AI 144542: am: CL 144539 am: CL 144533 Reformat JetBoy samples to match code style.
Original author: xav Merged from: //branches/cupcake/... Original author: android-build Automated import of CL 144542
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The Android Open Source Project
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@@ -15,17 +15,14 @@
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*/
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// FIXME: review and cleanup
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package com.example.android.jetboy;
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public class Asteroid {
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public int mAniIndex = 0;
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public int mDrawY = 0;
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public int mDrawX = 0;
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public boolean mExploding = false;
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public boolean mMissed = false;
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public long mStartTime = 0;
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}
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@@ -15,12 +15,11 @@
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*/
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// FIXME: review and cleanup
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package com.example.android.jetboy;
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public class Explosion {
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public int mAniIndex = 0;
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public int mDrawY = 0;
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public int mDrawX = 0;
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}
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@@ -19,41 +19,39 @@
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package com.example.android.jetboy;
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import com.example.android.jetboy.JetBoyView.JetBoyThread;
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import com.example.android.jetboy.JetBoyView;
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import com.example.android.jetboy.R;
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import android.app.Activity;
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import android.os.Bundle;
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import android.util.Log;
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import android.view.KeyEvent;
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import android.view.Window;
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import android.view.View;
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import android.view.Window;
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import android.widget.Button;
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import android.widget.TextView;
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public class JetBoy extends Activity implements View.OnClickListener{
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public class JetBoy extends Activity implements View.OnClickListener {
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/** A handle to the thread that's actually running the animation. */
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/** A handle to the thread that's actually running the animation. */
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private JetBoyThread mJetBoyThread;
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/** A handle to the View in which the game is running. */
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private JetBoyView mJetBoyView;
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//the play start button
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// the play start button
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private Button mButton;
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//used to hit retry
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// used to hit retry
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private Button mButtonRetry;
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//the window for instructions and such
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// the window for instructions and such
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private TextView mTextView;
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//game window timer
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// game window timer
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private TextView mTimerView;
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/**
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* Required method from parent class
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*
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* @param savedInstanceState - The previous instance of this app
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*/
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public void onCreate(Bundle savedInstanceState) {
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@@ -66,26 +64,25 @@ public class JetBoy extends Activity implements View.OnClickListener{
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setContentView(R.layout.main);
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// get handles to the JetView from XML and the JET thread.
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mJetBoyView = (JetBoyView) findViewById(R.id.JetBoyView);
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mJetBoyView = (JetBoyView)findViewById(R.id.JetBoyView);
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mJetBoyThread = mJetBoyView.getThread();
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//look up the happy shiny button
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// look up the happy shiny button
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mButton = (Button)findViewById(R.id.Button01);
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mButton.setOnClickListener(this);
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mButtonRetry = (Button)findViewById(R.id.Button02);
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mButtonRetry.setOnClickListener(this);
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//set up handles for instruction text and game timer text
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mTextView = (TextView) findViewById(R.id.text);
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mTimerView = (TextView) findViewById(R.id.timer);
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// set up handles for instruction text and game timer text
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mTextView = (TextView)findViewById(R.id.text);
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mTimerView = (TextView)findViewById(R.id.timer);
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mJetBoyView.setTimerView(mTimerView);
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mJetBoyView.SetButtonView(mButtonRetry);
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mJetBoyView.SetTextView(mTextView);
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}
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/**
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@@ -95,67 +92,64 @@ public class JetBoy extends Activity implements View.OnClickListener{
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*/
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public void onClick(View v) {
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//this is the first screen
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if (mJetBoyThread.getGameState()==mJetBoyThread.STATE_START){
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// this is the first screen
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if (mJetBoyThread.getGameState() == mJetBoyThread.STATE_START) {
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mButton.setText("PLAY!");
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mTextView.setVisibility(View.VISIBLE);
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mTextView.setText(R.string.helpText);
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mJetBoyThread.setGameState(JetBoyThread.STATE_PLAY);
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}
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//we have entered game play, now we about to start running
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else if (mJetBoyThread.getGameState()==mJetBoyThread.STATE_PLAY){
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// we have entered game play, now we about to start running
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else if (mJetBoyThread.getGameState() == mJetBoyThread.STATE_PLAY) {
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mButton.setVisibility(View.INVISIBLE);
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mTextView.setVisibility(View.INVISIBLE);
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mTimerView.setVisibility(View.VISIBLE);
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mJetBoyThread.setGameState(JetBoyThread.STATE_RUNNING);
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}
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//this is a retry button
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else if (mButtonRetry.equals(v) ){
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// this is a retry button
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else if (mButtonRetry.equals(v)) {
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mTextView.setText(R.string.helpText);
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mButton.setText("PLAY!");
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mButtonRetry.setVisibility(View.INVISIBLE);
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//mButtonRestart.setVisibility(View.INVISIBLE);
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// mButtonRestart.setVisibility(View.INVISIBLE);
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mTextView.setVisibility(View.VISIBLE);
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mButton.setText("PLAY!");
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mButton.setVisibility(View.VISIBLE);
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mJetBoyThread.setGameState(JetBoyThread.STATE_PLAY);
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}
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else
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{
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} else {
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Log.d("JB VIEW", "unknown click " + v.getId());
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Log.d("JB VIEW", "state is " + mJetBoyThread.mState);
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}
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}
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/**
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* Standard override to get key-press events.
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*/
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent msg) {
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/**
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* Standard override to get key-press events.
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*/
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent msg) {
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if (keyCode == 4)
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super.onKeyDown(keyCode, msg);
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if (keyCode == 4) super.onKeyDown(keyCode,msg);
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return mJetBoyThread.doKeyDown(keyCode, msg);
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}
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return mJetBoyThread.doKeyDown(keyCode, msg);
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}
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/**
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* Standard override for key-up. We actually care about these, so we can
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* turn off the engine or stop rotating.
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*/
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@Override
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public boolean onKeyUp(int keyCode, KeyEvent msg) {
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return mJetBoyThread.doKeyUp(keyCode, msg);
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}
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}
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/**
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* Standard override for key-up. We actually care about these, so we can
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* turn off the engine or stop rotating.
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*/
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@Override
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public boolean onKeyUp(int keyCode, KeyEvent msg) {
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return mJetBoyThread.doKeyUp(keyCode, msg);
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}
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}
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