Revert "update demo to use boundary patch"
This reverts commit 3f14f59ee6.
This commit is contained in:
@@ -20,7 +20,6 @@ import com.example.android.apis.R;
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import android.content.Context;
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import android.graphics.*;
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import android.graphics.utils.BoundaryPatch;
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import android.os.Bundle;
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import android.view.*;
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import android.util.FloatMath;
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@@ -32,83 +31,97 @@ public class BitmapMesh extends GraphicsActivity {
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super.onCreate(savedInstanceState);
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setContentView(new SampleView(this));
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}
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private static class SampleView extends View {
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private static final int ROWS = 16;
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private static final int COLS = 16;
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private static final int WIDTH = 20;
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private static final int HEIGHT = 20;
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private static final int COUNT = (WIDTH + 1) * (HEIGHT + 1);
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private final Bitmap mBitmap;
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private final float[] mVerts = new float[COUNT*2];
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private final float[] mOrig = new float[COUNT*2];
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private final Matrix mMatrix = new Matrix();
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private final Matrix mInverse = new Matrix();
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private BoundaryPatch mPatch;
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private float[] mCubics;
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private Paint mPaint0;
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private Paint mPaint1;
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private int mCurrIndex = -1;
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private static void setXY(float[] array, int index, float x, float y) {
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array[index*2 + 0] = x;
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array[index*2 + 1] = y;
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}
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public SampleView(Context context) {
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super(context);
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setFocusable(true);
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Bitmap bm = BitmapFactory.decodeResource(getResources(),
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mBitmap = BitmapFactory.decodeResource(getResources(),
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R.drawable.beach);
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mPatch = new BoundaryPatch();
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mPatch.setTexture(bm);
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float unit = 90;
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mCubics = new float[] {
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0, 0, 1, 0, 2, 0,
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3, 0, 3, 1, 3, 2,
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3, 3, 2, 3, 1, 3,
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0, 3, 0, 2, 0, 1
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};
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for (int i = 0; i < 24; i++) {
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mCubics[i] *= 90;
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mCubics[i] += 20;
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}
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mPatch.setCubicBoundary(mCubics, 0, ROWS, COLS);
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mPaint0 = new Paint();
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mPaint0.setAntiAlias(true);
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mPaint0.setStrokeWidth(12);
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mPaint0.setStrokeCap(Paint.Cap.ROUND);
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mPaint1 = new Paint(mPaint0);
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mPaint1.setColor(0xFFFFFFFF);
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mPaint1.setStrokeWidth(10);
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}
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@Override protected void onDraw(Canvas canvas) {
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canvas.drawColor(0xFFCCCCCC);
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mPatch.draw(canvas);
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canvas.drawPoints(mCubics, mPaint0);
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canvas.drawPoints(mCubics, mPaint1);
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}
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private int findPtIndex(float x, float y) {
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final float tolerance = 25;
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final float[] pts = mCubics;
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for (int i = 0; i < (pts.length >> 1); i++) {
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if (Math.abs(pts[i*2 + 0] - x) <= tolerance &&
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Math.abs(pts[i*2 + 1] - y) <= tolerance) {
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return i*2;
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float w = mBitmap.getWidth();
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float h = mBitmap.getHeight();
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// construct our mesh
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int index = 0;
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for (int y = 0; y <= HEIGHT; y++) {
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float fy = h * y / HEIGHT;
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for (int x = 0; x <= WIDTH; x++) {
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float fx = w * x / WIDTH;
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setXY(mVerts, index, fx, fy);
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setXY(mOrig, index, fx, fy);
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index += 1;
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}
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}
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mMatrix.setTranslate(10, 10);
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mMatrix.invert(mInverse);
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}
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@Override protected void onDraw(Canvas canvas) {
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canvas.drawColor(0xFFCCCCCC);
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canvas.concat(mMatrix);
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canvas.drawBitmapMesh(mBitmap, WIDTH, HEIGHT, mVerts, 0,
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null, 0, null);
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}
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private void warp(float cx, float cy) {
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final float K = 10000;
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float[] src = mOrig;
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float[] dst = mVerts;
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for (int i = 0; i < COUNT*2; i += 2) {
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float x = src[i+0];
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float y = src[i+1];
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float dx = cx - x;
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float dy = cy - y;
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float dd = dx*dx + dy*dy;
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float d = FloatMath.sqrt(dd);
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float pull = K / (dd + 0.000001f);
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pull /= (d + 0.000001f);
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// android.util.Log.d("skia", "index " + i + " dist=" + d + " pull=" + pull);
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if (pull >= 1) {
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dst[i+0] = cx;
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dst[i+1] = cy;
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} else {
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dst[i+0] = x + dx * pull;
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dst[i+1] = y + dy * pull;
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}
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}
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return -1;
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}
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private int mLastWarpX = -9999; // don't match a touch coordinate
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private int mLastWarpY;
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@Override public boolean onTouchEvent(MotionEvent event) {
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float x = event.getX();
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float y = event.getY();
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switch (event.getAction()) {
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case MotionEvent.ACTION_DOWN:
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mCurrIndex = findPtIndex(x, y);
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break;
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case MotionEvent.ACTION_MOVE:
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if (mCurrIndex >= 0) {
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mCubics[mCurrIndex + 0] = x;
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mCubics[mCurrIndex + 1] = y;
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mPatch.setCubicBoundary(mCubics, 0, ROWS, COLS);
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invalidate();
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}
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break;
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float[] pt = { event.getX(), event.getY() };
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mInverse.mapPoints(pt);
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int x = (int)pt[0];
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int y = (int)pt[1];
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if (mLastWarpX != x || mLastWarpY != y) {
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mLastWarpX = x;
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mLastWarpY = y;
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warp(pt[0], pt[1]);
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invalidate();
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}
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return true;
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}
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