Merge "GLES2 translator: DeleteShader/Program fix"

This commit is contained in:
David Turner
2011-07-11 15:42:13 -07:00
committed by Android Code Review

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@@ -392,8 +392,9 @@ GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
if(program && thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(!globalProgramName,GL_INVALID_VALUE);
thrd->shareGroup->deleteName(SHADER,program);
ctx->dispatcher().glDeleteProgram(globalProgramName);
}
@@ -401,11 +402,13 @@ GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program){
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
if(shader && thrd->shareGroup.Ptr()) {
const GLuint globalShaderName = thrd->shareGroup->getGlobalName(SHADER,shader);
SET_ERROR_IF(!globalShaderName,GL_INVALID_VALUE);
thrd->shareGroup->deleteName(SHADER,shader);
ctx->dispatcher().glDeleteShader(globalShaderName);
}
}
GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func){