opengl emulator: Added gl error tracking on the guest (encoder)

Sometimes we need to check parameter values before encoding
to prevent crashes, for example:
glDeleteBufferes(-1, ptr); - would crash
For that we need to check some gl errors on the guest.

The change adds error state to the encoder and also
adds new feature to emugen which allows to insert
parameter check code into the attribute file.
Added such parameter check code in the appropiate
gl functions in gl.attrib and gl2.attrib

Change-Id: I7f317df52ac8fbd96979100a1031cf023a0b49d3
This commit is contained in:
Stas Gurtovoy
2011-07-07 15:16:47 +03:00
committed by Guy Zadickario
parent dd3849c9ed
commit d6f18cdf80
10 changed files with 113 additions and 2 deletions

View File

@@ -11,6 +11,7 @@ GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
{
m_initialized = false;
m_state = NULL;
m_error = GL_NO_ERROR;
m_num_compressedTextureFormats = 0;
m_compressedTextureFormats = NULL;
//overrides
@@ -31,6 +32,7 @@ GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
m_glGetVertexAttribPointerv = set_glGetVertexAttribPointerv(s_glGetVertexAttribPointerv);
set_glShaderSource(s_glShaderSource);
set_glFinish(s_glFinish);
m_glGetError_enc = set_glGetError(s_glGetError);
}
GL2Encoder::~GL2Encoder()
@@ -38,6 +40,19 @@ GL2Encoder::~GL2Encoder()
delete m_compressedTextureFormats;
}
GLenum GL2Encoder::s_glGetError(void * self)
{
GL2Encoder *ctx = (GL2Encoder *)self;
GLenum err = ctx->getError();
if(err != GL_NO_ERROR) {
ctx->setError(GL_NO_ERROR);
return err;
}
return ctx->m_glGetError_enc(self);
}
void GL2Encoder::s_glFlush(void *self)
{
GL2Encoder *ctx = (GL2Encoder *) self;