AI 144511: am: CL 144510 am: CL 144509 Checking in Sonivox' JetBoy code sample. The java code still has a FIXME for cleanup and review to be done before final SDK build.

Original author: jmtrivi
  Merged from: //branches/cupcake/...
  Original author: android-build

Automated import of CL 144511
This commit is contained in:
Jean-Michel Trivi
2009-04-03 15:04:27 -07:00
committed by The Android Open Source Project
parent 55ebbc4e1a
commit cfe4476f03
45 changed files with 2164 additions and 0 deletions

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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// FIXME: review and cleanup
package com.example.android.jetboy;
public class Asteroid {
public int mAniIndex = 0;
public int mDrawY = 0;
public int mDrawX = 0;
public boolean mExploding = false;
public boolean mMissed = false;
public long mStartTime = 0;
}

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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// FIXME: review and cleanup
package com.example.android.jetboy;
public class Explosion {
public int mAniIndex = 0;
public int mDrawY = 0;
public int mDrawX = 0;
}

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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// FIXME: review and cleanup
package com.example.android.jetboy;
import com.example.android.jetboy.JetBoyView.JetBoyThread;
import com.example.android.jetboy.JetBoyView;
import com.example.android.jetboy.R;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.KeyEvent;
import android.view.Window;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class JetBoy extends Activity implements View.OnClickListener{
/** A handle to the thread that's actually running the animation. */
private JetBoyThread mJetBoyThread;
/** A handle to the View in which the game is running. */
private JetBoyView mJetBoyView;
//the play start button
private Button mButton;
//used to hit retry
private Button mButtonRetry;
//the window for instructions and such
private TextView mTextView;
//game window timer
private TextView mTimerView;
/**
* Required method from parent class
* @param savedInstanceState - The previous instance of this app
*/
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// turn off the window's title bar
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.main);
// get handles to the JetView from XML and the JET thread.
mJetBoyView = (JetBoyView) findViewById(R.id.JetBoyView);
mJetBoyThread = mJetBoyView.getThread();
//look up the happy shiny button
mButton = (Button)findViewById(R.id.Button01);
mButton.setOnClickListener(this);
mButtonRetry = (Button)findViewById(R.id.Button02);
mButtonRetry.setOnClickListener(this);
//set up handles for instruction text and game timer text
mTextView = (TextView) findViewById(R.id.text);
mTimerView = (TextView) findViewById(R.id.timer);
mJetBoyView.setTimerView(mTimerView);
mJetBoyView.SetButtonView(mButtonRetry);
mJetBoyView.SetTextView(mTextView);
}
/**
* Handles component interaction
*
* @param v The object which has been clicked
*/
public void onClick(View v) {
//this is the first screen
if (mJetBoyThread.getGameState()==mJetBoyThread.STATE_START){
mButton.setText("PLAY!");
mTextView.setVisibility(View.VISIBLE);
mTextView.setText(R.string.helpText);
mJetBoyThread.setGameState(JetBoyThread.STATE_PLAY);
}
//we have entered game play, now we about to start running
else if (mJetBoyThread.getGameState()==mJetBoyThread.STATE_PLAY){
mButton.setVisibility(View.INVISIBLE);
mTextView.setVisibility(View.INVISIBLE);
mTimerView.setVisibility(View.VISIBLE);
mJetBoyThread.setGameState(JetBoyThread.STATE_RUNNING);
}
//this is a retry button
else if (mButtonRetry.equals(v) ){
mTextView.setText(R.string.helpText);
mButton.setText("PLAY!");
mButtonRetry.setVisibility(View.INVISIBLE);
//mButtonRestart.setVisibility(View.INVISIBLE);
mTextView.setVisibility(View.VISIBLE);
mButton.setText("PLAY!");
mButton.setVisibility(View.VISIBLE);
mJetBoyThread.setGameState(JetBoyThread.STATE_PLAY);
}
else
{
Log.d("JB VIEW", "unknown click " + v.getId());
Log.d("JB VIEW", "state is " + mJetBoyThread.mState);
}
}
/**
* Standard override to get key-press events.
*/
@Override
public boolean onKeyDown(int keyCode, KeyEvent msg) {
if (keyCode == 4) super.onKeyDown(keyCode,msg);
return mJetBoyThread.doKeyDown(keyCode, msg);
}
/**
* Standard override for key-up. We actually care about these, so we can
* turn off the engine or stop rotating.
*/
@Override
public boolean onKeyUp(int keyCode, KeyEvent msg) {
return mJetBoyThread.doKeyUp(keyCode, msg);
}
}

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