_MODULE</td>
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<td valign="top"><code>LOCAL_MODULE</code> is the name of what's supposed to be generated
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from your Android.mk. For exmample, for libkjs, the <code>LOCAL_MODULE</code>
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is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll).
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For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of
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<code>LOCAL_MODULE</code>. </td>
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</tr>
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<tr>
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<td valign="top">LOCAL_MODULE_PATH</td>
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<td valign="top">Instructs the build system to put the module somewhere other than what's
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normal for its type. If you override this, make sure you also set
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<code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library
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so the unstripped binary has somewhere to go. An error will occur if you forget
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to.</p>
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<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</td>
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</tr>
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<tr>
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<td valign="top">LOCAL_MODULE_STEM</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_MODULE_TAGS</td>
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<td valign="top"><p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated
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tags. <p>This variable controls what build flavors the package gets included in. For example:</p>
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<ul type="disc">
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<li><code>user</code>: include this in user/userdebug builds</li>
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<li><code>eng</code>: include this in eng builds</li>
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<li><code>tests</code>: the target is a testing target and makes it available for tests</li>
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<li><code>optional</code>: don't include this</li>
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||||||
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</ul></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_NO_DEFAULT_COMPILER_FLAGS</td>
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<td valign="top"></td>
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</tr>
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<tr>
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<td valign="top">LOCAL_NO_EMMA_COMPILE</td>
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<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_NO_EMMA_INSTRUMENT</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_NO_STANDARD_LIBRARIES</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_OVERRIDES_PACKAGES</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_PACKAGE_NAME</td>
|
||||||
|
<td valign="top"><code>LOCAL_PACKAGE_NAME</code> is the name of an app. For example,
|
||||||
|
Dialer, Contacts, etc. </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_POST_PROCESS_COMMAND</td>
|
||||||
|
<td valign="top"><p>For host executables, you can specify a command to run on the module
|
||||||
|
after it's been linked. You might have to go through some contortions
|
||||||
|
to get variables right because of early or late variable evaluation:</p>
|
||||||
|
<p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/>
|
||||||
|
LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/>
|
||||||
|
-d __WXMAC__ -o $(module) Carbon.r
|
||||||
|
</code></p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_PREBUILT_EXECUTABLES</td>
|
||||||
|
<td valign="top">When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to
|
||||||
|
executables that you want copied. They're located automatically into the
|
||||||
|
right bin directory.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_PREBUILT_JAVA_LIBRARIES</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_PREBUILT_LIBS</td>
|
||||||
|
<td valign="top">When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to
|
||||||
|
libraries that you want copied. They're located automatically into the
|
||||||
|
right lib directory.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_PREBUILT_OBJ_FILES</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_PRELINK_MODULE</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_REQUIRED_MODULES</td>
|
||||||
|
<td valign="top"><p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated
|
||||||
|
module names, like "libblah" or "Email". If this module is installed, all
|
||||||
|
of the modules that it requires will be installed as well. This can be
|
||||||
|
used to, e.g., ensure that necessary shared libraries or providers are
|
||||||
|
installed when a given app is installed.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_RESOURCE_DIR</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_SDK_VERSION</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_SHARED_LIBRARIES</td>
|
||||||
|
<td valign="top">These are the libraries you directly link against. You don't need to
|
||||||
|
pass transitively included libraries. Specify the name without the suffix:</p>
|
||||||
|
<p><code>LOCAL_SHARED_LIBRARIES := \<br/>
|
||||||
|
libutils \<br/>
|
||||||
|
libui \<br/>
|
||||||
|
libaudio \<br/>
|
||||||
|
libexpat \<br/>
|
||||||
|
libsgl
|
||||||
|
</code></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_SRC_FILES</td>
|
||||||
|
<td valign="top">The build system looks at <code>LOCAL_SRC_FILES</code> to know what source
|
||||||
|
files to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows
|
||||||
|
how to correctly do the intermediate .h and .c/.cpp files automatically. If
|
||||||
|
the files are in a subdirectory of the one containing the Android.mk, prefix
|
||||||
|
them with the directory name:</p>
|
||||||
|
<p><code>LOCAL_SRC_FILES := \<br/>
|
||||||
|
file1.cpp \<br/>
|
||||||
|
dir/file2.cpp
|
||||||
|
</code></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_STATIC_JAVA_LIBRARIES</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_STATIC_LIBRARIES</td>
|
||||||
|
<td valign="top">These are the static libraries that you want to include in your module.
|
||||||
|
Mostly, we use shared libraries, but there are a couple of places, like
|
||||||
|
executables in sbin and host executables where we use static libraries instead.
|
||||||
|
<p><code>LOCAL_STATIC_LIBRARIES := \<br/>
|
||||||
|
libutils \<br/>
|
||||||
|
libtinyxml
|
||||||
|
</code></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_UNINSTALLABLE_MODULE</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_UNSTRIPPED_PATH</td>
|
||||||
|
<td valign="top">Instructs the build system to put the unstripped version of the module
|
||||||
|
somewhere other than what's normal for its type. Usually, you override this
|
||||||
|
because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a
|
||||||
|
shared library. If you overrode <code>LOCAL_MODULE_PATH</code>, but not
|
||||||
|
<code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p>
|
||||||
|
<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_WHOLE_STATIC_LIBRARIES</td>
|
||||||
|
<td valign="top">These are the static libraries that you want to include in your module without allowing
|
||||||
|
the linker to remove dead code from them. This is mostly useful if you want to add a static library
|
||||||
|
to a shared library and have the static library's content exposed from the shared library.
|
||||||
|
<p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/>
|
||||||
|
libsqlite3_android<br/>
|
||||||
|
</code></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">LOCAL_YACCFLAGS</td>
|
||||||
|
<td valign="top">Any flags to pass to invocations of yacc for your module. A known limitation
|
||||||
|
here is that the flags will be the same for all invocations of YACC for your
|
||||||
|
module. This can be fixed. If you ever need it to be, just ask.</p>
|
||||||
|
<p><code>LOCAL_YACCFLAGS := -p kjsyy</code></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">OVERRIDE_BUILT_MODULE_PATH</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
</table>
|
||||||
@@ -126,3 +126,191 @@ pdk.version=1.0
|
|||||||
</ul>
|
</ul>
|
||||||
</ul>
|
</ul>
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
|
<a name="androidBuildSystemProductDefFiles"></a><h2>Product Definition Files</h2>
|
||||||
|
|
||||||
|
<p>Product-specific variables are defined in product definition files. A product definition file can inherit from other product definition files, thus reducing the need to copy and simplifying maintenance.</p>
|
||||||
|
<p>Variables maintained in a product definition files include:</p>
|
||||||
|
<p>
|
||||||
|
<table border=1 cellpadding=2 cellspacing=0>
|
||||||
|
<tbody><tr>
|
||||||
|
<th scope="col">Parameter</th>
|
||||||
|
<th scope="col">Description</th>
|
||||||
|
<th scope="col">Example</th>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_NAME</td>
|
||||||
|
<td valign="top">End-user-visible name for the overall product. Appears in the "About the phone" info.</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_MODEL</td>
|
||||||
|
<td valign="top">End-user-visible name for the end product</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_LOCALES</td>
|
||||||
|
<td valign="top">A space-separated list of two-letter language code, two-letter country code pairs that describe several settings for the user, such as the UI language and time, date and currency formatting. The first locale listed in PRODUCT_LOCALES is is used if the locale has never been set before.</td>
|
||||||
|
<td valign="top"><code>en_GB de_DE es_ES fr_CA</code></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_PACKAGES</td>
|
||||||
|
<td valign="top">Lists the APKs to install.</td>
|
||||||
|
<td valign="top"><code>Calendar Contacts</code></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_DEVICE</td>
|
||||||
|
<td valign="top">Name of the industrial design</td>
|
||||||
|
<td valign="top"><code>dream</code></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_MANUFACTURER</td>
|
||||||
|
<td valign="top">Name of the manufacturer</td>
|
||||||
|
<td valign="top"><code>acme</code></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_BRAND</td>
|
||||||
|
<td valign="top">The brand (e.g., carrier) the software is customized for, if any</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_PROPERTY_OVERRIDES</td>
|
||||||
|
<td valign="top">List of property assignments in the format "key=value"</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_COPY_FILES</td>
|
||||||
|
<td valign="top">List of words like <code>source_path:destination_path</code>. The file at the source path should be copied to the destination path when building this product. The rules for the copy steps are defined in config/Makefile</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_OTA_PUBLIC_KEYS</td>
|
||||||
|
<td valign="top">List of OTA public keys for the product</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_POLICY</td>
|
||||||
|
<td valign="top">Indicate which policy this product should use</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_PACKAGE_OVERLAYS</td>
|
||||||
|
<td valign="top">Indicate whether to use default resources or add any product specific overlays</td>
|
||||||
|
<td valign="top"><code>vendor/acme/overlay</code></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_CONTRIBUTORS_FILE</td>
|
||||||
|
<td valign="top">HTML file containing the contributors to the project.</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_TAGS</td>
|
||||||
|
<td valign="top">list of space-separated words for a given product</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_SDK_ADDON_NAME</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_SDK_ADDON_COPY_FILES</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_SDK_ADDON_COPY_MODULES</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td valign="top">PRODUCT_SDK_ADDON_DOC_MODULE</td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
<td valign="top"></td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
</P>
|
||||||
|
<p>The snippet below illustrates a typical product definition file.</p>
|
||||||
|
<pre class="prettyprint">
|
||||||
|
$(call inherit-product, build/target/product/generic.mk)
|
||||||
|
|
||||||
|
#Overrides
|
||||||
|
PRODUCT_NAME := MyDevice
|
||||||
|
PRODUCT_MANUFACTURER := acme
|
||||||
|
PRODUCT_BRAND := acme_us
|
||||||
|
PRODUCT_LOCALES := en_GB es_ES fr_FR
|
||||||
|
PRODUCT_PACKAGE_OVERLAYS := vendor/acme/overlay
|
||||||
|
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<a name="androidBuildVariants"></a><h2>Build Variants</h2>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
When building for a particular product, it's often useful to have minor
|
||||||
|
variations on what is ultimately the final release build. These are the
|
||||||
|
currently-defined build variants:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<table border=1>
|
||||||
|
<tr>
|
||||||
|
<td>
|
||||||
|
<code>eng<code>
|
||||||
|
</td>
|
||||||
|
<td>
|
||||||
|
This is the default flavor. A plain "<code>make</code>" is the
|
||||||
|
same as "<code>make eng</code>". <code>droid</code> is an alias
|
||||||
|
for <code>eng</code>.
|
||||||
|
<ul>
|
||||||
|
<li>Installs modules tagged with: <code>eng</code>, <code>debug</code>,
|
||||||
|
<code>user</code>, and/or <code>development</code>.
|
||||||
|
<li>Installs non-APK modules that have no tags specified.
|
||||||
|
<li>Installs APKs according to the product definition files, in
|
||||||
|
addition to tagged APKs.
|
||||||
|
<li><code>ro.secure=0</code>
|
||||||
|
<li><code>ro.debuggable=1</code>
|
||||||
|
<li><code>ro.kernel.android.checkjni=1</code>
|
||||||
|
<li><code>adb</code> is enabled by default.
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>
|
||||||
|
<code>user<code>
|
||||||
|
</td>
|
||||||
|
<td>
|
||||||
|
"<code>make user</code>"
|
||||||
|
<p>
|
||||||
|
This is the flavor intended to be the final release bits.
|
||||||
|
<ul>
|
||||||
|
<li>Installs modules tagged with <code>user</code>.
|
||||||
|
<li>Installs non-APK modules that have no tags specified.
|
||||||
|
<li>Installs APKs according to the product definition files; tags
|
||||||
|
are ignored for APK modules.
|
||||||
|
<li><code>ro.secure=1</code>
|
||||||
|
<li><code>ro.debuggable=0</code>
|
||||||
|
<li><code>adb</code> is disabled by default.
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>
|
||||||
|
<code>userdebug<code>
|
||||||
|
</td>
|
||||||
|
<td>
|
||||||
|
"<code>make userdebug</code>"
|
||||||
|
<p>
|
||||||
|
The same as <code>user</code>, except:
|
||||||
|
<ul>
|
||||||
|
<li>Also installs modules tagged with <code>debug</code>.
|
||||||
|
<li><code>ro.debuggable=1</code>
|
||||||
|
<li><code>adb</code> is enabled by default.
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
If you build one flavor and then want to build another, you should run
|
||||||
|
"<code>make installclean</code>" between the two makes to guarantee that
|
||||||
|
you don't pick up files installed by the previous flavor. "<code>make
|
||||||
|
clean</code>" will also suffice, but it takes a lot longer.
|
||||||
|
</p>
|
||||||
|
|
||||||
@@ -10,7 +10,6 @@ pdk.version=1.0
|
|||||||
|
|
||||||
<a href="#androidBuildSystemOverview">Understanding the makefile</a><br/>
|
<a href="#androidBuildSystemOverview">Understanding the makefile</a><br/>
|
||||||
<a href="#androidBuildSystemLayers">Layers</a><br/>
|
<a href="#androidBuildSystemLayers">Layers</a><br/>
|
||||||
<a href="#androidBuildSystemProductDefFiles">Product Definition Files</a><br/></div>
|
|
||||||
<a href="#androidSourceSetupBuildingCodeBase">Building the Android Platform</a><br/><div style="padding-left:40px">
|
<a href="#androidSourceSetupBuildingCodeBase">Building the Android Platform</a><br/><div style="padding-left:40px">
|
||||||
|
|
||||||
<a href="#androidSourceSetupBuildingDeviceCodeBase">Device Code</a><br/>
|
<a href="#androidSourceSetupBuildingDeviceCodeBase">Device Code</a><br/>
|
||||||
@@ -31,8 +30,6 @@ pdk.version=1.0
|
|||||||
|
|
||||||
<a name="androidBuildSystemUnderstanding"></a><h2>Understanding Android's Build System</h2>
|
<a name="androidBuildSystemUnderstanding"></a><h2>Understanding Android's Build System</h2>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<a name="androidBuildSystemOverview"></a><h3>Understanding the makefile</h3>
|
<a name="androidBuildSystemOverview"></a><h3>Understanding the makefile</h3>
|
||||||
|
|
||||||
<p>A makefile defines how to build a particular application. Makefiles typically include all of the following elements:</p>
|
<p>A makefile defines how to build a particular application. Makefiles typically include all of the following elements:</p>
|
||||||
@@ -95,38 +92,6 @@ include $(BUILD_EXECUTABLE)
|
|||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
|
|
||||||
|
|
||||||
<a name="androidBuildSystemProductDefFiles"></a><h3>Product Definition Files</h3>
|
|
||||||
|
|
||||||
<p>Product-specific variables are defined in product definition files. A product definition file can inherit from other product definition files, thus reducing the need to copy and simplifying maintenance.</p>
|
|
||||||
<p>Variables maintained in a product definition files include:</p>
|
|
||||||
<p><ul>
|
|
||||||
<li><code>PRODUCT_DEVICE</code></LI>
|
|
||||||
<LI><code>LOCALES</code></LI>
|
|
||||||
<LI><code>BRANDING_PARTNER</code></LI>
|
|
||||||
<LI><code>PROPERTY_OVERRIDES</code></LI>
|
|
||||||
</UL>
|
|
||||||
</P>
|
|
||||||
<p>The snippet below illustrates a typical product definition file.</p>
|
|
||||||
<PRE class="prettyprint">
|
|
||||||
//device/target/product/core.mk
|
|
||||||
PRODUCT_PACKAGES := Home SettingsProvider ...
|
|
||||||
//device/target/product/generic.mk
|
|
||||||
PRODUCT_PACKAGES := Calendar Camera SyncProvider ...
|
|
||||||
$(call inherit-product, target/product/core.mk)
|
|
||||||
PRODUCT_NAME := generic
|
|
||||||
//device/partner/google/products/core.mk
|
|
||||||
PRODUCT_PACKAGES := Maps GoogleAppsProvider ...
|
|
||||||
$(call inherit-product, target/product/core.mk)
|
|
||||||
//device/partner/google/products/generic.mk
|
|
||||||
PRODUCT_PACKAGES := Gmail GmailProvider ...
|
|
||||||
$(call inherit-product, partner/google/products/core.mk)
|
|
||||||
$(call inherit-product, target/product/generic.mk)
|
|
||||||
PRODUCT_NAME := google_generic
|
|
||||||
|
|
||||||
</pre>
|
|
||||||
|
|
||||||
|
|
||||||
<a name="androidSourceSetupBuildingCodeBase"></a><h2>Building the Android Platform</h2>
|
<a name="androidSourceSetupBuildingCodeBase"></a><h2>Building the Android Platform</h2>
|
||||||
|
|
||||||
<p>This section describes how to build the default version of Android. Once you are comfortable with a generic build, then you can begin to modify Android for your own target device.</p>
|
<p>This section describes how to build the default version of Android. Once you are comfortable with a generic build, then you can begin to modify Android for your own target device.</p>
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ function nothing() {}
|
|||||||
<li><a href="<?cs var:toroot ?>guide/early_suspend.html">Early Suspend</a></li>
|
<li><a href="<?cs var:toroot ?>guide/early_suspend.html">Early Suspend</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</li>
|
</li>
|
||||||
|
<li><a href="<?cs var:toroot ?>guide/sensors.html">Sensors</a></li>
|
||||||
<li class="toggle-list">
|
<li class="toggle-list">
|
||||||
<div><a href="javascript:nothing()">Telephony</a></div>
|
<div><a href="javascript:nothing()">Telephony</a></div>
|
||||||
<ul>
|
<ul>
|
||||||
|
|||||||
Reference in New Issue
Block a user