EmuGL: GLESv2 support for OES_EGL_image_external

Change-Id: I8911328d5dcccdf4731bd2d8fd953c12fdec5f1b
This commit is contained in:
Jesse Hall
2011-11-23 10:12:05 -08:00
parent 00e61338b8
commit d6bd1843ce
7 changed files with 791 additions and 74 deletions

View File

@@ -250,6 +250,11 @@ GLenum GLClientState::setActiveTextureUnit(GLenum texture)
return GL_NO_ERROR;
}
GLenum GLClientState::getActiveTextureUnit() const
{
return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
}
void GLClientState::enableTextureTarget(GLenum target)
{
switch (target) {

View File

@@ -142,6 +142,7 @@ public:
// glActiveTexture(GL_TEXTURE0 + i)
// Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
GLenum setActiveTextureUnit(GLenum texture);
GLenum getActiveTextureUnit() const;
// glEnable(GL_TEXTURE_(2D|EXTERNAL_OES))
void enableTextureTarget(GLenum target);

View File

@@ -1,3 +1,19 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLSharedGroup.h"
/**** BufferData ****/
@@ -53,6 +69,15 @@ void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type
m_Indexes[index].appBase = 0;
}
m_Indexes[index].hostLocsPerElement = 1;
m_Indexes[index].flags = 0;
m_Indexes[index].samplerValue = 0;
}
void ProgramData::setIndexFlags(GLuint index, GLuint flags)
{
if (index >= m_numIndexes)
return;
m_Indexes[index].flags |= flags;
}
GLuint ProgramData::getIndexForLocation(GLint location)
@@ -123,13 +148,77 @@ GLint ProgramData::locationWARAppToHost(GLint appLoc)
return -1;
}
GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
{
for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
if (m_Indexes[i].type == GL_SAMPLER_2D) {
if (val) *val = m_Indexes[i].samplerValue;
if (target) {
if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
*target = GL_TEXTURE_EXTERNAL_OES;
} else {
*target = GL_TEXTURE_2D;
}
}
return i;
}
}
return -1;
}
bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
{
for (GLuint i = 0; i < m_numIndexes; i++) {
GLint elemIndex = appLoc - m_Indexes[i].appBase;
if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
if (m_Indexes[i].type == GL_TEXTURE_2D) {
m_Indexes[i].samplerValue = val;
if (target) {
if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
*target = GL_TEXTURE_EXTERNAL_OES;
} else {
*target = GL_TEXTURE_2D;
}
}
return true;
}
}
}
return false;
}
bool ProgramData::attachShader(GLuint shader)
{
size_t n = m_shaders.size();
for (size_t i = 0; i < n; i++) {
if (m_shaders[i] == shader) {
return false;
}
}
// AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
// due to the default parameters. This is the desired insertAt() overload.
m_shaders.insertAt(shader, m_shaders.size(), 1);
return true;
}
bool ProgramData::detachShader(GLuint shader)
{
size_t n = m_shaders.size();
for (size_t i = 0; i < n; i++) {
if (m_shaders[i] == shader) {
m_shaders.removeAt(i);
return true;
}
}
return false;
}
/***** GLSharedGroup ****/
GLSharedGroup::GLSharedGroup() :
m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
m_shaders(android::List<GLuint>())
m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
{
}
@@ -217,13 +306,55 @@ void GLSharedGroup::deleteProgramData(GLuint program)
m_programs.removeItem(program);
}
void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type)
void GLSharedGroup::attachShader(GLuint program, GLuint shader)
{
android::AutoMutex _lock(m_lock);
ProgramData* programData = m_programs.valueFor(program);
ssize_t idx = m_shaders.indexOfKey(shader);
if (programData && idx >= 0) {
if (programData->attachShader(shader)) {
refShaderDataLocked(idx);
}
}
}
void GLSharedGroup::detachShader(GLuint program, GLuint shader)
{
android::AutoMutex _lock(m_lock);
ProgramData* programData = m_programs.valueFor(program);
ssize_t idx = m_shaders.indexOfKey(shader);
if (programData && idx >= 0) {
if (programData->detachShader(shader)) {
unrefShaderDataLocked(idx);
}
}
}
void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData)
{
pData->setIndexInfo(index,base,size,type);
if (type == GL_SAMPLER_2D) {
size_t n = pData->getNumShaders();
for (size_t i = 0; i < n; i++) {
GLuint shaderId = pData->getShader(i);
ShaderData* shader = m_shaders.valueFor(shaderId);
if (!shader) continue;
ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end();
while (nameIter != nameEnd) {
if (*nameIter == name) {
pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
break;
}
++nameIter;
}
}
}
}
}
@@ -277,38 +408,62 @@ bool GLSharedGroup::needUniformLocationWAR(GLuint program)
return false;
}
GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
}
void GLSharedGroup::addShaderData(GLuint shader)
bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
{
android::AutoMutex _lock(m_lock);
m_shaders.push_front(shader);
ProgramData* pData = m_programs.valueFor(program);
return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
}
bool GLSharedGroup::isShader(GLuint shader)
bool GLSharedGroup::addShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
android::List<GLuint>::iterator iter;
iter = m_shaders.begin();
while (iter!=m_shaders.end())
{
if (*iter==shader)
return true;
iter++;
}
return false;
}
void GLSharedGroup::deleteShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
android::List<GLuint>::iterator iter;
iter = m_shaders.begin();
while (iter!=m_shaders.end())
{
if (*iter==shader)
{
m_shaders.erase(iter);
return;
ShaderData* data = new ShaderData;
if (data) {
if (m_shaders.add(shader, data) < 0) {
delete data;
data = NULL;
}
iter++;
data->refcount = 1;
}
return data != NULL;
}
ShaderData* GLSharedGroup::getShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
return m_shaders.valueFor(shader);
}
void GLSharedGroup::unrefShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
ssize_t idx = m_shaders.indexOfKey(shader);
if (idx >= 0) {
unrefShaderDataLocked(idx);
}
}
void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
{
assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
ShaderData* data = m_shaders.valueAt(shaderIdx);
data->refcount++;
}
void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
{
assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
ShaderData* data = m_shaders.valueAt(shaderIdx);
if (--data->refcount == 0) {
delete data;
m_shaders.removeItemsAt(shaderIdx);
}
}

View File

@@ -31,8 +31,9 @@
#include <stdlib.h>
#include "ErrorLog.h"
#include <utils/KeyedVector.h>
#include <utils/threads.h>
#include <utils/List.h>
#include <utils/String8.h>
#include <utils/threads.h>
#include "FixedBuffer.h"
#include "SmartPtr.h"
@@ -51,18 +52,28 @@ private:
GLenum type;
GLint appBase;
GLint hostLocsPerElement;
GLuint flags;
GLint samplerValue; // only set for sampler uniforms
} IndexInfo;
GLuint m_numIndexes;
IndexInfo* m_Indexes;
bool m_initialized;
bool m_locShiftWAR;
android::Vector<GLuint> m_shaders;
public:
enum {
INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001,
};
ProgramData();
void initProgramData(GLuint numIndexes);
bool isInitialized();
virtual ~ProgramData();
void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type);
void setIndexFlags(GLuint index, GLuint flags);
GLuint getIndexForLocation(GLint location);
GLenum getTypeForLocation(GLint location);
@@ -70,15 +81,32 @@ public:
void setupLocationShiftWAR();
GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex);
GLint locationWARAppToHost(GLint appLoc);
GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target);
bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);
bool attachShader(GLuint shader);
bool detachShader(GLuint shader);
size_t getNumShaders() const { return m_shaders.size(); }
GLuint getShader(size_t i) const { return m_shaders[i]; }
};
struct ShaderData {
typedef android::List<android::String8> StringList;
StringList samplerExternalNames;
int refcount;
};
class GLSharedGroup {
private:
android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
android::List<GLuint> m_shaders;
mutable android::Mutex m_lock;
android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders;
mutable android::Mutex m_lock;
void refShaderDataLocked(ssize_t shaderIdx);
void unrefShaderDataLocked(ssize_t shaderIdx);
public:
GLSharedGroup();
~GLSharedGroup();
@@ -92,18 +120,22 @@ public:
bool isProgramInitialized(GLuint program);
void addProgramData(GLuint program);
void initProgramData(GLuint program, GLuint numIndexes);
void attachShader(GLuint program, GLuint shader);
void detachShader(GLuint program, GLuint shader);
void deleteProgramData(GLuint program);
void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type);
void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name);
GLenum getProgramUniformType(GLuint program, GLint location);
void setupLocationShiftWAR(GLuint program);
GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex);
GLint locationWARAppToHost(GLuint program, GLint appLoc);
bool needUniformLocationWAR(GLuint program);
GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const;
bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
void addShaderData(GLuint shader);
bool isShader(GLuint shader);
void deleteShaderData(GLuint shader);
bool addShaderData(GLuint shader);
// caller must hold a reference to the shader as long as it holds the pointer
ShaderData* getShaderData(GLuint shader);
void unrefShaderData(GLuint shader);
};
typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr;