EmuGL: GLESv2 support for OES_EGL_image_external
Change-Id: I8911328d5dcccdf4731bd2d8fd953c12fdec5f1b
This commit is contained in:
@@ -250,6 +250,11 @@ GLenum GLClientState::setActiveTextureUnit(GLenum texture)
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return GL_NO_ERROR;
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}
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GLenum GLClientState::getActiveTextureUnit() const
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{
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return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
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}
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void GLClientState::enableTextureTarget(GLenum target)
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{
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switch (target) {
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@@ -142,6 +142,7 @@ public:
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// glActiveTexture(GL_TEXTURE0 + i)
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// Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
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GLenum setActiveTextureUnit(GLenum texture);
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GLenum getActiveTextureUnit() const;
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// glEnable(GL_TEXTURE_(2D|EXTERNAL_OES))
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void enableTextureTarget(GLenum target);
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@@ -1,3 +1,19 @@
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GLSharedGroup.h"
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/**** BufferData ****/
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@@ -53,6 +69,15 @@ void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type
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m_Indexes[index].appBase = 0;
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}
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m_Indexes[index].hostLocsPerElement = 1;
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m_Indexes[index].flags = 0;
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m_Indexes[index].samplerValue = 0;
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}
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void ProgramData::setIndexFlags(GLuint index, GLuint flags)
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{
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if (index >= m_numIndexes)
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return;
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m_Indexes[index].flags |= flags;
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}
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GLuint ProgramData::getIndexForLocation(GLint location)
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@@ -123,13 +148,77 @@ GLint ProgramData::locationWARAppToHost(GLint appLoc)
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return -1;
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}
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GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
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{
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for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
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if (m_Indexes[i].type == GL_SAMPLER_2D) {
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if (val) *val = m_Indexes[i].samplerValue;
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if (target) {
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if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
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*target = GL_TEXTURE_EXTERNAL_OES;
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} else {
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*target = GL_TEXTURE_2D;
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}
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}
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return i;
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}
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}
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return -1;
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}
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bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
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{
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for (GLuint i = 0; i < m_numIndexes; i++) {
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GLint elemIndex = appLoc - m_Indexes[i].appBase;
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if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
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if (m_Indexes[i].type == GL_TEXTURE_2D) {
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m_Indexes[i].samplerValue = val;
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if (target) {
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if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
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*target = GL_TEXTURE_EXTERNAL_OES;
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} else {
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*target = GL_TEXTURE_2D;
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}
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}
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return true;
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}
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}
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}
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return false;
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}
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bool ProgramData::attachShader(GLuint shader)
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{
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size_t n = m_shaders.size();
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for (size_t i = 0; i < n; i++) {
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if (m_shaders[i] == shader) {
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return false;
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}
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}
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// AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
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// due to the default parameters. This is the desired insertAt() overload.
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m_shaders.insertAt(shader, m_shaders.size(), 1);
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return true;
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}
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bool ProgramData::detachShader(GLuint shader)
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{
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size_t n = m_shaders.size();
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for (size_t i = 0; i < n; i++) {
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if (m_shaders[i] == shader) {
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m_shaders.removeAt(i);
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return true;
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}
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}
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return false;
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}
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/***** GLSharedGroup ****/
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GLSharedGroup::GLSharedGroup() :
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m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
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m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
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m_shaders(android::List<GLuint>())
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m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
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{
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}
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@@ -217,13 +306,55 @@ void GLSharedGroup::deleteProgramData(GLuint program)
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m_programs.removeItem(program);
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}
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void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type)
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void GLSharedGroup::attachShader(GLuint program, GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* programData = m_programs.valueFor(program);
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ssize_t idx = m_shaders.indexOfKey(shader);
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if (programData && idx >= 0) {
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if (programData->attachShader(shader)) {
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refShaderDataLocked(idx);
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}
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}
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}
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void GLSharedGroup::detachShader(GLuint program, GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* programData = m_programs.valueFor(program);
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ssize_t idx = m_shaders.indexOfKey(shader);
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if (programData && idx >= 0) {
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if (programData->detachShader(shader)) {
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unrefShaderDataLocked(idx);
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}
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}
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}
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void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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if (pData)
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{
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pData->setIndexInfo(index,base,size,type);
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if (type == GL_SAMPLER_2D) {
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size_t n = pData->getNumShaders();
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for (size_t i = 0; i < n; i++) {
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GLuint shaderId = pData->getShader(i);
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ShaderData* shader = m_shaders.valueFor(shaderId);
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if (!shader) continue;
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ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
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ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end();
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while (nameIter != nameEnd) {
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if (*nameIter == name) {
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pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
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break;
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}
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++nameIter;
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}
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}
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}
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}
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}
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@@ -277,38 +408,62 @@ bool GLSharedGroup::needUniformLocationWAR(GLuint program)
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return false;
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}
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GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
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}
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void GLSharedGroup::addShaderData(GLuint shader)
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bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
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{
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android::AutoMutex _lock(m_lock);
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m_shaders.push_front(shader);
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ProgramData* pData = m_programs.valueFor(program);
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return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
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}
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bool GLSharedGroup::isShader(GLuint shader)
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bool GLSharedGroup::addShaderData(GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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android::List<GLuint>::iterator iter;
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iter = m_shaders.begin();
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while (iter!=m_shaders.end())
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{
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if (*iter==shader)
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return true;
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iter++;
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}
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return false;
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}
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void GLSharedGroup::deleteShaderData(GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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android::List<GLuint>::iterator iter;
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iter = m_shaders.begin();
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while (iter!=m_shaders.end())
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{
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if (*iter==shader)
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{
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m_shaders.erase(iter);
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return;
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ShaderData* data = new ShaderData;
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if (data) {
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if (m_shaders.add(shader, data) < 0) {
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delete data;
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data = NULL;
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}
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iter++;
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data->refcount = 1;
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}
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return data != NULL;
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}
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ShaderData* GLSharedGroup::getShaderData(GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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return m_shaders.valueFor(shader);
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}
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void GLSharedGroup::unrefShaderData(GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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ssize_t idx = m_shaders.indexOfKey(shader);
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if (idx >= 0) {
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unrefShaderDataLocked(idx);
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}
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}
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void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
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{
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assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
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ShaderData* data = m_shaders.valueAt(shaderIdx);
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data->refcount++;
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}
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void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
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{
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assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
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ShaderData* data = m_shaders.valueAt(shaderIdx);
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if (--data->refcount == 0) {
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delete data;
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m_shaders.removeItemsAt(shaderIdx);
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}
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}
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@@ -31,8 +31,9 @@
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#include <stdlib.h>
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#include "ErrorLog.h"
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#include <utils/KeyedVector.h>
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#include <utils/threads.h>
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#include <utils/List.h>
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#include <utils/String8.h>
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#include <utils/threads.h>
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#include "FixedBuffer.h"
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#include "SmartPtr.h"
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@@ -51,18 +52,28 @@ private:
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GLenum type;
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GLint appBase;
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GLint hostLocsPerElement;
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GLuint flags;
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GLint samplerValue; // only set for sampler uniforms
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} IndexInfo;
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GLuint m_numIndexes;
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IndexInfo* m_Indexes;
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bool m_initialized;
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bool m_locShiftWAR;
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android::Vector<GLuint> m_shaders;
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public:
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enum {
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INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001,
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};
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ProgramData();
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void initProgramData(GLuint numIndexes);
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bool isInitialized();
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virtual ~ProgramData();
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void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type);
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void setIndexFlags(GLuint index, GLuint flags);
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GLuint getIndexForLocation(GLint location);
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GLenum getTypeForLocation(GLint location);
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@@ -70,15 +81,32 @@ public:
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void setupLocationShiftWAR();
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GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex);
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GLint locationWARAppToHost(GLint appLoc);
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GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target);
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bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);
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bool attachShader(GLuint shader);
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bool detachShader(GLuint shader);
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size_t getNumShaders() const { return m_shaders.size(); }
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GLuint getShader(size_t i) const { return m_shaders[i]; }
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};
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struct ShaderData {
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typedef android::List<android::String8> StringList;
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StringList samplerExternalNames;
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int refcount;
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};
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class GLSharedGroup {
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private:
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android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
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android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
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android::List<GLuint> m_shaders;
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mutable android::Mutex m_lock;
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android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
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android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
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android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders;
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mutable android::Mutex m_lock;
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void refShaderDataLocked(ssize_t shaderIdx);
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void unrefShaderDataLocked(ssize_t shaderIdx);
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public:
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GLSharedGroup();
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~GLSharedGroup();
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@@ -92,18 +120,22 @@ public:
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bool isProgramInitialized(GLuint program);
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void addProgramData(GLuint program);
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void initProgramData(GLuint program, GLuint numIndexes);
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void attachShader(GLuint program, GLuint shader);
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void detachShader(GLuint program, GLuint shader);
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void deleteProgramData(GLuint program);
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void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type);
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void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name);
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GLenum getProgramUniformType(GLuint program, GLint location);
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void setupLocationShiftWAR(GLuint program);
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GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex);
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GLint locationWARAppToHost(GLuint program, GLint appLoc);
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bool needUniformLocationWAR(GLuint program);
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GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const;
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bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
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void addShaderData(GLuint shader);
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bool isShader(GLuint shader);
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void deleteShaderData(GLuint shader);
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bool addShaderData(GLuint shader);
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// caller must hold a reference to the shader as long as it holds the pointer
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ShaderData* getShaderData(GLuint shader);
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void unrefShaderData(GLuint shader);
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};
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typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr;
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