am 8e3c1951: Merge "adding fountain framebuffer object sdk sample" into ics-mr0
* commit '8e3c1951915010985db2abee212e8c4c37cacc53': adding fountain framebuffer object sdk sample
This commit is contained in:
@@ -195,6 +195,7 @@ development/samples/WiktionarySimple samples/${PLATFORM_NAME}/Wiktiona
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development/samples/XmlAdapters samples/${PLATFORM_NAME}/XmlAdapters
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development/samples/RenderScript/Balls samples/${PLATFORM_NAME}/RenderScript/Balls
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development/samples/RenderScript/Fountain samples/${PLATFORM_NAME}/RenderScript/Fountain
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development/samples/RenderScript/FountainFbo samples/${PLATFORM_NAME}/RenderScript/FountainFbo
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development/samples/RenderScript/HelloCompute samples/${PLATFORM_NAME}/RenderScript/HelloCompute
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development/samples/RenderScript/HelloWorld samples/${PLATFORM_NAME}/RenderScript/HelloWorld
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development/samples/RenderScript/MiscSamples samples/${PLATFORM_NAME}/RenderScript/MiscSamples
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29
samples/RenderScript/FountainFbo/Android.mk
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29
samples/RenderScript/FountainFbo/Android.mk
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@@ -0,0 +1,29 @@
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#
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# Copyright (C) 2008 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE_TAGS := optional
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LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
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# TODO: build fails with this set
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# LOCAL_SDK_VERSION := current
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LOCAL_PACKAGE_NAME := RsFountainFbo
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include $(BUILD_PACKAGE)
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16
samples/RenderScript/FountainFbo/AndroidManifest.xml
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16
samples/RenderScript/FountainFbo/AndroidManifest.xml
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.android.rs.fountainfbo">
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<uses-sdk android:minSdkVersion="14" />
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<application
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android:label="RsFountainFbo"
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android:hardwareAccelerated="true"
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android:icon="@drawable/test_pattern">
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<activity android:name="FountainFbo">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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7
samples/RenderScript/FountainFbo/_index.html
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7
samples/RenderScript/FountainFbo/_index.html
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<p>An example that renders many dots on the screen that follow a user's touch. The dots fall
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to the bottom of the screen when no touch is detected. This example modifies
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the <a href="../Fountain/index.html">Fountain</a> sample to include rendering to a
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a framebuffer object as well as the default framebuffer.</p>
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BIN
samples/RenderScript/FountainFbo/res/drawable/test_pattern.png
Normal file
BIN
samples/RenderScript/FountainFbo/res/drawable/test_pattern.png
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Binary file not shown.
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After Width: | Height: | Size: 307 B |
@@ -0,0 +1,65 @@
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.example.android.rs.fountainfbo;
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import android.app.Activity;
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import android.os.Bundle;
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import android.util.Log;
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public class FountainFbo extends Activity {
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private static final String LOG_TAG = "libRS_jni";
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private static final boolean DEBUG = false;
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private static final boolean LOG_ENABLED = false;
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private FountainFboView mView;
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@Override
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public void onCreate(Bundle icicle) {
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super.onCreate(icicle);
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/* Create our Preview view and set it as the content of our Activity */
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mView = new FountainFboView(this);
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setContentView(mView);
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}
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@Override
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protected void onResume() {
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Log.e("rs", "onResume");
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/* Ideally a game should implement onResume() and onPause()
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to take appropriate action when the activity loses focus */
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super.onResume();
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mView.resume();
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}
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@Override
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protected void onPause() {
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Log.e("rs", "onPause");
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/* Ideally a game should implement onResume() and onPause()
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to take appropriate action when the activity loses focus */
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super.onPause();
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mView.pause();
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}
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static void log(String message) {
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if (LOG_ENABLED) {
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Log.v(LOG_TAG, message);
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}
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}
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}
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@@ -0,0 +1,99 @@
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.example.android.rs.fountainfbo;
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import android.content.res.Resources;
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import android.renderscript.Allocation;
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import android.renderscript.Element;
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import android.renderscript.Mesh;
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import android.renderscript.ProgramFragment;
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import android.renderscript.ProgramFragmentFixedFunction;
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import android.renderscript.RenderScriptGL;
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import android.renderscript.Type;
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public class FountainFboRS {
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public static final int PART_COUNT = 50000;
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public FountainFboRS() {
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}
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private Resources mRes;
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private RenderScriptGL mRS;
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private ScriptC_fountainfbo mScript;
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private Allocation mColorBuffer;
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private ProgramFragment mProgramFragment;
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private ProgramFragment mTextureProgramFragment;
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public void init(RenderScriptGL rs, Resources res) {
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mRS = rs;
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mRes = res;
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ScriptField_Point points = new ScriptField_Point(mRS, PART_COUNT);
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Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS);
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smb.addVertexAllocation(points.getAllocation());
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smb.addIndexSetType(Mesh.Primitive.POINT);
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Mesh sm = smb.create();
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mScript = new ScriptC_fountainfbo(mRS, mRes, R.raw.fountainfbo);
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mScript.set_partMesh(sm);
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mScript.bind_point(points);
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ProgramFragmentFixedFunction.Builder pfb = new ProgramFragmentFixedFunction.Builder(rs);
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pfb.setVaryingColor(true);
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mProgramFragment = pfb.create();
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mScript.set_gProgramFragment(mProgramFragment);
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/* Second fragment shader to use a texture (framebuffer object) to draw with */
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pfb.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.REPLACE,
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ProgramFragmentFixedFunction.Builder.Format.RGBA, 0);
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/* Set the fragment shader in the Renderscript runtime */
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mTextureProgramFragment = pfb.create();
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mScript.set_gTextureProgramFragment(mTextureProgramFragment);
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/* Create the allocation for the color buffer */
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Type.Builder colorBuilder = new Type.Builder(mRS, Element.RGBA_8888(mRS));
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colorBuilder.setX(256).setY(256);
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mColorBuffer = Allocation.createTyped(mRS, colorBuilder.create(),
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Allocation.USAGE_GRAPHICS_TEXTURE |
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Allocation.USAGE_GRAPHICS_RENDER_TARGET);
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/* Set the allocation in the Renderscript runtime */
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mScript.set_gColorBuffer(mColorBuffer);
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mRS.bindRootScript(mScript);
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}
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boolean holdingColor[] = new boolean[10];
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public void newTouchPosition(float x, float y, float pressure, int id) {
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if (id >= holdingColor.length) {
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return;
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}
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int rate = (int)(pressure * pressure * 500.f);
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if (rate > 500) {
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rate = 500;
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}
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if (rate > 0) {
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mScript.invoke_addParticles(rate, x, y, id, !holdingColor[id]);
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holdingColor[id] = true;
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} else {
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holdingColor[id] = false;
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}
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}
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}
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@@ -0,0 +1,91 @@
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.example.android.rs.fountainfbo;
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import android.renderscript.RSTextureView;
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import android.renderscript.RenderScriptGL;
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import android.content.Context;
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import android.view.MotionEvent;
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public class FountainFboView extends RSTextureView {
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public FountainFboView(Context context) {
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super(context);
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}
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private RenderScriptGL mRS;
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private FountainFboRS mRender;
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@Override
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protected void onAttachedToWindow() {
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super.onAttachedToWindow();
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android.util.Log.e("rs", "onAttachedToWindow");
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if (mRS == null) {
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RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
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mRS = createRenderScriptGL(sc);
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mRender = new FountainFboRS();
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mRender.init(mRS, getResources());
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}
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}
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@Override
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protected void onDetachedFromWindow() {
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super.onDetachedFromWindow();
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android.util.Log.e("rs", "onDetachedFromWindow");
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if (mRS != null) {
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mRS = null;
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destroyRenderScriptGL();
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}
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}
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@Override
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public boolean onTouchEvent(MotionEvent ev)
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{
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int act = ev.getActionMasked();
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if (act == ev.ACTION_UP) {
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mRender.newTouchPosition(0, 0, 0, ev.getPointerId(0));
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return false;
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} else if (act == MotionEvent.ACTION_POINTER_UP) {
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// only one pointer going up, we can get the index like this
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int pointerIndex = ev.getActionIndex();
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int pointerId = ev.getPointerId(pointerIndex);
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mRender.newTouchPosition(0, 0, 0, pointerId);
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}
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int count = ev.getHistorySize();
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int pcount = ev.getPointerCount();
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for (int p=0; p < pcount; p++) {
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int id = ev.getPointerId(p);
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mRender.newTouchPosition(ev.getX(p),
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ev.getY(p),
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ev.getPressure(p),
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id);
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for (int i=0; i < count; i++) {
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mRender.newTouchPosition(ev.getHistoricalX(p, i),
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ev.getHistoricalY(p, i),
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ev.getHistoricalPressure(p, i),
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id);
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}
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}
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return true;
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}
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}
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@@ -0,0 +1,106 @@
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// Fountain test script
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#pragma version(1)
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#pragma rs java_package_name(com.example.android.rs.fountainfbo)
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#pragma stateFragment(parent)
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#include "rs_graphics.rsh"
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static int newPart = 0;
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rs_mesh partMesh;
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rs_program_vertex gProgramVertex;
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//allocation for color buffer
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rs_allocation gColorBuffer;
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//fragment shader for rendering without a texture (used for rendering to framebuffer object)
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rs_program_fragment gProgramFragment;
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//fragment shader for rendering with a texture (used for rendering to default framebuffer)
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rs_program_fragment gTextureProgramFragment;
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typedef struct __attribute__((packed, aligned(4))) Point {
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float2 delta;
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float2 position;
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uchar4 color;
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} Point_t;
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Point_t *point;
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int root() {
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float dt = min(rsGetDt(), 0.1f);
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rsgClearColor(0.f, 0.f, 0.f, 1.f);
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const float height = rsgGetHeight();
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const int size = rsAllocationGetDimX(rsGetAllocation(point));
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float dy2 = dt * (10.f);
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Point_t * p = point;
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for (int ct=0; ct < size; ct++) {
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p->delta.y += dy2;
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p->position += p->delta;
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if ((p->position.y > height) && (p->delta.y > 0)) {
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p->delta.y *= -0.3f;
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}
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p++;
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}
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//Tell Renderscript runtime to render to the frame buffer object
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rsgBindColorTarget(gColorBuffer, 0);
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//Begin rendering on a white background
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rsgClearColor(1.f, 1.f, 1.f, 1.f);
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rsgDrawMesh(partMesh);
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//When done, tell Renderscript runtime to stop rendering to framebuffer object
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rsgClearAllRenderTargets();
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//Bind a new fragment shader that declares the framebuffer object to be used as a texture
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rsgBindProgramFragment(gTextureProgramFragment);
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//Bind the framebuffer object to the fragment shader at slot 0 as a texture
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rsgBindTexture(gTextureProgramFragment, 0, gColorBuffer);
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//Draw a quad using the framebuffer object as the texture
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float startX = 10, startY = 10;
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float s = 256;
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rsgDrawQuadTexCoords(startX, startY, 0, 0, 1,
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startX, startY + s, 0, 0, 0,
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startX + s, startY + s, 0, 1, 0,
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startX + s, startY, 0, 1, 1);
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//Rebind the original fragment shader to render as normal
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rsgBindProgramFragment(gProgramFragment);
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//Render the main scene
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rsgDrawMesh(partMesh);
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return 1;
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}
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static float4 partColor[10];
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void addParticles(int rate, float x, float y, int index, bool newColor)
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{
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if (newColor) {
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partColor[index].x = rsRand(0.5f, 1.0f);
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partColor[index].y = rsRand(1.0f);
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partColor[index].z = rsRand(1.0f);
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}
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float rMax = ((float)rate) * 0.02f;
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int size = rsAllocationGetDimX(rsGetAllocation(point));
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uchar4 c = rsPackColorTo8888(partColor[index]);
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Point_t * np = &point[newPart];
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float2 p = {x, y};
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while (rate--) {
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float angle = rsRand(3.14f * 2.f);
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float len = rsRand(rMax);
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np->delta.x = len * sin(angle);
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np->delta.y = len * cos(angle);
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np->position = p;
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np->color = c;
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newPart++;
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np++;
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if (newPart >= size) {
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newPart = 0;
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np = &point[newPart];
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}
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}
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}
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Reference in New Issue
Block a user