resolved conflicts for merge of d8266150 to graphics-dev
Change-Id: Ie39a5e07ddbfcfe9e8161674f1b0912c9f8f49d1
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@@ -106,13 +106,18 @@ public:
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uint32_t vertexPos = i*vertexSize;
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uint32_t vertexPos = i*vertexSize;
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float *vertexPtr = dataPtr + vertexPos;
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float *vertexPtr = dataPtr + vertexPos;
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uint32_t elemIndex = 0;
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for (uint32_t c = 0; c < mChannels.size(); c ++) {
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for (uint32_t c = 0; c < mChannels.size(); c ++) {
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// Skip empty channels
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// Skip empty channels
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if (mChannels[c].mData.size() == 0) {
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if (mChannels[c].mData.size() == 0) {
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continue;
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continue;
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}
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}
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// This will address vector element alignment issues
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uint32_t elemlOffset = vertexDataElem->getFieldOffsetBytes(elemIndex)/sizeof(float);
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elemIndex ++;
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float *channelPtr = vertexPtr + elemlOffset;
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for (uint32_t cStride = 0; cStride < mChannels[c].mStride; cStride ++) {
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for (uint32_t cStride = 0; cStride < mChannels[c].mStride; cStride ++) {
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*(vertexPtr++) = mChannels[c].mData[i * mChannels[c].mStride + cStride];
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*(channelPtr++) = mChannels[c].mData[i * mChannels[c].mStride + cStride];
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}
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}
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}
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}
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}
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}
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@@ -42,23 +42,11 @@ void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
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}
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}
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}
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}
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// We only care to implement allocation memory initialization and destruction
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static RsdHalFunctions FunctionTable;
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// because we need no other renderscript hal features for serialization
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static RsdHalFunctions FunctionTable = {
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NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,NULL },
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{
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rsdAllocationInit,
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rsdAllocationDestroy,
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
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},
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{ NULL, NULL, NULL }, { NULL, NULL, NULL }, { NULL, NULL, NULL },
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{ NULL, NULL, NULL }, { NULL, NULL, NULL }, { NULL, NULL, NULL, NULL }, { NULL, NULL },
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{ NULL, NULL, NULL},
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};
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// No-op initizlizer for rs context hal since we only
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bool rsdHalInit(Context *rsc, uint32_t version_major, uint32_t version_minor) {
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bool rsdHalInit(Context *rsc, uint32_t version_major, uint32_t version_minor) {
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memset(&FunctionTable, 0, sizeof(FunctionTable));
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FunctionTable.allocation.init = rsdAllocationInit;
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FunctionTable.allocation.destroy = rsdAllocationDestroy;
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rsc->mHal.funcs = FunctionTable;
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rsc->mHal.funcs = FunctionTable;
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return true;
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return true;
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}
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}
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