EmuGL: GLESv2 support for OES_EGL_image_external
Change-Id: I8911328d5dcccdf4731bd2d8fd953c12fdec5f1b
This commit is contained in:
@@ -1,6 +1,27 @@
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#include "GL2Encoder.h"
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#include <assert.h>
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GL2Encoder.h"
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#include <private/ui/android_natives_priv.h>
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#include <assert.h>
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#include <ctype.h>
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#ifndef MIN
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#endif
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static GLubyte *gVendorString= (GLubyte *) "Android";
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static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0";
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@@ -57,6 +78,8 @@ GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
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m_glCreateProgram_enc = set_glCreateProgram(s_glCreateProgram);
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m_glCreateShader_enc = set_glCreateShader(s_glCreateShader);
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m_glDeleteShader_enc = set_glDeleteShader(s_glDeleteShader);
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m_glAttachShader_enc = set_glAttachShader(s_glAttachShader);
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m_glDetachShader_enc = set_glDetachShader(s_glDetachShader);
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m_glGetUniformLocation_enc = set_glGetUniformLocation(s_glGetUniformLocation);
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m_glUseProgram_enc = set_glUseProgram(s_glUseProgram);
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@@ -79,6 +102,16 @@ GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
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m_glUniformMatrix2fv_enc = set_glUniformMatrix2fv(s_glUniformMatrix2fv);
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m_glUniformMatrix3fv_enc = set_glUniformMatrix3fv(s_glUniformMatrix3fv);
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m_glUniformMatrix4fv_enc = set_glUniformMatrix4fv(s_glUniformMatrix4fv);
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m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
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m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
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m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
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m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
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m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
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m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
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m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
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m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
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m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
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}
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GL2Encoder::~GL2Encoder()
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@@ -184,21 +217,49 @@ void GL2Encoder::s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GL
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ctx->m_state->setState(indx, size, type, normalized, stride, ptr);
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}
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void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *params)
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void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
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{
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GL2Encoder *ctx = (GL2Encoder *) self;
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assert(ctx->m_state != NULL);
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if (param == GL_NUM_SHADER_BINARY_FORMATS) {
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*params = 0;
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} else if (param == GL_SHADER_BINARY_FORMATS) {
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GLClientState* state = ctx->m_state;
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switch (param) {
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case GL_NUM_SHADER_BINARY_FORMATS:
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*ptr = 0;
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break;
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case GL_SHADER_BINARY_FORMATS:
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// do nothing
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} else if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
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break;
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case GL_COMPRESSED_TEXTURE_FORMATS: {
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GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
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if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
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memcpy(params, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint));
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if (ctx->m_num_compressedTextureFormats > 0 &&
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compressedTextureFormats != NULL) {
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memcpy(ptr, compressedTextureFormats,
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ctx->m_num_compressedTextureFormats * sizeof(GLint));
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}
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} else if (!ctx->m_state->getClientStateParameter<GLint>(param, params)) {
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ctx->m_glGetIntegerv_enc(self, param, params);
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break;
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}
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case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
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case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
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case GL_MAX_TEXTURE_IMAGE_UNITS:
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ctx->m_glGetIntegerv_enc(self, param, ptr);
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*ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
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break;
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case GL_TEXTURE_BINDING_2D:
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*ptr = state->getBoundTexture(GL_TEXTURE_2D);
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break;
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case GL_TEXTURE_BINDING_EXTERNAL_OES:
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*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
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break;
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default:
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if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) {
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ctx->m_glGetIntegerv_enc(self, param, ptr);
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}
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break;
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}
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}
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@@ -207,20 +268,46 @@ void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
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{
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GL2Encoder *ctx = (GL2Encoder *)self;
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assert(ctx->m_state != NULL);
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if (param == GL_NUM_SHADER_BINARY_FORMATS) {
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GLClientState* state = ctx->m_state;
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switch (param) {
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case GL_NUM_SHADER_BINARY_FORMATS:
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*ptr = 0;
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} else if (param == GL_SHADER_BINARY_FORMATS) {
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// do nothing;
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} else if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
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GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
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if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
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break;
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case GL_SHADER_BINARY_FORMATS:
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// do nothing
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break;
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case GL_COMPRESSED_TEXTURE_FORMATS: {
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GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
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if (ctx->m_num_compressedTextureFormats > 0 &&
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compressedTextureFormats != NULL) {
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for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
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ptr[i] = (GLfloat) compressedTextureFormats[i];
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}
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}
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break;
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}
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else if (!ctx->m_state->getClientStateParameter<GLfloat>(param,ptr)) {
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case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
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case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
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case GL_MAX_TEXTURE_IMAGE_UNITS:
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ctx->m_glGetFloatv_enc(self, param, ptr);
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*ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
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break;
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case GL_TEXTURE_BINDING_2D:
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*ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
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break;
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case GL_TEXTURE_BINDING_EXTERNAL_OES:
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*ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
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break;
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default:
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if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) {
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ctx->m_glGetFloatv_enc(self, param, ptr);
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}
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break;
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}
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}
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@@ -229,11 +316,40 @@ void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
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{
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GL2Encoder *ctx = (GL2Encoder *)self;
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assert(ctx->m_state != NULL);
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if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
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// ignore the command, although we should have generated a GLerror;
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GLClientState* state = ctx->m_state;
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switch (param) {
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case GL_NUM_SHADER_BINARY_FORMATS:
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*ptr = GL_FALSE;
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break;
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case GL_SHADER_BINARY_FORMATS:
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// do nothing
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break;
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case GL_COMPRESSED_TEXTURE_FORMATS: {
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GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
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if (ctx->m_num_compressedTextureFormats > 0 &&
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compressedTextureFormats != NULL) {
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for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
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ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
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}
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}
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break;
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}
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else if (!ctx->m_state->getClientStateParameter<GLboolean>(param,ptr)) {
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ctx->m_glGetBooleanv_enc(self, param, ptr);
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case GL_TEXTURE_BINDING_2D:
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*ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
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break;
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case GL_TEXTURE_BINDING_EXTERNAL_OES:
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*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
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? GL_TRUE : GL_FALSE;
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break;
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default:
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if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) {
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ctx->m_glGetBooleanv_enc(self, param, ptr);
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}
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break;
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}
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}
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@@ -431,13 +547,112 @@ GLint * GL2Encoder::getCompressedTextureFormats()
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return m_compressedTextureFormats;
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}
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// Replace uses of samplerExternalOES with sampler2D, recording the names of
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// modified shaders in data. Also remove
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// #extension GL_OES_EGL_image_external : require
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// statements.
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//
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// This implementation assumes the input has already been pre-processed. If not,
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// a few cases will be mishandled:
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//
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// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in
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// the following code:
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// #if 1
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// uniform sampler2D mySampler;
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// #else
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// uniform samplerExternalOES mySampler;
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// #endif
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//
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// 2. Comments that look like sampler declarations will be incorrectly modified
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// and recorded:
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// // samplerExternalOES hahaFooledYou
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//
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// 3. However, GLSL ES does not have a concatentation operator, so things like
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// this (valid in C) are invalid and not a problem:
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// #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME
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// SAMPLER(ExternalOES, mySampler);
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//
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static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data)
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{
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static const char STR_HASH_EXTENSION[] = "#extension";
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static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external";
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static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES";
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static const char STR_SAMPLER2D_SPACE[] = "sampler2D ";
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// -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements
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char* c = str;
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while ((c = strstr(c, STR_HASH_EXTENSION))) {
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char* start = c;
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c += sizeof(STR_HASH_EXTENSION)-1;
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while (isspace(*c) && *c != '\0') {
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c++;
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}
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if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL,
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sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0)
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{
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// #extension statements are terminated by end of line
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c = start;
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while (*c != '\0' && *c != '\r' && *c != '\n') {
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*c++ = ' ';
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}
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}
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}
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// -- replace "samplerExternalOES" with "sampler2D" and record name
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c = str;
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while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) {
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// Make sure "samplerExternalOES" isn't a substring of a larger token
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if (c == str || !isspace(*(c-1))) {
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c++;
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continue;
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}
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char* sampler_start = c;
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c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1;
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if (!isspace(*c) && *c != '\0') {
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continue;
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}
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// capture sampler name
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while (isspace(*c) && *c != '\0') {
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c++;
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}
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if (!isalpha(*c) && *c != '_') {
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// not an identifier
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return false;
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}
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char* name_start = c;
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do {
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c++;
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} while (isalnum(*c) || *c == '_');
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data->samplerExternalNames.push_back(
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android::String8(name_start, c - name_start));
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// memcpy instead of strcpy since we don't want the NUL terminator
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memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1);
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}
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return true;
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}
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void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
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{
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GL2Encoder* ctx = (GL2Encoder*)self;
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ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
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SET_ERROR_IF(!shaderData, GL_INVALID_VALUE);
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int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count);
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char *str = new char[len + 1];
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glUtilsPackStrings(str, (char**)string, (GLint*)length, count);
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GL2Encoder *ctx = (GL2Encoder *)self;
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// TODO: pre-process str before calling replaceSamplerExternalWith2D().
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// Perhaps we can borrow Mesa's pre-processor?
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if (!replaceSamplerExternalWith2D(str, shaderData)) {
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delete str;
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ctx->setError(GL_OUT_OF_MEMORY);
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return;
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}
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ctx->glShaderString(ctx, shader, str, len + 1);
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delete str;
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}
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@@ -476,7 +691,7 @@ void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
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{
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ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
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location = ctx->m_glGetUniformLocation_enc(self, program, name);
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ctx->m_shared->setProgramIndexInfo(program, i, location, size, type);
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ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name);
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}
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ctx->m_shared->setupLocationShiftWAR(program);
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@@ -494,7 +709,7 @@ void GL2Encoder::s_glDeleteProgram(void *self, GLuint program)
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void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params)
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{
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GL2Encoder *ctx = (GL2Encoder*)self;
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SET_ERROR_IF(!(ctx->m_shared->isProgram(program) || ctx->m_shared->isShader(program)), GL_INVALID_VALUE);
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SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
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SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
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GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);
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SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
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@@ -503,7 +718,7 @@ void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GL
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void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params)
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{
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GL2Encoder *ctx = (GL2Encoder*)self;
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SET_ERROR_IF(!(ctx->m_shared->isProgram(program) || ctx->m_shared->isShader(program)), GL_INVALID_VALUE);
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SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
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SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
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GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location);
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SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
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@@ -523,8 +738,12 @@ GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType)
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{
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GL2Encoder *ctx = (GL2Encoder*)self;
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GLuint shader = ctx->m_glCreateShader_enc(self, shaderType);
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if (shader!=0)
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ctx->m_shared->addShaderData(shader);
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if (shader != 0) {
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if (!ctx->m_shared->addShaderData(shader)) {
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ctx->m_glDeleteShader_enc(self, shader);
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return 0;
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}
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}
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return shader;
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}
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@@ -532,7 +751,21 @@ void GL2Encoder::s_glDeleteShader(void *self, GLenum shader)
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{
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GL2Encoder *ctx = (GL2Encoder*)self;
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ctx->m_glDeleteShader_enc(self,shader);
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ctx->m_shared->deleteShaderData(shader);
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ctx->m_shared->unrefShaderData(shader);
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}
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void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader)
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{
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GL2Encoder *ctx = (GL2Encoder*)self;
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ctx->m_glAttachShader_enc(self, program, shader);
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ctx->m_shared->attachShader(program, shader);
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}
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void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader)
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{
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GL2Encoder *ctx = (GL2Encoder*)self;
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ctx->m_glDetachShader_enc(self, program, shader);
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ctx->m_shared->detachShader(program, shader);
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}
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int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name)
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@@ -563,11 +796,58 @@ int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar
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return hostLoc;
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}
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bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget)
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{
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if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES)
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return false;
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m_state->setActiveTextureUnit(texUnit);
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GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
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if (newTarget != oldTarget) {
|
||||
if (newTarget == GL_TEXTURE_EXTERNAL_OES) {
|
||||
m_state->disableTextureTarget(GL_TEXTURE_2D);
|
||||
m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
|
||||
} else {
|
||||
m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
|
||||
m_state->enableTextureTarget(GL_TEXTURE_2D);
|
||||
}
|
||||
m_glActiveTexture_enc(this, texUnit);
|
||||
m_glBindTexture_enc(this, GL_TEXTURE_2D,
|
||||
m_state->getBoundTexture(newTarget));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glUseProgram(void *self, GLuint program)
|
||||
{
|
||||
GL2Encoder *ctx = (GL2Encoder*)self;
|
||||
GLClientState* state = ctx->m_state;
|
||||
GLSharedGroupPtr shared = ctx->m_shared;
|
||||
|
||||
ctx->m_glUseProgram_enc(self, program);
|
||||
ctx->m_state->setCurrentProgram(program);
|
||||
|
||||
GLenum origActiveTexture = state->getActiveTextureUnit();
|
||||
GLenum hostActiveTexture = origActiveTexture;
|
||||
GLint samplerIdx = -1;
|
||||
GLint samplerVal;
|
||||
GLenum samplerTarget;
|
||||
while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) {
|
||||
if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS)
|
||||
continue;
|
||||
if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal,
|
||||
samplerTarget))
|
||||
{
|
||||
hostActiveTexture = GL_TEXTURE0 + samplerVal;
|
||||
}
|
||||
}
|
||||
state->setActiveTextureUnit(origActiveTexture);
|
||||
if (hostActiveTexture != origActiveTexture) {
|
||||
ctx->m_glActiveTexture_enc(self, origActiveTexture);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x)
|
||||
@@ -587,8 +867,20 @@ void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, cons
|
||||
void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x)
|
||||
{
|
||||
GL2Encoder *ctx = (GL2Encoder*)self;
|
||||
GLClientState* state = ctx->m_state;
|
||||
GLSharedGroupPtr shared = ctx->m_shared;
|
||||
|
||||
GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
|
||||
ctx->m_glUniform1i_enc(self, hostLoc, x);
|
||||
|
||||
GLenum target;
|
||||
if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) {
|
||||
GLenum origActiveTexture = state->getActiveTextureUnit();
|
||||
if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) {
|
||||
ctx->m_glActiveTexture_enc(self, origActiveTexture);
|
||||
}
|
||||
state->setActiveTextureUnit(origActiveTexture);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v)
|
||||
@@ -703,3 +995,204 @@ void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count
|
||||
ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value);
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glActiveTexture(void* self, GLenum texture)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
GLClientState* state = ctx->m_state;
|
||||
GLenum err;
|
||||
|
||||
SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err);
|
||||
|
||||
ctx->m_glActiveTexture_enc(ctx, texture);
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
GLClientState* state = ctx->m_state;
|
||||
GLenum err;
|
||||
GLboolean firstUse;
|
||||
|
||||
SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err);
|
||||
|
||||
if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->m_glBindTexture_enc(ctx, target, texture);
|
||||
return;
|
||||
}
|
||||
|
||||
GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
|
||||
|
||||
if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
|
||||
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
|
||||
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
|
||||
GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
|
||||
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
|
||||
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
if (target != priorityTarget) {
|
||||
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
|
||||
state->getBoundTexture(GL_TEXTURE_2D));
|
||||
}
|
||||
}
|
||||
|
||||
if (target == priorityTarget) {
|
||||
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
GLClientState* state = ctx->m_state;
|
||||
|
||||
state->deleteTextures(n, textures);
|
||||
ctx->m_glDeleteTextures_enc(ctx, n, textures);
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glGetTexParameterfv(void* self,
|
||||
GLenum target, GLenum pname, GLfloat* params)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
const GLClientState* state = ctx->m_state;
|
||||
|
||||
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->override2DTextureTarget(target);
|
||||
ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
||||
ctx->restore2DTextureTarget();
|
||||
} else {
|
||||
ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glGetTexParameteriv(void* self,
|
||||
GLenum target, GLenum pname, GLint* params)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
const GLClientState* state = ctx->m_state;
|
||||
|
||||
switch (pname) {
|
||||
case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
|
||||
*params = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->override2DTextureTarget(target);
|
||||
ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
||||
ctx->restore2DTextureTarget();
|
||||
} else {
|
||||
ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static bool isValidTextureExternalParam(GLenum pname, GLenum param)
|
||||
{
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
return param == GL_NEAREST || param == GL_LINEAR;
|
||||
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
return param == GL_CLAMP_TO_EDGE;
|
||||
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glTexParameterf(void* self,
|
||||
GLenum target, GLenum pname, GLfloat param)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
const GLClientState* state = ctx->m_state;
|
||||
|
||||
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
||||
!isValidTextureExternalParam(pname, (GLenum)param)),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->override2DTextureTarget(target);
|
||||
ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
|
||||
ctx->restore2DTextureTarget();
|
||||
} else {
|
||||
ctx->m_glTexParameterf_enc(ctx, target, pname, param);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glTexParameterfv(void* self,
|
||||
GLenum target, GLenum pname, const GLfloat* params)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
const GLClientState* state = ctx->m_state;
|
||||
|
||||
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
||||
!isValidTextureExternalParam(pname, (GLenum)params[0])),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->override2DTextureTarget(target);
|
||||
ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
||||
ctx->restore2DTextureTarget();
|
||||
} else {
|
||||
ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glTexParameteri(void* self,
|
||||
GLenum target, GLenum pname, GLint param)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
const GLClientState* state = ctx->m_state;
|
||||
|
||||
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
||||
!isValidTextureExternalParam(pname, (GLenum)param)),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->override2DTextureTarget(target);
|
||||
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
|
||||
ctx->restore2DTextureTarget();
|
||||
} else {
|
||||
ctx->m_glTexParameteri_enc(ctx, target, pname, param);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::s_glTexParameteriv(void* self,
|
||||
GLenum target, GLenum pname, const GLint* params)
|
||||
{
|
||||
GL2Encoder* ctx = (GL2Encoder*)self;
|
||||
const GLClientState* state = ctx->m_state;
|
||||
|
||||
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
||||
!isValidTextureExternalParam(pname, (GLenum)params[0])),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
||||
ctx->override2DTextureTarget(target);
|
||||
ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
||||
ctx->restore2DTextureTarget();
|
||||
} else {
|
||||
ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::override2DTextureTarget(GLenum target)
|
||||
{
|
||||
if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
|
||||
target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
|
||||
m_glBindTexture_enc(this, GL_TEXTURE_2D,
|
||||
m_state->getBoundTexture(target));
|
||||
}
|
||||
}
|
||||
|
||||
void GL2Encoder::restore2DTextureTarget()
|
||||
{
|
||||
GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
|
||||
m_glBindTexture_enc(this, GL_TEXTURE_2D,
|
||||
m_state->getBoundTexture(priorityTarget));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user