emulator opengl: fix crash in gralloc_free
Fixed bug in list implementation in gralloc_free which caused a crash, also removed some log prints. Change-Id: Ie932c838086c99567643868682419ceb122cf787
This commit is contained in:
committed by
David 'Digit' Turner
parent
1ef706f96f
commit
ca629bd28e
@@ -271,7 +271,7 @@ static int gralloc_free(alloc_device_t* dev,
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n->next->prev = n->prev;
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}
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if (n->prev) {
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n->prev = n->next;
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n->prev->next = n->next;
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}
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else {
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grdev->allocListHead = n->next;
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@@ -304,7 +304,6 @@ static int gralloc_device_close(struct hw_device_t *dev)
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static int fb_compositionComplete(struct framebuffer_device_t* dev)
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{
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LOGI("fb_compositionComplete");
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return 0;
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}
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