emulator: opengl: Make host decoder libraries static
These libraries are only used by libOpenglRender, so make them static so that their code is included in this shared library instead. This reduces the shared library dependencies that will be required from the emulator. Change-Id: I24438932f0d6b40852b515140ea6950c04124fdd
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@@ -1,6 +1,6 @@
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LOCAL_PATH := $(call my-dir)
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$(call emugl-begin-host-shared-library,libGLESv1_dec)
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$(call emugl-begin-host-static-library,libGLESv1_dec)
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$(call emugl-import, libOpenglCodecCommon libOpenglOsUtils)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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@@ -1,6 +1,6 @@
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LOCAL_PATH := $(call my-dir)
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$(call emugl-begin-host-shared-library,libGLESv2_dec)
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$(call emugl-begin-host-static-library,libGLESv2_dec)
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$(call emugl-import, libOpenglCodecCommon libOpenglOsUtils)
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$(call emugl-gen-decoder,$(EMUGL_PATH)/system/GLESv2_enc,gl2)
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@@ -1,6 +1,6 @@
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LOCAL_PATH := $(call my-dir)
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$(call emugl-begin-host-shared-library,lib_renderControl_dec)
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$(call emugl-begin-host-static-library,lib_renderControl_dec)
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$(call emugl-import,libOpenglCodecCommon)
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$(call emugl-gen-decoder,$(EMUGL_PATH)/system/renderControl_enc,renderControl)
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# For renderControl_types.h
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