am 1fd97693: Merge change Ia13e890e into eclair
Merge commit '1fd97693dc03fac4e189e5361a7ac7ee033caff2' into eclair-plus-aosp * commit '1fd97693dc03fac4e189e5361a7ac7ee033caff2': Update documentation to indicate EGL ES 2.0 isn't supported in the emulator.
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@@ -56,6 +56,10 @@ IMPORTANT CHANGES:
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OpenGL ES 2.0 is currently *not* available from Java, and must be used
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OpenGL ES 2.0 is currently *not* available from Java, and must be used
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through native code exclusively.
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through native code exclusively.
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IMPORTANT: OpenGL ES 2.0 is not supported in the Android emulator at this
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time. Running/testing any native code that depends on it thus
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requires a real device.
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- The NDK build script will now remove installed binaries from the application
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- The NDK build script will now remove installed binaries from the application
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project's path before starting the build. This ensures that:
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project's path before starting the build. This ensures that:
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@@ -157,8 +157,7 @@ IV. Android-5 Stable Native APIs:
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----------------------------------
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----------------------------------
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All the APIs listed below are available for developing native code that runs
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All the APIs listed below are available for developing native code that runs
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on the Eclair experimental branch, which will be used to make the next official
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on Android 2.0 system images and above.
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platform system images.
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The OpenGL ES 2.0 Library:
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The OpenGL ES 2.0 Library:
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@@ -183,3 +182,8 @@ http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html
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The "hello-gl2" sample application demonstrate this. It is used to draw a very
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The "hello-gl2" sample application demonstrate this. It is used to draw a very
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simple triangle with the help of a vertex and fragment shaders.
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simple triangle with the help of a vertex and fragment shaders.
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IMPORTANT NOTE:
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The Android emulator does not support OpenGL ES 2.0 hardware emulation
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at this time. Running and testing code that uses this API requires a
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real device with such capabilities.
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