Update to follow ALooper ident change.
Also the native-activity sample also has some very simple code showing how to listen to the accelerometer. Change-Id: I0629b8bc40cddd66233c1675cd5e8b42a9b722d8
This commit is contained in:
@@ -623,10 +623,10 @@ typedef struct AInputQueue AInputQueue;
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/*
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* Add this input queue to a looper for processing. See
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* ALooper_addFd() for information on the callback and data params.
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* ALooper_addFd() for information on the ident, callback, and data params.
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*/
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void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
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ALooper_callbackFunc* callback, void* data);
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int ident, ALooper_callbackFunc* callback, void* data);
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/*
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* Remove the input queue from the looper it is currently attached to.
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@@ -662,64 +662,6 @@ int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event);
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*/
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void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
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/*
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* Input devices.
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*
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* These functions provide a mechanism for querying the set of available input devices
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* and their characteristics and capabilities.
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*/
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struct AInputDevice;
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typedef struct AInputDevice AInputDevice;
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/*
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* Populates the supplied array with the ids of all input devices in the system.
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* Sets nActual to the actual number of devices.
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* Returns zero if enumeration was successful.
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* Returns non-zero if the actual number of devices is greater than nMax, in which case the
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* client should call the method again with a larger id buffer.
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*/
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int32_t AInputDevice_getDeviceIds(int32_t* idBuf, size_t nMax, size_t* nActual);
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/*
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* Acquires a device by id.
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* Returns NULL if the device was not found.
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*
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* Note: The returned object must be freed using AInputDevice_release when no longer needed.
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*/
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AInputDevice* AInputDevice_acquire(int32_t deviceId);
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/*
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* Releases a device previously acquired by AInputDevice_acquire.
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* If device is NULL, this function does nothing.
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*/
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void AInputDevice_release(AInputDevice* device);
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/*
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* Gets the name of an input device.
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*
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* Note: The caller should copy the name into a private buffer since the returned pointer
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* will become invalid when the device object is released.
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*/
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const char* AInputDevice_getName(AInputDevice* device);
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/*
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* Gets the combination of input sources provided by the input device.
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*/
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uint32_t AInputDevice_getSources(AInputDevice* device);
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/*
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* Gets the keyboard type.
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*/
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int32_t AInputDevice_getKeyboardType(AInputDevice* device);
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/* Gets the minimum value, maximum value, flat position and error tolerance for a
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* particular motion coodinate.
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* Returns zero if the device supports the specified motion range. */
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int32_t AInputDevice_getMotionRange(AInputDevice* device, int32_t rangeType,
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float* outMin, float* outMax, float* outFlat, float* outFuzz);
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//TODO hasKey, keymap stuff, etc...
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#ifdef __cplusplus
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}
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#endif
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@@ -111,7 +111,7 @@ enum {
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*
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* Returns ALOPER_POLL_ERROR if an error occurred.
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*
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* Returns a value >= 0 containing a file descriptor if it has data
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* Returns a value >= 0 containing an identifier if its file descriptor has data
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* and it has no callback function (requiring the caller here to handle it).
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* In this (and only this) case outEvents and outData will contain the poll
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* events and data associated with the fd.
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@@ -145,10 +145,12 @@ void ALooper_release(ALooper* looper);
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* descriptor was previously added, it is replaced.
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*
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* "fd" is the file descriptor to be added.
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* "ident" is an identifier for this event, which is returned from
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* ALooper_pollOnce(). Must be >= 0, or ALOOPER_POLL_CALLBACK if
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* providing a non-NULL callback.
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* "events" are the poll events to wake up on. Typically this is POLLIN.
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* "callback" is the function to call when there is an event on the file
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* descriptor.
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* "id" is an identifier to associated with this file descriptor, or 0.
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* "data" is a private data pointer to supply to the callback.
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*
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* There are two main uses of this function:
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@@ -156,13 +158,13 @@ void ALooper_release(ALooper* looper);
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* (1) If "callback" is non-NULL, then
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* this function will be called when there is data on the file descriptor. It
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* should execute any events it has pending, appropriately reading from the
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* file descriptor.
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* file descriptor. The 'ident' is ignored in this case.
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*
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* (2) If "callback" is NULL, the fd will be returned by ALooper_pollOnce
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* when it has data available, requiring the caller to take care of processing
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* it.
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* (2) If "callback" is NULL, the 'ident' will be returned by ALooper_pollOnce
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* when its file descriptor has data available, requiring the caller to take
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* care of processing it.
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*/
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void ALooper_addFd(ALooper* looper, int fd, int events,
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void ALooper_addFd(ALooper* looper, int fd, int ident, int events,
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ALooper_callbackFunc* callback, void* data);
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/**
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@@ -166,7 +166,7 @@ ASensor const* ASensorManager_getDefaultSensor(ASensorManager* manager, int type
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* Creates a new sensor event queue and associate it with a looper.
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*/
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ASensorEventQueue* ASensorManager_createEventQueue(ASensorManager* manager,
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ALooper* looper, ALooper_callbackFunc* callback, void* data);
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ALooper* looper, int ident, ALooper_callbackFunc* callback, void* data);
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/*
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* Destroys the event queue and free all resources associated to it.
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Binary file not shown.
@@ -17,9 +17,10 @@
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//BEGIN_INCLUDE(all)
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#include <jni.h>
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#include <errno.h>
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#include <android/sensor.h>
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#include <android_native_app_glue.h>
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#include "glutils.h"
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@@ -39,6 +40,10 @@ struct saved_state {
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struct engine {
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struct android_app* app;
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ASensorManager* sensorManager;
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const ASensor* accelerometerSensor;
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ASensorEventQueue* sensorEventQueue;
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int animating;
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EGLDisplay display;
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EGLSurface surface;
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@@ -151,20 +156,40 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
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struct engine* engine = (struct engine*)app->userData;
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switch (cmd) {
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case APP_CMD_SAVE_STATE:
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// The system has asked us to save our current state. Do so.
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engine->app->savedState = malloc(sizeof(struct saved_state));
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*((struct saved_state*)engine->app->savedState) = engine->state;
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engine->app->savedStateSize = sizeof(struct saved_state);
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break;
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case APP_CMD_INIT_WINDOW:
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// The window is being shown, get it ready.
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if (engine->app->window != NULL) {
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engine_init_display(engine);
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engine_draw_frame(engine);
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}
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break;
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case APP_CMD_TERM_WINDOW:
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// The window is being hidden or closed, clean it up.
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engine_term_display(engine);
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break;
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case APP_CMD_GAINED_FOCUS:
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// When our app gains focus, we start monitoring the accelerometer.
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if (engine->accelerometerSensor != NULL) {
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ASensorEventQueue_enableSensor(engine->sensorEventQueue,
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engine->accelerometerSensor);
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// We'd like to get 60 events per second (in us).
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ASensorEventQueue_setEventRate(engine->sensorEventQueue,
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engine->accelerometerSensor, (1000L/60)*1000);
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}
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break;
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case APP_CMD_LOST_FOCUS:
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// When our app loses focus, we stop monitoring the accelerometer.
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// This is to avoid consuming battery while not being used.
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if (engine->accelerometerSensor != NULL) {
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ASensorEventQueue_disableSensor(engine->sensorEventQueue,
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engine->accelerometerSensor);
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}
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// Also stop animating.
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engine->animating = 0;
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engine_draw_frame(engine);
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break;
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@@ -188,6 +213,13 @@ void android_main(struct android_app* state) {
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state->onInputEvent = engine_handle_input;
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engine.app = state;
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// Prepare to monitor accelerometer
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engine.sensorManager = ASensorManager_getInstance();
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engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
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ASENSOR_TYPE_ACCELEROMETER);
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engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
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state->looper, LOOPER_ID_USER, NULL, NULL);
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if (state->savedState != NULL) {
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// We are starting with a previous saved state; restore from it.
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engine.state = *(struct saved_state*)state->savedState;
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@@ -197,19 +229,32 @@ void android_main(struct android_app* state) {
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while (1) {
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// Read all pending events.
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int fd;
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int ident;
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int events;
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struct android_poll_source* source;
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// If not animating, we will block forever waiting for events.
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// If animating, we loop until all events are read, then continue
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// to draw the next frame of animation.
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while ((fd=ALooper_pollAll(engine.animating ? 0 : -1, &events,
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while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, &events,
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(void**)&source)) >= 0) {
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// Process this event.
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if (source != NULL) {
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source->process(state);
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source->process(state, source);
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}
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// If a sensor has data, process it now.
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if (ident == LOOPER_ID_USER) {
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if (engine.accelerometerSensor != NULL) {
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ASensorEvent event;
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while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
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&event, 1) > 0) {
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LOGI("accelerometer: x=%f y=%f z=%f",
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event.acceleration.x, event.acceleration.y,
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event.acceleration.z);
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}
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}
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}
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// Check if we are exiting.
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@@ -469,19 +469,19 @@ void android_main(struct android_app* state) {
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while (1) {
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// Read all pending events.
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int fd;
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int ident;
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int events;
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struct android_poll_source* source;
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// If not animating, we will block forever waiting for events.
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// If animating, we loop until all events are read, then continue
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// to draw the next frame of animation.
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while ((fd=ALooper_pollAll(engine.animating ? 0 : -1, &events,
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while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, &events,
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(void**)&source)) >= 0) {
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// Process this event.
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if (source != NULL) {
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source->process(state);
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source->process(state, source);
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}
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// Check if we are exiting.
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@@ -89,7 +89,8 @@ void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
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if (android_app->inputQueue != NULL) {
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LOGI("Attaching input queue to looper");
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AInputQueue_attachLooper(android_app->inputQueue,
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android_app->looper, NULL, &android_app->inputPollSource);
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android_app->looper, LOOPER_ID_INPUT, NULL,
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&android_app->inputPollSource);
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}
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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@@ -178,7 +179,7 @@ static void android_app_destroy(struct android_app* android_app) {
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// Can't touch android_app object after this.
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}
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static void process_input(struct android_app* app) {
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static void process_input(struct android_app* app, struct android_poll_source* source) {
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AInputEvent* event = NULL;
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if (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
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LOGI("New input event: type=%d\n", AInputEvent_getType(event));
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@@ -193,7 +194,7 @@ static void process_input(struct android_app* app) {
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}
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}
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static void process_cmd(struct android_app* app) {
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static void process_cmd(struct android_app* app, struct android_poll_source* source) {
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int8_t cmd = android_app_read_cmd(app);
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android_app_pre_exec_cmd(app, cmd);
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if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
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@@ -216,7 +217,8 @@ static void* android_app_entry(void* param) {
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android_app->inputPollSource.process = process_input;
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ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
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ALooper_addFd(looper, android_app->msgread, POLLIN, NULL, &android_app->cmdPollSource);
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ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, POLLIN, NULL,
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&android_app->cmdPollSource);
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android_app->looper = looper;
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pthread_mutex_lock(&android_app->mutex);
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@@ -59,25 +59,26 @@ extern "C"
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*
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* - input events coming from the AInputQueue attached to the activity.
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*
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* Each of these correspond to an ALooper callback that returns a "data"
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* value of LOOPER_ID_MAIN and LOOPER_ID_INPUT, respectively.
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* Each of these correspond to an ALooper identifier returned by
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* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
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* respectively.
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*
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* Your application can use the same ALooper to listen to additionnal
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* file-descriptors.
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* Your application can use the same ALooper to listen to additional
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* file-descriptors. They can either be callback based, or with return
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* identifiers starting with LOOPER_ID_USER.
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*
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* 4/ Whenever you receive a LOOPER_ID_MAIN event from the ALooper, your
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* code should call the function android_app_read_cmd() to read the
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* command value and act upon it. This is normally done by calling
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* android_app_exec_cmd() directly.
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* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
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* the returned data will point to an android_poll_source structure. You
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* can call the process() function on it, and fill in android_app->onAppCmd
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* and android_app->onInputEvent to be called for your own processing
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* of the event.
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*
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* XXX: MAKE THIS STUFF MORE CLEAR !!
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*
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* 5/ Whenever you receive a LOOPER_ID_INPUT event from the ALooper, you
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* should read one event from the AInputQueue with AInputQueue_getEvent().
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* Alternatively, you can call the low-level functions to read and process
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* the data directly... look at the process_cmd() and process_input()
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* implementations in the glue to see how to do this.
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*
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* See the sample named "native-activity" that comes with the NDK with a
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* full usage example.
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*
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* full usage example. Also look at the JavaDoc of NativeActivity.
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*/
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struct android_app;
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@@ -91,12 +92,12 @@ struct android_poll_source {
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// LOOPER_ID_INPUT.
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int32_t id;
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// The android_app this fd is associated with.
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// The android_app this ident is associated with.
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struct android_app* app;
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// Function to call to perform the standard processing of data from
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// this source.
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void (*process)(struct android_app* app);
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void (*process)(struct android_app* app, struct android_poll_source* source);
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};
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/**
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@@ -185,7 +186,9 @@ struct android_app {
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enum {
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/**
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* Looper data ID of commands coming from the app's main thread.
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* Looper data ID of commands coming from the app's main thread, which
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* is returned as an identifier from ALooper_pollOnce(). The data for this
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* identifier is a pointer to an android_poll_source structure.
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* These can be retrieved and processed with android_app_read_cmd()
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* and android_app_exec_cmd().
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*/
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@@ -193,10 +196,17 @@ enum {
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/**
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* Looper data ID of events coming from the AInputQueue of the
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* application's window. These can be read via the inputQueue
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* application's window, which is returned as an identifier from
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* ALooper_pollOnce(). The data for this identifier is a pointer to an
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* android_poll_source structure. These can be read via the inputQueue
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* object of android_app.
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*/
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LOOPER_ID_INPUT = 2
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LOOPER_ID_INPUT = 2,
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/**
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* Start of user-defined ALooper identifiers.
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*/
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LOOPER_ID_USER = 3,
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};
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enum {
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Block a user