add gles includes to the translator
those are up-to-date gles header files from khronos so that host applications will be able to compile with the translator with no dependencies. The translator now exports both egl/gles headers and their implementation libraries.
This commit is contained in:
@@ -17,6 +17,7 @@
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#ifdef _WIN32
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#ifdef _WIN32
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#undef GL_API
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#undef GL_API
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#define GL_API __declspec(dllexport)
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#define GL_API __declspec(dllexport)
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#define GL_APICALL __declspec(dllexport)
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#endif
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#endif
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#define GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES
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#include "GLEScmContext.h"
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#include "GLEScmContext.h"
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@@ -16,6 +16,7 @@
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#ifdef _WIN32
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#ifdef _WIN32
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#undef GL_APICALL
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#undef GL_APICALL
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#define GL_API __declspec(dllexport)
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#define GL_APICALL __declspec(dllexport)
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#define GL_APICALL __declspec(dllexport)
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#endif
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#endif
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770
tools/emulator/opengl/host/libs/Translator/include/GLES/gl.h
Normal file
770
tools/emulator/opengl/host/libs/Translator/include/GLES/gl.h
Normal file
@@ -0,0 +1,770 @@
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#ifndef __gl_h_
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#define __gl_h_
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/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
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#include <GLES/glplatform.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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typedef void GLvoid;
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typedef char GLchar;
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef khronos_int8_t GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef khronos_uint8_t GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef khronos_float_t GLfloat;
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typedef khronos_float_t GLclampf;
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typedef khronos_int32_t GLfixed;
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typedef khronos_int32_t GLclampx;
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typedef khronos_intptr_t GLintptr;
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typedef khronos_ssize_t GLsizeiptr;
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/*************************************************************/
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/* OpenGL ES core versions */
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#define GL_VERSION_ES_CM_1_0 1
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#define GL_VERSION_ES_CL_1_0 1
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#define GL_VERSION_ES_CM_1_1 1
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#define GL_VERSION_ES_CL_1_1 1
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/* ClearBufferMask */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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/* Boolean */
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#define GL_FALSE 0
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#define GL_TRUE 1
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/* BeginMode */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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/* AlphaFunction */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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/* BlendingFactorDest */
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ONE */
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* ClipPlaneName */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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/* ColorMaterialFace */
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/* GL_FRONT_AND_BACK */
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/* ColorMaterialParameter */
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/* GL_AMBIENT_AND_DIFFUSE */
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/* ColorPointerType */
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/* GL_UNSIGNED_BYTE */
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/* GL_FLOAT */
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/* GL_FIXED */
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/* CullFaceMode */
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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/* DepthFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* EnableCap */
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#define GL_FOG 0x0B60
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#define GL_LIGHTING 0x0B50
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_BLEND 0x0BE2
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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/* GL_LIGHT0 */
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/* GL_LIGHT1 */
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/* GL_LIGHT2 */
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/* GL_LIGHT3 */
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/* GL_LIGHT4 */
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/* GL_LIGHT5 */
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/* GL_LIGHT6 */
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/* GL_LIGHT7 */
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_NORMALIZE 0x0BA1
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#define GL_RESCALE_NORMAL 0x803A
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_MULTISAMPLE 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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#define GL_SAMPLE_COVERAGE 0x80A0
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/* ErrorCode */
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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/* FogMode */
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/* GL_LINEAR */
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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/* FogParameter */
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_COLOR 0x0B66
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/* FrontFaceDirection */
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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/* GetPName */
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_MIN 0x8126
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#define GL_POINT_SIZE_MAX 0x8127
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#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
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#define GL_POINT_DISTANCE_ATTENUATION 0x8129
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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#define GL_LINE_WIDTH 0x0B21
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_SHADE_MODEL 0x0B54
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_VIEWPORT 0x0BA2
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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|
#define GL_UNPACK_ALIGNMENT 0x0CF5
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|
#define GL_PACK_ALIGNMENT 0x0D05
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|
#define GL_MAX_LIGHTS 0x0D31
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|
#define GL_MAX_CLIP_PLANES 0x0D32
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|
#define GL_MAX_TEXTURE_SIZE 0x0D33
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|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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|
#define GL_MAX_TEXTURE_UNITS 0x84E2
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#define GL_SUBPIXEL_BITS 0x0D50
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|
#define GL_RED_BITS 0x0D52
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|
#define GL_GREEN_BITS 0x0D53
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|
#define GL_BLUE_BITS 0x0D54
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|
#define GL_ALPHA_BITS 0x0D55
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|
#define GL_DEPTH_BITS 0x0D56
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|
#define GL_STENCIL_BITS 0x0D57
|
||||||
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||||
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||||
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||||
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
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|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
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|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
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|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
||||||
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
||||||
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
||||||
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
||||||
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
||||||
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
||||||
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
||||||
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
||||||
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
||||||
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
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||||||
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
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||||||
|
#define GL_COLOR_ARRAY_POINTER 0x8090
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||||||
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
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||||||
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||||
|
#define GL_SAMPLES 0x80A9
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||||||
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||||
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||||
|
|
||||||
|
/* GetTextureParameter */
|
||||||
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/* GL_TEXTURE_MAG_FILTER */
|
||||||
|
/* GL_TEXTURE_MIN_FILTER */
|
||||||
|
/* GL_TEXTURE_WRAP_S */
|
||||||
|
/* GL_TEXTURE_WRAP_T */
|
||||||
|
|
||||||
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||||
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||||
|
|
||||||
|
/* HintMode */
|
||||||
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#define GL_DONT_CARE 0x1100
|
||||||
|
#define GL_FASTEST 0x1101
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||||||
|
#define GL_NICEST 0x1102
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||||||
|
|
||||||
|
/* HintTarget */
|
||||||
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
||||||
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
||||||
|
#define GL_LINE_SMOOTH_HINT 0x0C52
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||||||
|
#define GL_FOG_HINT 0x0C54
|
||||||
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||||
|
|
||||||
|
/* LightModelParameter */
|
||||||
|
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
||||||
|
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
||||||
|
|
||||||
|
/* LightParameter */
|
||||||
|
#define GL_AMBIENT 0x1200
|
||||||
|
#define GL_DIFFUSE 0x1201
|
||||||
|
#define GL_SPECULAR 0x1202
|
||||||
|
#define GL_POSITION 0x1203
|
||||||
|
#define GL_SPOT_DIRECTION 0x1204
|
||||||
|
#define GL_SPOT_EXPONENT 0x1205
|
||||||
|
#define GL_SPOT_CUTOFF 0x1206
|
||||||
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
||||||
|
#define GL_LINEAR_ATTENUATION 0x1208
|
||||||
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
||||||
|
|
||||||
|
/* DataType */
|
||||||
|
#define GL_BYTE 0x1400
|
||||||
|
#define GL_UNSIGNED_BYTE 0x1401
|
||||||
|
#define GL_SHORT 0x1402
|
||||||
|
#define GL_UNSIGNED_SHORT 0x1403
|
||||||
|
#define GL_FLOAT 0x1406
|
||||||
|
#define GL_FIXED 0x140C
|
||||||
|
|
||||||
|
/* LogicOp */
|
||||||
|
#define GL_CLEAR 0x1500
|
||||||
|
#define GL_AND 0x1501
|
||||||
|
#define GL_AND_REVERSE 0x1502
|
||||||
|
#define GL_COPY 0x1503
|
||||||
|
#define GL_AND_INVERTED 0x1504
|
||||||
|
#define GL_NOOP 0x1505
|
||||||
|
#define GL_XOR 0x1506
|
||||||
|
#define GL_OR 0x1507
|
||||||
|
#define GL_NOR 0x1508
|
||||||
|
#define GL_EQUIV 0x1509
|
||||||
|
#define GL_INVERT 0x150A
|
||||||
|
#define GL_OR_REVERSE 0x150B
|
||||||
|
#define GL_COPY_INVERTED 0x150C
|
||||||
|
#define GL_OR_INVERTED 0x150D
|
||||||
|
#define GL_NAND 0x150E
|
||||||
|
#define GL_SET 0x150F
|
||||||
|
|
||||||
|
/* MaterialFace */
|
||||||
|
/* GL_FRONT_AND_BACK */
|
||||||
|
|
||||||
|
/* MaterialParameter */
|
||||||
|
#define GL_EMISSION 0x1600
|
||||||
|
#define GL_SHININESS 0x1601
|
||||||
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
||||||
|
/* GL_AMBIENT */
|
||||||
|
/* GL_DIFFUSE */
|
||||||
|
/* GL_SPECULAR */
|
||||||
|
|
||||||
|
/* MatrixMode */
|
||||||
|
#define GL_MODELVIEW 0x1700
|
||||||
|
#define GL_PROJECTION 0x1701
|
||||||
|
#define GL_TEXTURE 0x1702
|
||||||
|
|
||||||
|
/* NormalPointerType */
|
||||||
|
/* GL_BYTE */
|
||||||
|
/* GL_SHORT */
|
||||||
|
/* GL_FLOAT */
|
||||||
|
/* GL_FIXED */
|
||||||
|
|
||||||
|
/* PixelFormat */
|
||||||
|
#define GL_ALPHA 0x1906
|
||||||
|
#define GL_RGB 0x1907
|
||||||
|
#define GL_RGBA 0x1908
|
||||||
|
#define GL_LUMINANCE 0x1909
|
||||||
|
#define GL_LUMINANCE_ALPHA 0x190A
|
||||||
|
|
||||||
|
/* PixelStoreParameter */
|
||||||
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||||
|
#define GL_PACK_ALIGNMENT 0x0D05
|
||||||
|
|
||||||
|
/* PixelType */
|
||||||
|
/* GL_UNSIGNED_BYTE */
|
||||||
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||||
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||||
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||||
|
|
||||||
|
/* ShadingModel */
|
||||||
|
#define GL_FLAT 0x1D00
|
||||||
|
#define GL_SMOOTH 0x1D01
|
||||||
|
|
||||||
|
/* StencilFunction */
|
||||||
|
/* GL_NEVER */
|
||||||
|
/* GL_LESS */
|
||||||
|
/* GL_EQUAL */
|
||||||
|
/* GL_LEQUAL */
|
||||||
|
/* GL_GREATER */
|
||||||
|
/* GL_NOTEQUAL */
|
||||||
|
/* GL_GEQUAL */
|
||||||
|
/* GL_ALWAYS */
|
||||||
|
|
||||||
|
/* StencilOp */
|
||||||
|
/* GL_ZERO */
|
||||||
|
#define GL_KEEP 0x1E00
|
||||||
|
#define GL_REPLACE 0x1E01
|
||||||
|
#define GL_INCR 0x1E02
|
||||||
|
#define GL_DECR 0x1E03
|
||||||
|
/* GL_INVERT */
|
||||||
|
|
||||||
|
/* StringName */
|
||||||
|
#define GL_VENDOR 0x1F00
|
||||||
|
#define GL_RENDERER 0x1F01
|
||||||
|
#define GL_VERSION 0x1F02
|
||||||
|
#define GL_EXTENSIONS 0x1F03
|
||||||
|
|
||||||
|
/* TexCoordPointerType */
|
||||||
|
/* GL_SHORT */
|
||||||
|
/* GL_FLOAT */
|
||||||
|
/* GL_FIXED */
|
||||||
|
/* GL_BYTE */
|
||||||
|
|
||||||
|
/* TextureEnvMode */
|
||||||
|
#define GL_MODULATE 0x2100
|
||||||
|
#define GL_DECAL 0x2101
|
||||||
|
/* GL_BLEND */
|
||||||
|
#define GL_ADD 0x0104
|
||||||
|
/* GL_REPLACE */
|
||||||
|
|
||||||
|
/* TextureEnvParameter */
|
||||||
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
||||||
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
||||||
|
|
||||||
|
/* TextureEnvTarget */
|
||||||
|
#define GL_TEXTURE_ENV 0x2300
|
||||||
|
|
||||||
|
/* TextureMagFilter */
|
||||||
|
#define GL_NEAREST 0x2600
|
||||||
|
#define GL_LINEAR 0x2601
|
||||||
|
|
||||||
|
/* TextureMinFilter */
|
||||||
|
/* GL_NEAREST */
|
||||||
|
/* GL_LINEAR */
|
||||||
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||||
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||||
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||||
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||||
|
|
||||||
|
/* TextureParameterName */
|
||||||
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||||
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||||
|
#define GL_TEXTURE_WRAP_S 0x2802
|
||||||
|
#define GL_TEXTURE_WRAP_T 0x2803
|
||||||
|
#define GL_GENERATE_MIPMAP 0x8191
|
||||||
|
|
||||||
|
/* TextureTarget */
|
||||||
|
/* GL_TEXTURE_2D */
|
||||||
|
|
||||||
|
/* TextureUnit */
|
||||||
|
#define GL_TEXTURE0 0x84C0
|
||||||
|
#define GL_TEXTURE1 0x84C1
|
||||||
|
#define GL_TEXTURE2 0x84C2
|
||||||
|
#define GL_TEXTURE3 0x84C3
|
||||||
|
#define GL_TEXTURE4 0x84C4
|
||||||
|
#define GL_TEXTURE5 0x84C5
|
||||||
|
#define GL_TEXTURE6 0x84C6
|
||||||
|
#define GL_TEXTURE7 0x84C7
|
||||||
|
#define GL_TEXTURE8 0x84C8
|
||||||
|
#define GL_TEXTURE9 0x84C9
|
||||||
|
#define GL_TEXTURE10 0x84CA
|
||||||
|
#define GL_TEXTURE11 0x84CB
|
||||||
|
#define GL_TEXTURE12 0x84CC
|
||||||
|
#define GL_TEXTURE13 0x84CD
|
||||||
|
#define GL_TEXTURE14 0x84CE
|
||||||
|
#define GL_TEXTURE15 0x84CF
|
||||||
|
#define GL_TEXTURE16 0x84D0
|
||||||
|
#define GL_TEXTURE17 0x84D1
|
||||||
|
#define GL_TEXTURE18 0x84D2
|
||||||
|
#define GL_TEXTURE19 0x84D3
|
||||||
|
#define GL_TEXTURE20 0x84D4
|
||||||
|
#define GL_TEXTURE21 0x84D5
|
||||||
|
#define GL_TEXTURE22 0x84D6
|
||||||
|
#define GL_TEXTURE23 0x84D7
|
||||||
|
#define GL_TEXTURE24 0x84D8
|
||||||
|
#define GL_TEXTURE25 0x84D9
|
||||||
|
#define GL_TEXTURE26 0x84DA
|
||||||
|
#define GL_TEXTURE27 0x84DB
|
||||||
|
#define GL_TEXTURE28 0x84DC
|
||||||
|
#define GL_TEXTURE29 0x84DD
|
||||||
|
#define GL_TEXTURE30 0x84DE
|
||||||
|
#define GL_TEXTURE31 0x84DF
|
||||||
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||||
|
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
||||||
|
|
||||||
|
/* TextureWrapMode */
|
||||||
|
#define GL_REPEAT 0x2901
|
||||||
|
#define GL_CLAMP_TO_EDGE 0x812F
|
||||||
|
|
||||||
|
/* VertexPointerType */
|
||||||
|
/* GL_SHORT */
|
||||||
|
/* GL_FLOAT */
|
||||||
|
/* GL_FIXED */
|
||||||
|
/* GL_BYTE */
|
||||||
|
|
||||||
|
/* LightName */
|
||||||
|
#define GL_LIGHT0 0x4000
|
||||||
|
#define GL_LIGHT1 0x4001
|
||||||
|
#define GL_LIGHT2 0x4002
|
||||||
|
#define GL_LIGHT3 0x4003
|
||||||
|
#define GL_LIGHT4 0x4004
|
||||||
|
#define GL_LIGHT5 0x4005
|
||||||
|
#define GL_LIGHT6 0x4006
|
||||||
|
#define GL_LIGHT7 0x4007
|
||||||
|
|
||||||
|
/* Buffer Objects */
|
||||||
|
#define GL_ARRAY_BUFFER 0x8892
|
||||||
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||||
|
|
||||||
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||||
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||||
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
||||||
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
||||||
|
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
||||||
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
||||||
|
|
||||||
|
#define GL_STATIC_DRAW 0x88E4
|
||||||
|
#define GL_DYNAMIC_DRAW 0x88E8
|
||||||
|
|
||||||
|
#define GL_BUFFER_SIZE 0x8764
|
||||||
|
#define GL_BUFFER_USAGE 0x8765
|
||||||
|
|
||||||
|
/* Texture combine + dot3 */
|
||||||
|
#define GL_SUBTRACT 0x84E7
|
||||||
|
#define GL_COMBINE 0x8570
|
||||||
|
#define GL_COMBINE_RGB 0x8571
|
||||||
|
#define GL_COMBINE_ALPHA 0x8572
|
||||||
|
#define GL_RGB_SCALE 0x8573
|
||||||
|
#define GL_ADD_SIGNED 0x8574
|
||||||
|
#define GL_INTERPOLATE 0x8575
|
||||||
|
#define GL_CONSTANT 0x8576
|
||||||
|
#define GL_PRIMARY_COLOR 0x8577
|
||||||
|
#define GL_PREVIOUS 0x8578
|
||||||
|
#define GL_OPERAND0_RGB 0x8590
|
||||||
|
#define GL_OPERAND1_RGB 0x8591
|
||||||
|
#define GL_OPERAND2_RGB 0x8592
|
||||||
|
#define GL_OPERAND0_ALPHA 0x8598
|
||||||
|
#define GL_OPERAND1_ALPHA 0x8599
|
||||||
|
#define GL_OPERAND2_ALPHA 0x859A
|
||||||
|
|
||||||
|
#define GL_ALPHA_SCALE 0x0D1C
|
||||||
|
|
||||||
|
#define GL_SRC0_RGB 0x8580
|
||||||
|
#define GL_SRC1_RGB 0x8581
|
||||||
|
#define GL_SRC2_RGB 0x8582
|
||||||
|
#define GL_SRC0_ALPHA 0x8588
|
||||||
|
#define GL_SRC1_ALPHA 0x8589
|
||||||
|
#define GL_SRC2_ALPHA 0x858A
|
||||||
|
|
||||||
|
#define GL_DOT3_RGB 0x86AE
|
||||||
|
#define GL_DOT3_RGBA 0x86AF
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* required OES extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* OES_read_format */
|
||||||
|
#ifndef GL_OES_read_format
|
||||||
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
|
||||||
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_compressed_paletted_texture */
|
||||||
|
#ifndef GL_OES_compressed_paletted_texture
|
||||||
|
#define GL_PALETTE4_RGB8_OES 0x8B90
|
||||||
|
#define GL_PALETTE4_RGBA8_OES 0x8B91
|
||||||
|
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
|
||||||
|
#define GL_PALETTE4_RGBA4_OES 0x8B93
|
||||||
|
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
|
||||||
|
#define GL_PALETTE8_RGB8_OES 0x8B95
|
||||||
|
#define GL_PALETTE8_RGBA8_OES 0x8B96
|
||||||
|
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
|
||||||
|
#define GL_PALETTE8_RGBA4_OES 0x8B98
|
||||||
|
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* OES_point_size_array */
|
||||||
|
#ifndef GL_OES_point_size_array
|
||||||
|
#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
|
||||||
|
#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
|
||||||
|
#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
|
||||||
|
#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
|
||||||
|
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_point_sprite */
|
||||||
|
#ifndef GL_OES_point_sprite
|
||||||
|
#define GL_POINT_SPRITE_OES 0x8861
|
||||||
|
#define GL_COORD_REPLACE_OES 0x8862
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*************************************************************/
|
||||||
|
|
||||||
|
/* Available only in Common profile */
|
||||||
|
GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
|
||||||
|
GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||||
|
GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
|
||||||
|
GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
|
||||||
|
GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||||
|
GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
||||||
|
GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
|
||||||
|
GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
|
||||||
|
GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
||||||
|
GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
|
||||||
|
GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
|
||||||
|
GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
|
||||||
|
GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
|
||||||
|
GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
|
||||||
|
GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
||||||
|
GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
|
||||||
|
GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
|
||||||
|
GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
|
||||||
|
GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
|
||||||
|
GL_API void GL_APIENTRY glLineWidth (GLfloat width);
|
||||||
|
GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
|
||||||
|
GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
|
||||||
|
GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
|
||||||
|
GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
|
||||||
|
GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
||||||
|
GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
|
||||||
|
GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
||||||
|
GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
|
||||||
|
GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
|
||||||
|
GL_API void GL_APIENTRY glPointSize (GLfloat size);
|
||||||
|
GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||||
|
GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||||
|
GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
|
||||||
|
GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
|
||||||
|
GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||||
|
GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||||
|
GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||||
|
GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
|
||||||
|
|
||||||
|
/* Available in both Common and Common-Lite profiles */
|
||||||
|
GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||||
|
GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
|
||||||
|
GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||||
|
GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||||
|
GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||||
|
GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
|
||||||
|
GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
|
||||||
|
GL_API void GL_APIENTRY glClear (GLbitfield mask);
|
||||||
|
GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
|
||||||
|
GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
|
||||||
|
GL_API void GL_APIENTRY glClearStencil (GLint s);
|
||||||
|
GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
|
||||||
|
GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
|
||||||
|
GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
||||||
|
GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
|
||||||
|
GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||||
|
GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||||
|
GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||||
|
GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
||||||
|
GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||||
|
GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_API void GL_APIENTRY glCullFace (GLenum mode);
|
||||||
|
GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
||||||
|
GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||||
|
GL_API void GL_APIENTRY glDepthFunc (GLenum func);
|
||||||
|
GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||||
|
GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
|
||||||
|
GL_API void GL_APIENTRY glDisable (GLenum cap);
|
||||||
|
GL_API void GL_APIENTRY glDisableClientState (GLenum array);
|
||||||
|
GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||||
|
GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
||||||
|
GL_API void GL_APIENTRY glEnable (GLenum cap);
|
||||||
|
GL_API void GL_APIENTRY glEnableClientState (GLenum array);
|
||||||
|
GL_API void GL_APIENTRY glFinish (void);
|
||||||
|
GL_API void GL_APIENTRY glFlush (void);
|
||||||
|
GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
|
||||||
|
GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
|
||||||
|
GL_API void GL_APIENTRY glFrontFace (GLenum mode);
|
||||||
|
GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
|
||||||
|
GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
|
||||||
|
GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||||
|
GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
|
||||||
|
GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
||||||
|
GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||||
|
GL_API GLenum GL_APIENTRY glGetError (void);
|
||||||
|
GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
|
||||||
|
GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
|
||||||
|
GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
|
||||||
|
GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
|
||||||
|
GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);
|
||||||
|
GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
|
||||||
|
GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
|
||||||
|
GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
|
||||||
|
GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||||
|
GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
|
||||||
|
GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||||
|
GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||||
|
GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||||
|
GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||||
|
GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
|
||||||
|
GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
|
||||||
|
GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
|
||||||
|
GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
|
||||||
|
GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
|
||||||
|
GL_API void GL_APIENTRY glLoadIdentity (void);
|
||||||
|
GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
|
||||||
|
GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
|
||||||
|
GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
|
||||||
|
GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
|
||||||
|
GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
|
||||||
|
GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
|
||||||
|
GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
|
||||||
|
GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
|
||||||
|
GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||||
|
GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
|
||||||
|
GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||||
|
GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
|
||||||
|
GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
|
||||||
|
GL_API void GL_APIENTRY glPointSizex (GLfixed size);
|
||||||
|
GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
|
||||||
|
GL_API void GL_APIENTRY glPopMatrix (void);
|
||||||
|
GL_API void GL_APIENTRY glPushMatrix (void);
|
||||||
|
GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
||||||
|
GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
|
||||||
|
GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
||||||
|
GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
|
||||||
|
GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
|
||||||
|
GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_API void GL_APIENTRY glShadeModel (GLenum mode);
|
||||||
|
GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||||
|
GL_API void GL_APIENTRY glStencilMask (GLuint mask);
|
||||||
|
GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||||
|
GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||||
|
GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
|
||||||
|
GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
|
||||||
|
GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
|
||||||
|
GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
|
||||||
|
GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||||
|
GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||||
|
GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
|
||||||
|
GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
||||||
|
GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
|
||||||
|
GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
||||||
|
GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
|
||||||
|
GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||||
|
GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* Required OES extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_OES_read_format */
|
||||||
|
#ifndef GL_OES_read_format
|
||||||
|
#define GL_OES_read_format 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_compressed_paletted_texture */
|
||||||
|
#ifndef GL_OES_compressed_paletted_texture
|
||||||
|
#define GL_OES_compressed_paletted_texture 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_point_size_array */
|
||||||
|
#ifndef GL_OES_point_size_array
|
||||||
|
#define GL_OES_point_size_array 1
|
||||||
|
GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_point_sprite */
|
||||||
|
#ifndef GL_OES_point_sprite
|
||||||
|
#define GL_OES_point_sprite 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* __gl_h_ */
|
||||||
|
|
||||||
1073
tools/emulator/opengl/host/libs/Translator/include/GLES/glext.h
Normal file
1073
tools/emulator/opengl/host/libs/Translator/include/GLES/glext.h
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,30 @@
|
|||||||
|
#ifndef __glplatform_h_
|
||||||
|
#define __glplatform_h_
|
||||||
|
|
||||||
|
/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This document is licensed under the SGI Free Software B License Version
|
||||||
|
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Platform-specific types and definitions for OpenGL ES 1.X gl.h
|
||||||
|
*
|
||||||
|
* Adopters may modify khrplatform.h and this file to suit their platform.
|
||||||
|
* You are encouraged to submit all modifications to the Khronos group so that
|
||||||
|
* they can be included in future versions of this file. Please submit changes
|
||||||
|
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||||
|
* by filing a bug against product "OpenGL-ES" component "Registry".
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <KHR/khrplatform.h>
|
||||||
|
|
||||||
|
#ifndef GL_API
|
||||||
|
#define GL_API KHRONOS_APICALL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GL_APIENTRY
|
||||||
|
#define GL_APIENTRY KHRONOS_APIENTRY
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* __glplatform_h_ */
|
||||||
621
tools/emulator/opengl/host/libs/Translator/include/GLES2/gl2.h
Normal file
621
tools/emulator/opengl/host/libs/Translator/include/GLES2/gl2.h
Normal file
@@ -0,0 +1,621 @@
|
|||||||
|
#ifndef __gl2_h_
|
||||||
|
#define __gl2_h_
|
||||||
|
|
||||||
|
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
|
||||||
|
|
||||||
|
#include <GLES2/gl2platform.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This document is licensed under the SGI Free Software B License Version
|
||||||
|
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------
|
||||||
|
* Data type definitions
|
||||||
|
*-----------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
typedef void GLvoid;
|
||||||
|
typedef char GLchar;
|
||||||
|
typedef unsigned int GLenum;
|
||||||
|
typedef unsigned char GLboolean;
|
||||||
|
typedef unsigned int GLbitfield;
|
||||||
|
typedef khronos_int8_t GLbyte;
|
||||||
|
typedef short GLshort;
|
||||||
|
typedef int GLint;
|
||||||
|
typedef int GLsizei;
|
||||||
|
typedef khronos_uint8_t GLubyte;
|
||||||
|
typedef unsigned short GLushort;
|
||||||
|
typedef unsigned int GLuint;
|
||||||
|
typedef khronos_float_t GLfloat;
|
||||||
|
typedef khronos_float_t GLclampf;
|
||||||
|
typedef khronos_int32_t GLfixed;
|
||||||
|
|
||||||
|
/* GL types for handling large vertex buffer objects */
|
||||||
|
typedef khronos_intptr_t GLintptr;
|
||||||
|
typedef khronos_ssize_t GLsizeiptr;
|
||||||
|
|
||||||
|
/* OpenGL ES core versions */
|
||||||
|
#define GL_ES_VERSION_2_0 1
|
||||||
|
|
||||||
|
/* ClearBufferMask */
|
||||||
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||||
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||||
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||||
|
|
||||||
|
/* Boolean */
|
||||||
|
#define GL_FALSE 0
|
||||||
|
#define GL_TRUE 1
|
||||||
|
|
||||||
|
/* BeginMode */
|
||||||
|
#define GL_POINTS 0x0000
|
||||||
|
#define GL_LINES 0x0001
|
||||||
|
#define GL_LINE_LOOP 0x0002
|
||||||
|
#define GL_LINE_STRIP 0x0003
|
||||||
|
#define GL_TRIANGLES 0x0004
|
||||||
|
#define GL_TRIANGLE_STRIP 0x0005
|
||||||
|
#define GL_TRIANGLE_FAN 0x0006
|
||||||
|
|
||||||
|
/* AlphaFunction (not supported in ES20) */
|
||||||
|
/* GL_NEVER */
|
||||||
|
/* GL_LESS */
|
||||||
|
/* GL_EQUAL */
|
||||||
|
/* GL_LEQUAL */
|
||||||
|
/* GL_GREATER */
|
||||||
|
/* GL_NOTEQUAL */
|
||||||
|
/* GL_GEQUAL */
|
||||||
|
/* GL_ALWAYS */
|
||||||
|
|
||||||
|
/* BlendingFactorDest */
|
||||||
|
#define GL_ZERO 0
|
||||||
|
#define GL_ONE 1
|
||||||
|
#define GL_SRC_COLOR 0x0300
|
||||||
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||||
|
#define GL_SRC_ALPHA 0x0302
|
||||||
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||||
|
#define GL_DST_ALPHA 0x0304
|
||||||
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||||
|
|
||||||
|
/* BlendingFactorSrc */
|
||||||
|
/* GL_ZERO */
|
||||||
|
/* GL_ONE */
|
||||||
|
#define GL_DST_COLOR 0x0306
|
||||||
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||||
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||||
|
/* GL_SRC_ALPHA */
|
||||||
|
/* GL_ONE_MINUS_SRC_ALPHA */
|
||||||
|
/* GL_DST_ALPHA */
|
||||||
|
/* GL_ONE_MINUS_DST_ALPHA */
|
||||||
|
|
||||||
|
/* BlendEquationSeparate */
|
||||||
|
#define GL_FUNC_ADD 0x8006
|
||||||
|
#define GL_BLEND_EQUATION 0x8009
|
||||||
|
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
|
||||||
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||||
|
|
||||||
|
/* BlendSubtract */
|
||||||
|
#define GL_FUNC_SUBTRACT 0x800A
|
||||||
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
||||||
|
|
||||||
|
/* Separate Blend Functions */
|
||||||
|
#define GL_BLEND_DST_RGB 0x80C8
|
||||||
|
#define GL_BLEND_SRC_RGB 0x80C9
|
||||||
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||||
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||||
|
#define GL_CONSTANT_COLOR 0x8001
|
||||||
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
||||||
|
#define GL_CONSTANT_ALPHA 0x8003
|
||||||
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
||||||
|
#define GL_BLEND_COLOR 0x8005
|
||||||
|
|
||||||
|
/* Buffer Objects */
|
||||||
|
#define GL_ARRAY_BUFFER 0x8892
|
||||||
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||||
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||||
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||||
|
|
||||||
|
#define GL_STREAM_DRAW 0x88E0
|
||||||
|
#define GL_STATIC_DRAW 0x88E4
|
||||||
|
#define GL_DYNAMIC_DRAW 0x88E8
|
||||||
|
|
||||||
|
#define GL_BUFFER_SIZE 0x8764
|
||||||
|
#define GL_BUFFER_USAGE 0x8765
|
||||||
|
|
||||||
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
||||||
|
|
||||||
|
/* CullFaceMode */
|
||||||
|
#define GL_FRONT 0x0404
|
||||||
|
#define GL_BACK 0x0405
|
||||||
|
#define GL_FRONT_AND_BACK 0x0408
|
||||||
|
|
||||||
|
/* DepthFunction */
|
||||||
|
/* GL_NEVER */
|
||||||
|
/* GL_LESS */
|
||||||
|
/* GL_EQUAL */
|
||||||
|
/* GL_LEQUAL */
|
||||||
|
/* GL_GREATER */
|
||||||
|
/* GL_NOTEQUAL */
|
||||||
|
/* GL_GEQUAL */
|
||||||
|
/* GL_ALWAYS */
|
||||||
|
|
||||||
|
/* EnableCap */
|
||||||
|
#define GL_TEXTURE_2D 0x0DE1
|
||||||
|
#define GL_CULL_FACE 0x0B44
|
||||||
|
#define GL_BLEND 0x0BE2
|
||||||
|
#define GL_DITHER 0x0BD0
|
||||||
|
#define GL_STENCIL_TEST 0x0B90
|
||||||
|
#define GL_DEPTH_TEST 0x0B71
|
||||||
|
#define GL_SCISSOR_TEST 0x0C11
|
||||||
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||||
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||||
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||||
|
|
||||||
|
/* ErrorCode */
|
||||||
|
#define GL_NO_ERROR 0
|
||||||
|
#define GL_INVALID_ENUM 0x0500
|
||||||
|
#define GL_INVALID_VALUE 0x0501
|
||||||
|
#define GL_INVALID_OPERATION 0x0502
|
||||||
|
#define GL_OUT_OF_MEMORY 0x0505
|
||||||
|
|
||||||
|
/* FrontFaceDirection */
|
||||||
|
#define GL_CW 0x0900
|
||||||
|
#define GL_CCW 0x0901
|
||||||
|
|
||||||
|
/* GetPName */
|
||||||
|
#define GL_LINE_WIDTH 0x0B21
|
||||||
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||||
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||||
|
#define GL_CULL_FACE_MODE 0x0B45
|
||||||
|
#define GL_FRONT_FACE 0x0B46
|
||||||
|
#define GL_DEPTH_RANGE 0x0B70
|
||||||
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
||||||
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||||||
|
#define GL_DEPTH_FUNC 0x0B74
|
||||||
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||||||
|
#define GL_STENCIL_FUNC 0x0B92
|
||||||
|
#define GL_STENCIL_FAIL 0x0B94
|
||||||
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||||||
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||||||
|
#define GL_STENCIL_REF 0x0B97
|
||||||
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||||||
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
||||||
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
||||||
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
||||||
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
||||||
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
||||||
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
||||||
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
||||||
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
||||||
|
#define GL_VIEWPORT 0x0BA2
|
||||||
|
#define GL_SCISSOR_BOX 0x0C10
|
||||||
|
/* GL_SCISSOR_TEST */
|
||||||
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||||
|
#define GL_COLOR_WRITEMASK 0x0C23
|
||||||
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||||
|
#define GL_PACK_ALIGNMENT 0x0D05
|
||||||
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||||
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||||||
|
#define GL_SUBPIXEL_BITS 0x0D50
|
||||||
|
#define GL_RED_BITS 0x0D52
|
||||||
|
#define GL_GREEN_BITS 0x0D53
|
||||||
|
#define GL_BLUE_BITS 0x0D54
|
||||||
|
#define GL_ALPHA_BITS 0x0D55
|
||||||
|
#define GL_DEPTH_BITS 0x0D56
|
||||||
|
#define GL_STENCIL_BITS 0x0D57
|
||||||
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||||
|
/* GL_POLYGON_OFFSET_FILL */
|
||||||
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||||
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||||
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||||
|
#define GL_SAMPLES 0x80A9
|
||||||
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||||
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||||
|
|
||||||
|
/* GetTextureParameter */
|
||||||
|
/* GL_TEXTURE_MAG_FILTER */
|
||||||
|
/* GL_TEXTURE_MIN_FILTER */
|
||||||
|
/* GL_TEXTURE_WRAP_S */
|
||||||
|
/* GL_TEXTURE_WRAP_T */
|
||||||
|
|
||||||
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||||
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||||
|
|
||||||
|
/* HintMode */
|
||||||
|
#define GL_DONT_CARE 0x1100
|
||||||
|
#define GL_FASTEST 0x1101
|
||||||
|
#define GL_NICEST 0x1102
|
||||||
|
|
||||||
|
/* HintTarget */
|
||||||
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||||
|
|
||||||
|
/* DataType */
|
||||||
|
#define GL_BYTE 0x1400
|
||||||
|
#define GL_UNSIGNED_BYTE 0x1401
|
||||||
|
#define GL_SHORT 0x1402
|
||||||
|
#define GL_UNSIGNED_SHORT 0x1403
|
||||||
|
#define GL_INT 0x1404
|
||||||
|
#define GL_UNSIGNED_INT 0x1405
|
||||||
|
#define GL_FLOAT 0x1406
|
||||||
|
#define GL_FIXED 0x140C
|
||||||
|
|
||||||
|
/* PixelFormat */
|
||||||
|
#define GL_DEPTH_COMPONENT 0x1902
|
||||||
|
#define GL_ALPHA 0x1906
|
||||||
|
#define GL_RGB 0x1907
|
||||||
|
#define GL_RGBA 0x1908
|
||||||
|
#define GL_LUMINANCE 0x1909
|
||||||
|
#define GL_LUMINANCE_ALPHA 0x190A
|
||||||
|
|
||||||
|
/* PixelType */
|
||||||
|
/* GL_UNSIGNED_BYTE */
|
||||||
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||||
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||||
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||||
|
|
||||||
|
/* Shaders */
|
||||||
|
#define GL_FRAGMENT_SHADER 0x8B30
|
||||||
|
#define GL_VERTEX_SHADER 0x8B31
|
||||||
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||||||
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
||||||
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
||||||
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
||||||
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||||||
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||||
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
||||||
|
#define GL_SHADER_TYPE 0x8B4F
|
||||||
|
#define GL_DELETE_STATUS 0x8B80
|
||||||
|
#define GL_LINK_STATUS 0x8B82
|
||||||
|
#define GL_VALIDATE_STATUS 0x8B83
|
||||||
|
#define GL_ATTACHED_SHADERS 0x8B85
|
||||||
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||||||
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||||||
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||||||
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||||||
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||||||
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||||
|
|
||||||
|
/* StencilFunction */
|
||||||
|
#define GL_NEVER 0x0200
|
||||||
|
#define GL_LESS 0x0201
|
||||||
|
#define GL_EQUAL 0x0202
|
||||||
|
#define GL_LEQUAL 0x0203
|
||||||
|
#define GL_GREATER 0x0204
|
||||||
|
#define GL_NOTEQUAL 0x0205
|
||||||
|
#define GL_GEQUAL 0x0206
|
||||||
|
#define GL_ALWAYS 0x0207
|
||||||
|
|
||||||
|
/* StencilOp */
|
||||||
|
/* GL_ZERO */
|
||||||
|
#define GL_KEEP 0x1E00
|
||||||
|
#define GL_REPLACE 0x1E01
|
||||||
|
#define GL_INCR 0x1E02
|
||||||
|
#define GL_DECR 0x1E03
|
||||||
|
#define GL_INVERT 0x150A
|
||||||
|
#define GL_INCR_WRAP 0x8507
|
||||||
|
#define GL_DECR_WRAP 0x8508
|
||||||
|
|
||||||
|
/* StringName */
|
||||||
|
#define GL_VENDOR 0x1F00
|
||||||
|
#define GL_RENDERER 0x1F01
|
||||||
|
#define GL_VERSION 0x1F02
|
||||||
|
#define GL_EXTENSIONS 0x1F03
|
||||||
|
|
||||||
|
/* TextureMagFilter */
|
||||||
|
#define GL_NEAREST 0x2600
|
||||||
|
#define GL_LINEAR 0x2601
|
||||||
|
|
||||||
|
/* TextureMinFilter */
|
||||||
|
/* GL_NEAREST */
|
||||||
|
/* GL_LINEAR */
|
||||||
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||||
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||||
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||||
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||||
|
|
||||||
|
/* TextureParameterName */
|
||||||
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||||
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||||
|
#define GL_TEXTURE_WRAP_S 0x2802
|
||||||
|
#define GL_TEXTURE_WRAP_T 0x2803
|
||||||
|
|
||||||
|
/* TextureTarget */
|
||||||
|
/* GL_TEXTURE_2D */
|
||||||
|
#define GL_TEXTURE 0x1702
|
||||||
|
|
||||||
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||||
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||||||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||||||
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||||||
|
|
||||||
|
/* TextureUnit */
|
||||||
|
#define GL_TEXTURE0 0x84C0
|
||||||
|
#define GL_TEXTURE1 0x84C1
|
||||||
|
#define GL_TEXTURE2 0x84C2
|
||||||
|
#define GL_TEXTURE3 0x84C3
|
||||||
|
#define GL_TEXTURE4 0x84C4
|
||||||
|
#define GL_TEXTURE5 0x84C5
|
||||||
|
#define GL_TEXTURE6 0x84C6
|
||||||
|
#define GL_TEXTURE7 0x84C7
|
||||||
|
#define GL_TEXTURE8 0x84C8
|
||||||
|
#define GL_TEXTURE9 0x84C9
|
||||||
|
#define GL_TEXTURE10 0x84CA
|
||||||
|
#define GL_TEXTURE11 0x84CB
|
||||||
|
#define GL_TEXTURE12 0x84CC
|
||||||
|
#define GL_TEXTURE13 0x84CD
|
||||||
|
#define GL_TEXTURE14 0x84CE
|
||||||
|
#define GL_TEXTURE15 0x84CF
|
||||||
|
#define GL_TEXTURE16 0x84D0
|
||||||
|
#define GL_TEXTURE17 0x84D1
|
||||||
|
#define GL_TEXTURE18 0x84D2
|
||||||
|
#define GL_TEXTURE19 0x84D3
|
||||||
|
#define GL_TEXTURE20 0x84D4
|
||||||
|
#define GL_TEXTURE21 0x84D5
|
||||||
|
#define GL_TEXTURE22 0x84D6
|
||||||
|
#define GL_TEXTURE23 0x84D7
|
||||||
|
#define GL_TEXTURE24 0x84D8
|
||||||
|
#define GL_TEXTURE25 0x84D9
|
||||||
|
#define GL_TEXTURE26 0x84DA
|
||||||
|
#define GL_TEXTURE27 0x84DB
|
||||||
|
#define GL_TEXTURE28 0x84DC
|
||||||
|
#define GL_TEXTURE29 0x84DD
|
||||||
|
#define GL_TEXTURE30 0x84DE
|
||||||
|
#define GL_TEXTURE31 0x84DF
|
||||||
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||||
|
|
||||||
|
/* TextureWrapMode */
|
||||||
|
#define GL_REPEAT 0x2901
|
||||||
|
#define GL_CLAMP_TO_EDGE 0x812F
|
||||||
|
#define GL_MIRRORED_REPEAT 0x8370
|
||||||
|
|
||||||
|
/* Uniform Types */
|
||||||
|
#define GL_FLOAT_VEC2 0x8B50
|
||||||
|
#define GL_FLOAT_VEC3 0x8B51
|
||||||
|
#define GL_FLOAT_VEC4 0x8B52
|
||||||
|
#define GL_INT_VEC2 0x8B53
|
||||||
|
#define GL_INT_VEC3 0x8B54
|
||||||
|
#define GL_INT_VEC4 0x8B55
|
||||||
|
#define GL_BOOL 0x8B56
|
||||||
|
#define GL_BOOL_VEC2 0x8B57
|
||||||
|
#define GL_BOOL_VEC3 0x8B58
|
||||||
|
#define GL_BOOL_VEC4 0x8B59
|
||||||
|
#define GL_FLOAT_MAT2 0x8B5A
|
||||||
|
#define GL_FLOAT_MAT3 0x8B5B
|
||||||
|
#define GL_FLOAT_MAT4 0x8B5C
|
||||||
|
#define GL_SAMPLER_2D 0x8B5E
|
||||||
|
#define GL_SAMPLER_CUBE 0x8B60
|
||||||
|
|
||||||
|
/* Vertex Arrays */
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||||||
|
|
||||||
|
/* Read Format */
|
||||||
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||||||
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
||||||
|
|
||||||
|
/* Shader Source */
|
||||||
|
#define GL_COMPILE_STATUS 0x8B81
|
||||||
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||||
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||||||
|
#define GL_SHADER_COMPILER 0x8DFA
|
||||||
|
|
||||||
|
/* Shader Binary */
|
||||||
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
||||||
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
||||||
|
|
||||||
|
/* Shader Precision-Specified Types */
|
||||||
|
#define GL_LOW_FLOAT 0x8DF0
|
||||||
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
||||||
|
#define GL_HIGH_FLOAT 0x8DF2
|
||||||
|
#define GL_LOW_INT 0x8DF3
|
||||||
|
#define GL_MEDIUM_INT 0x8DF4
|
||||||
|
#define GL_HIGH_INT 0x8DF5
|
||||||
|
|
||||||
|
/* Framebuffer Object. */
|
||||||
|
#define GL_FRAMEBUFFER 0x8D40
|
||||||
|
#define GL_RENDERBUFFER 0x8D41
|
||||||
|
|
||||||
|
#define GL_RGBA4 0x8056
|
||||||
|
#define GL_RGB5_A1 0x8057
|
||||||
|
#define GL_RGB565 0x8D62
|
||||||
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||||
|
#define GL_STENCIL_INDEX 0x1901
|
||||||
|
#define GL_STENCIL_INDEX8 0x8D48
|
||||||
|
|
||||||
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||||
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||||
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||||
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||||||
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||||||
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||||||
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||||
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||||
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||||
|
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||||
|
|
||||||
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||||
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||||
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||||
|
|
||||||
|
#define GL_NONE 0
|
||||||
|
|
||||||
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||||||
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||||
|
|
||||||
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||||
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||||||
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||||
|
|
||||||
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------
|
||||||
|
* GL core functions.
|
||||||
|
*-----------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||||
|
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
||||||
|
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||||||
|
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||||||
|
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||||||
|
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||||
|
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||||
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||||||
|
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||||||
|
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
|
||||||
|
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||||||
|
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||||
|
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
||||||
|
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||||||
|
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||||
|
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||||
|
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
||||||
|
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||||||
|
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||||
|
GL_APICALL void GL_APIENTRY glFinish (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glFlush (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||||
|
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
||||||
|
GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
|
||||||
|
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
|
||||||
|
GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
|
||||||
|
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||||
|
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||||||
|
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||||
|
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||||
|
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
||||||
|
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
|
||||||
|
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
|
||||||
|
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* __gl2_h_ */
|
||||||
@@ -0,0 +1,973 @@
|
|||||||
|
#ifndef __gl2ext_h_
|
||||||
|
#define __gl2ext_h_
|
||||||
|
|
||||||
|
/* $Revision: 13239 $ on $Date:: 2010-12-17 15:13:56 -0800 #$ */
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This document is licensed under the SGI Free Software B License Version
|
||||||
|
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef GL_APIENTRYP
|
||||||
|
# define GL_APIENTRYP GL_APIENTRY*
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* OES extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_OES_compressed_ETC1_RGB8_texture */
|
||||||
|
#ifndef GL_OES_compressed_ETC1_RGB8_texture
|
||||||
|
#define GL_ETC1_RGB8_OES 0x8D64
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_compressed_paletted_texture */
|
||||||
|
#ifndef GL_OES_compressed_paletted_texture
|
||||||
|
#define GL_PALETTE4_RGB8_OES 0x8B90
|
||||||
|
#define GL_PALETTE4_RGBA8_OES 0x8B91
|
||||||
|
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
|
||||||
|
#define GL_PALETTE4_RGBA4_OES 0x8B93
|
||||||
|
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
|
||||||
|
#define GL_PALETTE8_RGB8_OES 0x8B95
|
||||||
|
#define GL_PALETTE8_RGBA8_OES 0x8B96
|
||||||
|
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
|
||||||
|
#define GL_PALETTE8_RGBA4_OES 0x8B98
|
||||||
|
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_depth24 */
|
||||||
|
#ifndef GL_OES_depth24
|
||||||
|
#define GL_DEPTH_COMPONENT24_OES 0x81A6
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_depth32 */
|
||||||
|
#ifndef GL_OES_depth32
|
||||||
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_depth_texture */
|
||||||
|
/* No new tokens introduced by this extension. */
|
||||||
|
|
||||||
|
/* GL_OES_EGL_image */
|
||||||
|
#ifndef GL_OES_EGL_image
|
||||||
|
typedef void* GLeglImageOES;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_EGL_image_external */
|
||||||
|
#ifndef GL_OES_EGL_image_external
|
||||||
|
/* GLeglImageOES defined in GL_OES_EGL_image already. */
|
||||||
|
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
|
||||||
|
#define GL_SAMPLER_EXTERNAL_OES 0x8D66
|
||||||
|
#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
|
||||||
|
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_element_index_uint */
|
||||||
|
#ifndef GL_OES_element_index_uint
|
||||||
|
#define GL_UNSIGNED_INT 0x1405
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_get_program_binary */
|
||||||
|
#ifndef GL_OES_get_program_binary
|
||||||
|
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
|
||||||
|
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
|
||||||
|
#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_mapbuffer */
|
||||||
|
#ifndef GL_OES_mapbuffer
|
||||||
|
#define GL_WRITE_ONLY_OES 0x88B9
|
||||||
|
#define GL_BUFFER_ACCESS_OES 0x88BB
|
||||||
|
#define GL_BUFFER_MAPPED_OES 0x88BC
|
||||||
|
#define GL_BUFFER_MAP_POINTER_OES 0x88BD
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_packed_depth_stencil */
|
||||||
|
#ifndef GL_OES_packed_depth_stencil
|
||||||
|
#define GL_DEPTH_STENCIL_OES 0x84F9
|
||||||
|
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
|
||||||
|
#define GL_DEPTH24_STENCIL8_OES 0x88F0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_rgb8_rgba8 */
|
||||||
|
#ifndef GL_OES_rgb8_rgba8
|
||||||
|
#define GL_RGB8_OES 0x8051
|
||||||
|
#define GL_RGBA8_OES 0x8058
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_standard_derivatives */
|
||||||
|
#ifndef GL_OES_standard_derivatives
|
||||||
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_stencil1 */
|
||||||
|
#ifndef GL_OES_stencil1
|
||||||
|
#define GL_STENCIL_INDEX1_OES 0x8D46
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_stencil4 */
|
||||||
|
#ifndef GL_OES_stencil4
|
||||||
|
#define GL_STENCIL_INDEX4_OES 0x8D47
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_3D */
|
||||||
|
#ifndef GL_OES_texture_3D
|
||||||
|
#define GL_TEXTURE_WRAP_R_OES 0x8072
|
||||||
|
#define GL_TEXTURE_3D_OES 0x806F
|
||||||
|
#define GL_TEXTURE_BINDING_3D_OES 0x806A
|
||||||
|
#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
|
||||||
|
#define GL_SAMPLER_3D_OES 0x8B5F
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_float */
|
||||||
|
/* No new tokens introduced by this extension. */
|
||||||
|
|
||||||
|
/* GL_OES_texture_float_linear */
|
||||||
|
/* No new tokens introduced by this extension. */
|
||||||
|
|
||||||
|
/* GL_OES_texture_half_float */
|
||||||
|
#ifndef GL_OES_texture_half_float
|
||||||
|
#define GL_HALF_FLOAT_OES 0x8D61
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_half_float_linear */
|
||||||
|
/* No new tokens introduced by this extension. */
|
||||||
|
|
||||||
|
/* GL_OES_texture_npot */
|
||||||
|
/* No new tokens introduced by this extension. */
|
||||||
|
|
||||||
|
/* GL_OES_vertex_array_object */
|
||||||
|
#ifndef GL_OES_vertex_array_object
|
||||||
|
#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_vertex_half_float */
|
||||||
|
/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
|
||||||
|
|
||||||
|
/* GL_OES_vertex_type_10_10_10_2 */
|
||||||
|
#ifndef GL_OES_vertex_type_10_10_10_2
|
||||||
|
#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
|
||||||
|
#define GL_INT_10_10_10_2_OES 0x8DF7
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* AMD extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_AMD_compressed_3DC_texture */
|
||||||
|
#ifndef GL_AMD_compressed_3DC_texture
|
||||||
|
#define GL_3DC_X_AMD 0x87F9
|
||||||
|
#define GL_3DC_XY_AMD 0x87FA
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_AMD_compressed_ATC_texture */
|
||||||
|
#ifndef GL_AMD_compressed_ATC_texture
|
||||||
|
#define GL_ATC_RGB_AMD 0x8C92
|
||||||
|
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
|
||||||
|
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_AMD_performance_monitor */
|
||||||
|
#ifndef GL_AMD_performance_monitor
|
||||||
|
#define GL_COUNTER_TYPE_AMD 0x8BC0
|
||||||
|
#define GL_COUNTER_RANGE_AMD 0x8BC1
|
||||||
|
#define GL_UNSIGNED_INT64_AMD 0x8BC2
|
||||||
|
#define GL_PERCENTAGE_AMD 0x8BC3
|
||||||
|
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
|
||||||
|
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
|
||||||
|
#define GL_PERFMON_RESULT_AMD 0x8BC6
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_AMD_program_binary_Z400 */
|
||||||
|
#ifndef GL_AMD_program_binary_Z400
|
||||||
|
#define GL_Z400_BINARY_AMD 0x8740
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* ANGLE extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_ANGLE_framebuffer_blit */
|
||||||
|
#ifndef GL_ANGLE_framebuffer_blit
|
||||||
|
#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
|
||||||
|
#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
|
||||||
|
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
|
||||||
|
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_ANGLE_framebuffer_multisample */
|
||||||
|
#ifndef GL_ANGLE_framebuffer_multisample
|
||||||
|
#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
|
||||||
|
#define GL_MAX_SAMPLES_ANGLE 0x8D57
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* APPLE extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_APPLE_rgb_422 */
|
||||||
|
#ifndef GL_APPLE_rgb_422
|
||||||
|
#define GL_RGB_422_APPLE 0x8A1F
|
||||||
|
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
|
||||||
|
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_APPLE_framebuffer_multisample */
|
||||||
|
#ifndef GL_APPLE_framebuffer_multisample
|
||||||
|
#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
|
||||||
|
#define GL_MAX_SAMPLES_APPLE 0x8D57
|
||||||
|
#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
|
||||||
|
#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
|
||||||
|
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
|
||||||
|
#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_APPLE_texture_format_BGRA8888 */
|
||||||
|
#ifndef GL_APPLE_texture_format_BGRA8888
|
||||||
|
#define GL_BGRA_EXT 0x80E1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_APPLE_texture_max_level */
|
||||||
|
#ifndef GL_APPLE_texture_max_level
|
||||||
|
#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* ARM extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_ARM_mali_shader_binary */
|
||||||
|
#ifndef GL_ARM_mali_shader_binary
|
||||||
|
#define GL_MALI_SHADER_BINARY_ARM 0x8F60
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_ARM_rgba8 */
|
||||||
|
/* No new tokens introduced by this extension. */
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* EXT extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_EXT_blend_minmax */
|
||||||
|
#ifndef GL_EXT_blend_minmax
|
||||||
|
#define GL_MIN_EXT 0x8007
|
||||||
|
#define GL_MAX_EXT 0x8008
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_discard_framebuffer */
|
||||||
|
#ifndef GL_EXT_discard_framebuffer
|
||||||
|
#define GL_COLOR_EXT 0x1800
|
||||||
|
#define GL_DEPTH_EXT 0x1801
|
||||||
|
#define GL_STENCIL_EXT 0x1802
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_multi_draw_arrays */
|
||||||
|
/* No new tokens introduced by this extension. */
|
||||||
|
|
||||||
|
/* GL_EXT_read_format_bgra */
|
||||||
|
#ifndef GL_EXT_read_format_bgra
|
||||||
|
#define GL_BGRA_EXT 0x80E1
|
||||||
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
|
||||||
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_texture_filter_anisotropic */
|
||||||
|
#ifndef GL_EXT_texture_filter_anisotropic
|
||||||
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||||
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_texture_format_BGRA8888 */
|
||||||
|
#ifndef GL_EXT_texture_format_BGRA8888
|
||||||
|
#define GL_BGRA_EXT 0x80E1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_texture_type_2_10_10_10_REV */
|
||||||
|
#ifndef GL_EXT_texture_type_2_10_10_10_REV
|
||||||
|
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_texture_compression_dxt1 */
|
||||||
|
#ifndef GL_EXT_texture_compression_dxt1
|
||||||
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
||||||
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_shader_texture_lod */
|
||||||
|
/* No new tokens introduced by this extension. */
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* IMG extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_IMG_program_binary */
|
||||||
|
#ifndef GL_IMG_program_binary
|
||||||
|
#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_IMG_read_format */
|
||||||
|
#ifndef GL_IMG_read_format
|
||||||
|
#define GL_BGRA_IMG 0x80E1
|
||||||
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_IMG_shader_binary */
|
||||||
|
#ifndef GL_IMG_shader_binary
|
||||||
|
#define GL_SGX_BINARY_IMG 0x8C0A
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_IMG_texture_compression_pvrtc */
|
||||||
|
#ifndef GL_IMG_texture_compression_pvrtc
|
||||||
|
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
|
||||||
|
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
|
||||||
|
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
|
||||||
|
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_IMG_multisampled_render_to_texture */
|
||||||
|
#ifndef GL_IMG_multisampled_render_to_texture
|
||||||
|
#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
|
||||||
|
#define GL_MAX_SAMPLES_IMG 0x9135
|
||||||
|
#define GL_TEXTURE_SAMPLES_IMG 0x9136
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* NV extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_NV_fence */
|
||||||
|
#ifndef GL_NV_fence
|
||||||
|
#define GL_ALL_COMPLETED_NV 0x84F2
|
||||||
|
#define GL_FENCE_STATUS_NV 0x84F3
|
||||||
|
#define GL_FENCE_CONDITION_NV 0x84F4
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_NV_coverage_sample */
|
||||||
|
#ifndef GL_NV_coverage_sample
|
||||||
|
#define GL_COVERAGE_COMPONENT_NV 0x8ED0
|
||||||
|
#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
|
||||||
|
#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
|
||||||
|
#define GL_COVERAGE_BUFFERS_NV 0x8ED3
|
||||||
|
#define GL_COVERAGE_SAMPLES_NV 0x8ED4
|
||||||
|
#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
|
||||||
|
#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
|
||||||
|
#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
|
||||||
|
#define GL_COVERAGE_BUFFER_BIT_NV 0x8000
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_NV_depth_nonlinear */
|
||||||
|
#ifndef GL_NV_depth_nonlinear
|
||||||
|
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* QCOM extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_QCOM_driver_control */
|
||||||
|
/* No new tokens introduced by this extension. */
|
||||||
|
|
||||||
|
/* GL_QCOM_extended_get */
|
||||||
|
#ifndef GL_QCOM_extended_get
|
||||||
|
#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
|
||||||
|
#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
|
||||||
|
#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
|
||||||
|
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
|
||||||
|
#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
|
||||||
|
#define GL_TEXTURE_TYPE_QCOM 0x8BD7
|
||||||
|
#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
|
||||||
|
#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
|
||||||
|
#define GL_TEXTURE_TARGET_QCOM 0x8BDA
|
||||||
|
#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
|
||||||
|
#define GL_STATE_RESTORE 0x8BDC
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_QCOM_extended_get2 */
|
||||||
|
/* No new tokens introduced by this extension. */
|
||||||
|
|
||||||
|
/* GL_QCOM_perfmon_global_mode */
|
||||||
|
#ifndef GL_QCOM_perfmon_global_mode
|
||||||
|
#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_QCOM_writeonly_rendering */
|
||||||
|
#ifndef GL_QCOM_writeonly_rendering
|
||||||
|
#define GL_WRITEONLY_RENDERING_QCOM 0x8823
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_QCOM_tiled_rendering */
|
||||||
|
#ifndef GL_QCOM_tiled_rendering
|
||||||
|
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
|
||||||
|
#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
|
||||||
|
#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
|
||||||
|
#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
|
||||||
|
#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
|
||||||
|
#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
|
||||||
|
#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
|
||||||
|
#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
|
||||||
|
#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
|
||||||
|
#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
|
||||||
|
#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
|
||||||
|
#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
|
||||||
|
#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
|
||||||
|
#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
|
||||||
|
#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
|
||||||
|
#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
|
||||||
|
#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
|
||||||
|
#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
|
||||||
|
#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
|
||||||
|
#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
|
||||||
|
#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
|
||||||
|
#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
|
||||||
|
#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
|
||||||
|
#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
|
||||||
|
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
|
||||||
|
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
|
||||||
|
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
|
||||||
|
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
|
||||||
|
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
|
||||||
|
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
|
||||||
|
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
|
||||||
|
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* VIV extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_VIV_shader_binary */
|
||||||
|
#ifndef GL_VIV_shader_binary
|
||||||
|
#define GL_SHADER_BINARY_VIV 0x8FC4
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* End of extension tokens, start of corresponding extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* OES extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_OES_compressed_ETC1_RGB8_texture */
|
||||||
|
#ifndef GL_OES_compressed_ETC1_RGB8_texture
|
||||||
|
#define GL_OES_compressed_ETC1_RGB8_texture 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_compressed_paletted_texture */
|
||||||
|
#ifndef GL_OES_compressed_paletted_texture
|
||||||
|
#define GL_OES_compressed_paletted_texture 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_depth24 */
|
||||||
|
#ifndef GL_OES_depth24
|
||||||
|
#define GL_OES_depth24 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_depth32 */
|
||||||
|
#ifndef GL_OES_depth32
|
||||||
|
#define GL_OES_depth32 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_depth_texture */
|
||||||
|
#ifndef GL_OES_depth_texture
|
||||||
|
#define GL_OES_depth_texture 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_EGL_image */
|
||||||
|
#ifndef GL_OES_EGL_image
|
||||||
|
#define GL_OES_EGL_image 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
|
||||||
|
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_EGL_image_external */
|
||||||
|
#ifndef GL_OES_EGL_image_external
|
||||||
|
#define GL_OES_EGL_image_external 1
|
||||||
|
/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_element_index_uint */
|
||||||
|
#ifndef GL_OES_element_index_uint
|
||||||
|
#define GL_OES_element_index_uint 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_fbo_render_mipmap */
|
||||||
|
#ifndef GL_OES_fbo_render_mipmap
|
||||||
|
#define GL_OES_fbo_render_mipmap 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_fragment_precision_high */
|
||||||
|
#ifndef GL_OES_fragment_precision_high
|
||||||
|
#define GL_OES_fragment_precision_high 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_get_program_binary */
|
||||||
|
#ifndef GL_OES_get_program_binary
|
||||||
|
#define GL_OES_get_program_binary 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
|
||||||
|
GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_mapbuffer */
|
||||||
|
#ifndef GL_OES_mapbuffer
|
||||||
|
#define GL_OES_mapbuffer 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
|
||||||
|
#endif
|
||||||
|
typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
|
||||||
|
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_packed_depth_stencil */
|
||||||
|
#ifndef GL_OES_packed_depth_stencil
|
||||||
|
#define GL_OES_packed_depth_stencil 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_rgb8_rgba8 */
|
||||||
|
#ifndef GL_OES_rgb8_rgba8
|
||||||
|
#define GL_OES_rgb8_rgba8 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_standard_derivatives */
|
||||||
|
#ifndef GL_OES_standard_derivatives
|
||||||
|
#define GL_OES_standard_derivatives 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_stencil1 */
|
||||||
|
#ifndef GL_OES_stencil1
|
||||||
|
#define GL_OES_stencil1 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_stencil4 */
|
||||||
|
#ifndef GL_OES_stencil4
|
||||||
|
#define GL_OES_stencil4 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_3D */
|
||||||
|
#ifndef GL_OES_texture_3D
|
||||||
|
#define GL_OES_texture_3D 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||||
|
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_float */
|
||||||
|
#ifndef GL_OES_texture_float
|
||||||
|
#define GL_OES_texture_float 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_float_linear */
|
||||||
|
#ifndef GL_OES_texture_float_linear
|
||||||
|
#define GL_OES_texture_float_linear 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_half_float */
|
||||||
|
#ifndef GL_OES_texture_half_float
|
||||||
|
#define GL_OES_texture_half_float 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_half_float_linear */
|
||||||
|
#ifndef GL_OES_texture_half_float_linear
|
||||||
|
#define GL_OES_texture_half_float_linear 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_npot */
|
||||||
|
#ifndef GL_OES_texture_npot
|
||||||
|
#define GL_OES_texture_npot 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_vertex_array_object */
|
||||||
|
#ifndef GL_OES_vertex_array_object
|
||||||
|
#define GL_OES_vertex_array_object 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
|
||||||
|
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_vertex_half_float */
|
||||||
|
#ifndef GL_OES_vertex_half_float
|
||||||
|
#define GL_OES_vertex_half_float 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_vertex_type_10_10_10_2 */
|
||||||
|
#ifndef GL_OES_vertex_type_10_10_10_2
|
||||||
|
#define GL_OES_vertex_type_10_10_10_2 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* AMD extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_AMD_compressed_3DC_texture */
|
||||||
|
#ifndef GL_AMD_compressed_3DC_texture
|
||||||
|
#define GL_AMD_compressed_3DC_texture 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_AMD_compressed_ATC_texture */
|
||||||
|
#ifndef GL_AMD_compressed_ATC_texture
|
||||||
|
#define GL_AMD_compressed_ATC_texture 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* AMD_performance_monitor */
|
||||||
|
#ifndef GL_AMD_performance_monitor
|
||||||
|
#define GL_AMD_performance_monitor 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
|
||||||
|
GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
|
||||||
|
GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
|
||||||
|
GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_AMD_program_binary_Z400 */
|
||||||
|
#ifndef GL_AMD_program_binary_Z400
|
||||||
|
#define GL_AMD_program_binary_Z400 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* ANGLE extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_ANGLE_framebuffer_blit */
|
||||||
|
#ifndef GL_ANGLE_framebuffer_blit
|
||||||
|
#define GL_ANGLE_framebuffer_blit 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_ANGLE_framebuffer_multisample */
|
||||||
|
#ifndef GL_ANGLE_framebuffer_multisample
|
||||||
|
#define GL_ANGLE_framebuffer_multisample 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* APPLE extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_APPLE_rgb_422 */
|
||||||
|
#ifndef GL_APPLE_rgb_422
|
||||||
|
#define GL_APPLE_rgb_422 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_APPLE_framebuffer_multisample */
|
||||||
|
#ifndef GL_APPLE_framebuffer_multisample
|
||||||
|
#define GL_APPLE_framebuffer_multisample 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
||||||
|
GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
|
||||||
|
#endif /* GL_GLEXT_PROTOTYPES */
|
||||||
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_APPLE_texture_format_BGRA8888 */
|
||||||
|
#ifndef GL_APPLE_texture_format_BGRA8888
|
||||||
|
#define GL_APPLE_texture_format_BGRA8888 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_APPLE_texture_max_level */
|
||||||
|
#ifndef GL_APPLE_texture_max_level
|
||||||
|
#define GL_APPLE_texture_max_level 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* ARM extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_ARM_mali_shader_binary */
|
||||||
|
#ifndef GL_ARM_mali_shader_binary
|
||||||
|
#define GL_ARM_mali_shader_binary 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_ARM_rgba8 */
|
||||||
|
#ifndef GL_ARM_rgba8
|
||||||
|
#define GL_ARM_rgba8 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* EXT extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_EXT_blend_minmax */
|
||||||
|
#ifndef GL_EXT_blend_minmax
|
||||||
|
#define GL_EXT_blend_minmax 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_discard_framebuffer */
|
||||||
|
#ifndef GL_EXT_discard_framebuffer
|
||||||
|
#define GL_EXT_discard_framebuffer 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GL_EXT_multi_draw_arrays
|
||||||
|
#define GL_EXT_multi_draw_arrays 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
|
||||||
|
GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
|
||||||
|
#endif /* GL_GLEXT_PROTOTYPES */
|
||||||
|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_read_format_bgra */
|
||||||
|
#ifndef GL_EXT_read_format_bgra
|
||||||
|
#define GL_EXT_read_format_bgra 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_texture_filter_anisotropic */
|
||||||
|
#ifndef GL_EXT_texture_filter_anisotropic
|
||||||
|
#define GL_EXT_texture_filter_anisotropic 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_texture_format_BGRA8888 */
|
||||||
|
#ifndef GL_EXT_texture_format_BGRA8888
|
||||||
|
#define GL_EXT_texture_format_BGRA8888 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_texture_type_2_10_10_10_REV */
|
||||||
|
#ifndef GL_EXT_texture_type_2_10_10_10_REV
|
||||||
|
#define GL_EXT_texture_type_2_10_10_10_REV 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_texture_compression_dxt1 */
|
||||||
|
#ifndef GL_EXT_texture_compression_dxt1
|
||||||
|
#define GL_EXT_texture_compression_dxt1 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_shader_texture_lod */
|
||||||
|
#ifndef GL_EXT_shader_texture_lod
|
||||||
|
#define GL_EXT_shader_texture_lod 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* IMG extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_IMG_program_binary */
|
||||||
|
#ifndef GL_IMG_program_binary
|
||||||
|
#define GL_IMG_program_binary 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_IMG_read_format */
|
||||||
|
#ifndef GL_IMG_read_format
|
||||||
|
#define GL_IMG_read_format 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_IMG_shader_binary */
|
||||||
|
#ifndef GL_IMG_shader_binary
|
||||||
|
#define GL_IMG_shader_binary 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_IMG_texture_compression_pvrtc */
|
||||||
|
#ifndef GL_IMG_texture_compression_pvrtc
|
||||||
|
#define GL_IMG_texture_compression_pvrtc 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_IMG_multisampled_render_to_texture */
|
||||||
|
#ifndef GL_IMG_multisampled_render_to_texture
|
||||||
|
#define GL_IMG_multisampled_render_to_texture 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
||||||
|
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* NV extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_NV_fence */
|
||||||
|
#ifndef GL_NV_fence
|
||||||
|
#define GL_NV_fence 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
|
||||||
|
GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint);
|
||||||
|
GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
|
||||||
|
typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
|
||||||
|
typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_NV_coverage_sample */
|
||||||
|
#ifndef GL_NV_coverage_sample
|
||||||
|
#define GL_NV_coverage_sample 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_NV_depth_nonlinear */
|
||||||
|
#ifndef GL_NV_depth_nonlinear
|
||||||
|
#define GL_NV_depth_nonlinear 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* QCOM extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_QCOM_driver_control */
|
||||||
|
#ifndef GL_QCOM_driver_control
|
||||||
|
#define GL_QCOM_driver_control 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
|
||||||
|
GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
|
||||||
|
GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_QCOM_extended_get */
|
||||||
|
#ifndef GL_QCOM_extended_get
|
||||||
|
#define GL_QCOM_extended_get 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
|
||||||
|
GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
|
||||||
|
GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
|
||||||
|
GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_QCOM_extended_get2 */
|
||||||
|
#ifndef GL_QCOM_extended_get2
|
||||||
|
#define GL_QCOM_extended_get2 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
|
||||||
|
GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
|
||||||
|
typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_QCOM_perfmon_global_mode */
|
||||||
|
#ifndef GL_QCOM_perfmon_global_mode
|
||||||
|
#define GL_QCOM_perfmon_global_mode 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_QCOM_writeonly_rendering */
|
||||||
|
#ifndef GL_QCOM_writeonly_rendering
|
||||||
|
#define GL_QCOM_writeonly_rendering 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_QCOM_tiled_rendering */
|
||||||
|
#ifndef GL_QCOM_tiled_rendering
|
||||||
|
#define GL_QCOM_tiled_rendering 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
|
||||||
|
GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* VIV extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_VIV_shader_binary */
|
||||||
|
#ifndef GL_VIV_shader_binary
|
||||||
|
#define GL_VIV_shader_binary 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* __gl2ext_h_ */
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
#ifndef __gl2platform_h_
|
||||||
|
#define __gl2platform_h_
|
||||||
|
|
||||||
|
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This document is licensed under the SGI Free Software B License Version
|
||||||
|
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
|
||||||
|
*
|
||||||
|
* Adopters may modify khrplatform.h and this file to suit their platform.
|
||||||
|
* You are encouraged to submit all modifications to the Khronos group so that
|
||||||
|
* they can be included in future versions of this file. Please submit changes
|
||||||
|
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||||
|
* by filing a bug against product "OpenGL-ES" component "Registry".
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <KHR/khrplatform.h>
|
||||||
|
|
||||||
|
#ifndef GL_APICALL
|
||||||
|
#define GL_APICALL KHRONOS_APICALL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GL_APIENTRY
|
||||||
|
#define GL_APIENTRY KHRONOS_APIENTRY
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* __gl2platform_h_ */
|
||||||
Reference in New Issue
Block a user