Update to follow ALooper ident change.

Also the native-activity sample also has some very simple code showing
how to listen to the accelerometer.

Change-Id: I0629b8bc40cddd66233c1675cd5e8b42a9b722d8
This commit is contained in:
Dianne Hackborn
2010-09-07 15:30:07 -07:00
parent 7d26cd1982
commit d3d58cf7d3
8 changed files with 99 additions and 98 deletions

View File

@@ -623,10 +623,10 @@ typedef struct AInputQueue AInputQueue;
/*
* Add this input queue to a looper for processing. See
* ALooper_addFd() for information on the callback and data params.
* ALooper_addFd() for information on the ident, callback, and data params.
*/
void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
ALooper_callbackFunc* callback, void* data);
int ident, ALooper_callbackFunc* callback, void* data);
/*
* Remove the input queue from the looper it is currently attached to.
@@ -662,64 +662,6 @@ int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event);
*/
void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
/*
* Input devices.
*
* These functions provide a mechanism for querying the set of available input devices
* and their characteristics and capabilities.
*/
struct AInputDevice;
typedef struct AInputDevice AInputDevice;
/*
* Populates the supplied array with the ids of all input devices in the system.
* Sets nActual to the actual number of devices.
* Returns zero if enumeration was successful.
* Returns non-zero if the actual number of devices is greater than nMax, in which case the
* client should call the method again with a larger id buffer.
*/
int32_t AInputDevice_getDeviceIds(int32_t* idBuf, size_t nMax, size_t* nActual);
/*
* Acquires a device by id.
* Returns NULL if the device was not found.
*
* Note: The returned object must be freed using AInputDevice_release when no longer needed.
*/
AInputDevice* AInputDevice_acquire(int32_t deviceId);
/*
* Releases a device previously acquired by AInputDevice_acquire.
* If device is NULL, this function does nothing.
*/
void AInputDevice_release(AInputDevice* device);
/*
* Gets the name of an input device.
*
* Note: The caller should copy the name into a private buffer since the returned pointer
* will become invalid when the device object is released.
*/
const char* AInputDevice_getName(AInputDevice* device);
/*
* Gets the combination of input sources provided by the input device.
*/
uint32_t AInputDevice_getSources(AInputDevice* device);
/*
* Gets the keyboard type.
*/
int32_t AInputDevice_getKeyboardType(AInputDevice* device);
/* Gets the minimum value, maximum value, flat position and error tolerance for a
* particular motion coodinate.
* Returns zero if the device supports the specified motion range. */
int32_t AInputDevice_getMotionRange(AInputDevice* device, int32_t rangeType,
float* outMin, float* outMax, float* outFlat, float* outFuzz);
//TODO hasKey, keymap stuff, etc...
#ifdef __cplusplus
}
#endif

View File

@@ -111,7 +111,7 @@ enum {
*
* Returns ALOPER_POLL_ERROR if an error occurred.
*
* Returns a value >= 0 containing a file descriptor if it has data
* Returns a value >= 0 containing an identifier if its file descriptor has data
* and it has no callback function (requiring the caller here to handle it).
* In this (and only this) case outEvents and outData will contain the poll
* events and data associated with the fd.
@@ -145,10 +145,12 @@ void ALooper_release(ALooper* looper);
* descriptor was previously added, it is replaced.
*
* "fd" is the file descriptor to be added.
* "ident" is an identifier for this event, which is returned from
* ALooper_pollOnce(). Must be >= 0, or ALOOPER_POLL_CALLBACK if
* providing a non-NULL callback.
* "events" are the poll events to wake up on. Typically this is POLLIN.
* "callback" is the function to call when there is an event on the file
* descriptor.
* "id" is an identifier to associated with this file descriptor, or 0.
* "data" is a private data pointer to supply to the callback.
*
* There are two main uses of this function:
@@ -156,13 +158,13 @@ void ALooper_release(ALooper* looper);
* (1) If "callback" is non-NULL, then
* this function will be called when there is data on the file descriptor. It
* should execute any events it has pending, appropriately reading from the
* file descriptor.
* file descriptor. The 'ident' is ignored in this case.
*
* (2) If "callback" is NULL, the fd will be returned by ALooper_pollOnce
* when it has data available, requiring the caller to take care of processing
* it.
* (2) If "callback" is NULL, the 'ident' will be returned by ALooper_pollOnce
* when its file descriptor has data available, requiring the caller to take
* care of processing it.
*/
void ALooper_addFd(ALooper* looper, int fd, int events,
void ALooper_addFd(ALooper* looper, int fd, int ident, int events,
ALooper_callbackFunc* callback, void* data);
/**

View File

@@ -166,7 +166,7 @@ ASensor const* ASensorManager_getDefaultSensor(ASensorManager* manager, int type
* Creates a new sensor event queue and associate it with a looper.
*/
ASensorEventQueue* ASensorManager_createEventQueue(ASensorManager* manager,
ALooper* looper, ALooper_callbackFunc* callback, void* data);
ALooper* looper, int ident, ALooper_callbackFunc* callback, void* data);
/*
* Destroys the event queue and free all resources associated to it.

View File

@@ -17,9 +17,10 @@
//BEGIN_INCLUDE(all)
#include <jni.h>
#include <errno.h>
#include <android/sensor.h>
#include <android_native_app_glue.h>
#include "glutils.h"
@@ -39,6 +40,10 @@ struct saved_state {
struct engine {
struct android_app* app;
ASensorManager* sensorManager;
const ASensor* accelerometerSensor;
ASensorEventQueue* sensorEventQueue;
int animating;
EGLDisplay display;
EGLSurface surface;
@@ -151,20 +156,40 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
struct engine* engine = (struct engine*)app->userData;
switch (cmd) {
case APP_CMD_SAVE_STATE:
// The system has asked us to save our current state. Do so.
engine->app->savedState = malloc(sizeof(struct saved_state));
*((struct saved_state*)engine->app->savedState) = engine->state;
engine->app->savedStateSize = sizeof(struct saved_state);
break;
case APP_CMD_INIT_WINDOW:
// The window is being shown, get it ready.
if (engine->app->window != NULL) {
engine_init_display(engine);
engine_draw_frame(engine);
}
break;
case APP_CMD_TERM_WINDOW:
// The window is being hidden or closed, clean it up.
engine_term_display(engine);
break;
case APP_CMD_GAINED_FOCUS:
// When our app gains focus, we start monitoring the accelerometer.
if (engine->accelerometerSensor != NULL) {
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
engine->accelerometerSensor);
// We'd like to get 60 events per second (in us).
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
engine->accelerometerSensor, (1000L/60)*1000);
}
break;
case APP_CMD_LOST_FOCUS:
// When our app loses focus, we stop monitoring the accelerometer.
// This is to avoid consuming battery while not being used.
if (engine->accelerometerSensor != NULL) {
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
engine->accelerometerSensor);
}
// Also stop animating.
engine->animating = 0;
engine_draw_frame(engine);
break;
@@ -188,6 +213,13 @@ void android_main(struct android_app* state) {
state->onInputEvent = engine_handle_input;
engine.app = state;
// Prepare to monitor accelerometer
engine.sensorManager = ASensorManager_getInstance();
engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
ASENSOR_TYPE_ACCELEROMETER);
engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
state->looper, LOOPER_ID_USER, NULL, NULL);
if (state->savedState != NULL) {
// We are starting with a previous saved state; restore from it.
engine.state = *(struct saved_state*)state->savedState;
@@ -197,19 +229,32 @@ void android_main(struct android_app* state) {
while (1) {
// Read all pending events.
int fd;
int ident;
int events;
struct android_poll_source* source;
// If not animating, we will block forever waiting for events.
// If animating, we loop until all events are read, then continue
// to draw the next frame of animation.
while ((fd=ALooper_pollAll(engine.animating ? 0 : -1, &events,
while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, &events,
(void**)&source)) >= 0) {
// Process this event.
if (source != NULL) {
source->process(state);
source->process(state, source);
}
// If a sensor has data, process it now.
if (ident == LOOPER_ID_USER) {
if (engine.accelerometerSensor != NULL) {
ASensorEvent event;
while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
&event, 1) > 0) {
LOGI("accelerometer: x=%f y=%f z=%f",
event.acceleration.x, event.acceleration.y,
event.acceleration.z);
}
}
}
// Check if we are exiting.

View File

@@ -469,19 +469,19 @@ void android_main(struct android_app* state) {
while (1) {
// Read all pending events.
int fd;
int ident;
int events;
struct android_poll_source* source;
// If not animating, we will block forever waiting for events.
// If animating, we loop until all events are read, then continue
// to draw the next frame of animation.
while ((fd=ALooper_pollAll(engine.animating ? 0 : -1, &events,
while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, &events,
(void**)&source)) >= 0) {
// Process this event.
if (source != NULL) {
source->process(state);
source->process(state, source);
}
// Check if we are exiting.

View File

@@ -89,7 +89,8 @@ void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
if (android_app->inputQueue != NULL) {
LOGI("Attaching input queue to looper");
AInputQueue_attachLooper(android_app->inputQueue,
android_app->looper, NULL, &android_app->inputPollSource);
android_app->looper, LOOPER_ID_INPUT, NULL,
&android_app->inputPollSource);
}
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
@@ -178,7 +179,7 @@ static void android_app_destroy(struct android_app* android_app) {
// Can't touch android_app object after this.
}
static void process_input(struct android_app* app) {
static void process_input(struct android_app* app, struct android_poll_source* source) {
AInputEvent* event = NULL;
if (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
LOGI("New input event: type=%d\n", AInputEvent_getType(event));
@@ -193,7 +194,7 @@ static void process_input(struct android_app* app) {
}
}
static void process_cmd(struct android_app* app) {
static void process_cmd(struct android_app* app, struct android_poll_source* source) {
int8_t cmd = android_app_read_cmd(app);
android_app_pre_exec_cmd(app, cmd);
if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
@@ -216,7 +217,8 @@ static void* android_app_entry(void* param) {
android_app->inputPollSource.process = process_input;
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
ALooper_addFd(looper, android_app->msgread, POLLIN, NULL, &android_app->cmdPollSource);
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, POLLIN, NULL,
&android_app->cmdPollSource);
android_app->looper = looper;
pthread_mutex_lock(&android_app->mutex);

View File

@@ -59,25 +59,26 @@ extern "C"
*
* - input events coming from the AInputQueue attached to the activity.
*
* Each of these correspond to an ALooper callback that returns a "data"
* value of LOOPER_ID_MAIN and LOOPER_ID_INPUT, respectively.
* Each of these correspond to an ALooper identifier returned by
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
* respectively.
*
* Your application can use the same ALooper to listen to additionnal
* file-descriptors.
* Your application can use the same ALooper to listen to additional
* file-descriptors. They can either be callback based, or with return
* identifiers starting with LOOPER_ID_USER.
*
* 4/ Whenever you receive a LOOPER_ID_MAIN event from the ALooper, your
* code should call the function android_app_read_cmd() to read the
* command value and act upon it. This is normally done by calling
* android_app_exec_cmd() directly.
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
* the returned data will point to an android_poll_source structure. You
* can call the process() function on it, and fill in android_app->onAppCmd
* and android_app->onInputEvent to be called for your own processing
* of the event.
*
* XXX: MAKE THIS STUFF MORE CLEAR !!
*
* 5/ Whenever you receive a LOOPER_ID_INPUT event from the ALooper, you
* should read one event from the AInputQueue with AInputQueue_getEvent().
* Alternatively, you can call the low-level functions to read and process
* the data directly... look at the process_cmd() and process_input()
* implementations in the glue to see how to do this.
*
* See the sample named "native-activity" that comes with the NDK with a
* full usage example.
*
* full usage example. Also look at the JavaDoc of NativeActivity.
*/
struct android_app;
@@ -91,12 +92,12 @@ struct android_poll_source {
// LOOPER_ID_INPUT.
int32_t id;
// The android_app this fd is associated with.
// The android_app this ident is associated with.
struct android_app* app;
// Function to call to perform the standard processing of data from
// this source.
void (*process)(struct android_app* app);
void (*process)(struct android_app* app, struct android_poll_source* source);
};
/**
@@ -185,7 +186,9 @@ struct android_app {
enum {
/**
* Looper data ID of commands coming from the app's main thread.
* Looper data ID of commands coming from the app's main thread, which
* is returned as an identifier from ALooper_pollOnce(). The data for this
* identifier is a pointer to an android_poll_source structure.
* These can be retrieved and processed with android_app_read_cmd()
* and android_app_exec_cmd().
*/
@@ -193,10 +196,17 @@ enum {
/**
* Looper data ID of events coming from the AInputQueue of the
* application's window. These can be read via the inputQueue
* application's window, which is returned as an identifier from
* ALooper_pollOnce(). The data for this identifier is a pointer to an
* android_poll_source structure. These can be read via the inputQueue
* object of android_app.
*/
LOOPER_ID_INPUT = 2
LOOPER_ID_INPUT = 2,
/**
* Start of user-defined ALooper identifiers.
*/
LOOPER_ID_USER = 3,
};
enum {