Remove dependencies on FloatMath
See frameworks/base commit 33253a4baa6279f81a73425b49dfb6abe5f5416e for details. Bug: https://code.google.com/p/android/issues/detail?id=36199 Change-Id: I01126788f34b9a464b873bc2fff03acedc43bb52
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@@ -22,7 +22,6 @@ import android.content.Context;
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import android.graphics.*;
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import android.os.Bundle;
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import android.view.*;
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import android.util.FloatMath;
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public class BitmapMesh extends GraphicsActivity {
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@@ -92,7 +91,7 @@ public class BitmapMesh extends GraphicsActivity {
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float dx = cx - x;
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float dy = cy - y;
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float dd = dx*dx + dy*dy;
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float d = FloatMath.sqrt(dd);
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float d = (float) Math.sqrt(dd);
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float pull = K / (dd + 0.000001f);
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pull /= (d + 0.000001f);
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@@ -167,7 +167,7 @@ public class ColorPickerDialog extends Dialog {
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public boolean onTouchEvent(MotionEvent event) {
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float x = event.getX() - CENTER_X;
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float y = event.getY() - CENTER_Y;
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boolean inCenter = java.lang.Math.sqrt(x*x + y*y) <= CENTER_RADIUS;
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boolean inCenter = java.lang.Math.hypot(x, y) <= CENTER_RADIUS;
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switch (event.getAction()) {
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case MotionEvent.ACTION_DOWN:
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@@ -483,7 +483,7 @@ public class GameView extends View {
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}
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static float pythag(float x, float y) {
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return (float) Math.sqrt(x * x + y * y);
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return (float) Math.hypot(x, y);
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}
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static int blend(float alpha, int from, int to) {
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