Merge "Improve GameControllerInput demo with input device listeners."
This commit is contained in:
@@ -21,13 +21,12 @@ import com.example.android.apis.R;
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import android.app.Activity;
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import android.app.Activity;
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import android.content.Context;
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import android.content.Context;
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import android.content.res.Resources;
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import android.content.res.Resources;
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import android.hardware.input.InputManager;
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import android.os.Bundle;
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import android.os.Bundle;
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import android.util.AttributeSet;
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import android.util.Log;
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import android.util.Log;
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import android.util.SparseArray;
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import android.util.SparseArray;
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import android.util.SparseIntArray;
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import android.util.SparseIntArray;
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import android.view.InputDevice;
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import android.view.InputDevice;
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import android.view.InputEvent;
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import android.view.KeyEvent;
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import android.view.KeyEvent;
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import android.view.LayoutInflater;
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import android.view.LayoutInflater;
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import android.view.MotionEvent;
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import android.view.MotionEvent;
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@@ -42,11 +41,11 @@ import android.widget.Toast;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicLong;
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/**
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/**
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* Demonstrates how to process input events received from game controllers.
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* Demonstrates how to process input events received from game controllers.
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* It also shows how to detect when input devices are added, removed or reconfigured.
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*
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*
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* This activity displays button states and joystick positions.
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* This activity displays button states and joystick positions.
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* Also writes detailed information about relevant input events to the log.
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* Also writes detailed information about relevant input events to the log.
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@@ -54,9 +53,11 @@ import java.util.concurrent.atomic.AtomicLong;
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* The game controller is also uses to control a very simple game. See {@link GameView}
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* The game controller is also uses to control a very simple game. See {@link GameView}
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* for the game itself.
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* for the game itself.
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*/
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*/
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public class GameControllerInput extends Activity {
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public class GameControllerInput extends Activity
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implements InputManager.InputDeviceListener {
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private static final String TAG = "GameControllerInput";
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private static final String TAG = "GameControllerInput";
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private InputManager mInputManager;
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private SparseArray<InputDeviceState> mInputDeviceStates;
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private SparseArray<InputDeviceState> mInputDeviceStates;
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private GameView mGame;
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private GameView mGame;
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private ListView mSummaryList;
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private ListView mSummaryList;
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@@ -66,6 +67,8 @@ public class GameControllerInput extends Activity {
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protected void onCreate(Bundle savedInstanceState) {
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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super.onCreate(savedInstanceState);
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mInputManager = (InputManager)getSystemService(Context.INPUT_SERVICE);
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mInputDeviceStates = new SparseArray<InputDeviceState>();
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mInputDeviceStates = new SparseArray<InputDeviceState>();
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mSummaryAdapter = new SummaryAdapter(this, getResources());
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mSummaryAdapter = new SummaryAdapter(this, getResources());
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@@ -83,6 +86,30 @@ public class GameControllerInput extends Activity {
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});
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});
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}
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}
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@Override
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protected void onResume() {
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super.onResume();
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// Register an input device listener to watch when input devices are
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// added, removed or reconfigured.
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mInputManager.registerInputDeviceListener(this, null);
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// Query all input devices.
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// We do this so that we can see them in the log as they are enumerated.
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int[] ids = mInputManager.getInputDeviceIds();
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for (int i = 0; i < ids.length; i++) {
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getInputDeviceState(ids[i]);
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}
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}
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@Override
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protected void onPause() {
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super.onPause();
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// Remove the input device listener when the activity is paused.
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mInputManager.unregisterInputDeviceListener(this);
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}
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@Override
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@Override
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public void onWindowFocusChanged(boolean hasFocus) {
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public void onWindowFocusChanged(boolean hasFocus) {
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super.onWindowFocusChanged(hasFocus);
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super.onWindowFocusChanged(hasFocus);
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@@ -93,7 +120,7 @@ public class GameControllerInput extends Activity {
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@Override
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@Override
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public boolean dispatchKeyEvent(KeyEvent event) {
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public boolean dispatchKeyEvent(KeyEvent event) {
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// Update device state for visualization and logging.
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// Update device state for visualization and logging.
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InputDeviceState state = getInputDeviceState(event);
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InputDeviceState state = getInputDeviceState(event.getDeviceId());
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if (state != null) {
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if (state != null) {
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switch (event.getAction()) {
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switch (event.getAction()) {
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case KeyEvent.ACTION_DOWN:
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case KeyEvent.ACTION_DOWN:
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@@ -115,10 +142,10 @@ public class GameControllerInput extends Activity {
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public boolean dispatchGenericMotionEvent(MotionEvent event) {
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public boolean dispatchGenericMotionEvent(MotionEvent event) {
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// Check that the event came from a joystick since a generic motion event
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// Check that the event came from a joystick since a generic motion event
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// could be almost anything.
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// could be almost anything.
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if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0
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if (isJoystick(event.getSource())
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&& event.getAction() == MotionEvent.ACTION_MOVE) {
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&& event.getAction() == MotionEvent.ACTION_MOVE) {
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// Update device state for visualization and logging.
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// Update device state for visualization and logging.
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InputDeviceState state = getInputDeviceState(event);
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InputDeviceState state = getInputDeviceState(event.getDeviceId());
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if (state != null && state.onJoystickMotion(event)) {
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if (state != null && state.onJoystickMotion(event)) {
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mSummaryAdapter.show(state);
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mSummaryAdapter.show(state);
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}
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}
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@@ -126,22 +153,52 @@ public class GameControllerInput extends Activity {
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return super.dispatchGenericMotionEvent(event);
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return super.dispatchGenericMotionEvent(event);
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}
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}
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private InputDeviceState getInputDeviceState(InputEvent event) {
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private InputDeviceState getInputDeviceState(int deviceId) {
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final int deviceId = event.getDeviceId();
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InputDeviceState state = mInputDeviceStates.get(deviceId);
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InputDeviceState state = mInputDeviceStates.get(deviceId);
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if (state == null) {
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if (state == null) {
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final InputDevice device = event.getDevice();
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final InputDevice device = mInputManager.getInputDevice(deviceId);
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if (device == null) {
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if (device == null) {
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return null;
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return null;
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}
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}
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state = new InputDeviceState(device);
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state = new InputDeviceState(device);
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mInputDeviceStates.put(deviceId, state);
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mInputDeviceStates.put(deviceId, state);
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Log.i(TAG, "Device enumerated: " + state.mDevice);
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Log.i(TAG, device.toString());
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}
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}
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return state;
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return state;
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}
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}
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// Implementation of InputManager.InputDeviceListener.onInputDeviceAdded()
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@Override
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public void onInputDeviceAdded(int deviceId) {
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InputDeviceState state = getInputDeviceState(deviceId);
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Log.i(TAG, "Device added: " + state.mDevice);
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}
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// Implementation of InputManager.InputDeviceListener.onInputDeviceChanged()
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@Override
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public void onInputDeviceChanged(int deviceId) {
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InputDeviceState state = mInputDeviceStates.get(deviceId);
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if (state != null) {
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mInputDeviceStates.remove(deviceId);
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state = getInputDeviceState(deviceId);
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Log.i(TAG, "Device changed: " + state.mDevice);
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}
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}
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// Implementation of InputManager.InputDeviceListener.onInputDeviceRemoved()
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@Override
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public void onInputDeviceRemoved(int deviceId) {
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InputDeviceState state = mInputDeviceStates.get(deviceId);
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if (state != null) {
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Log.i(TAG, "Device removed: " + state.mDevice);
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mInputDeviceStates.remove(deviceId);
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}
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}
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private static boolean isJoystick(int source) {
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return (source & InputDevice.SOURCE_CLASS_JOYSTICK) != 0;
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}
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/**
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/**
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* Tracks the state of joystick axes and game controller buttons for a particular
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* Tracks the state of joystick axes and game controller buttons for a particular
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* input device for diagnostic purposes.
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* input device for diagnostic purposes.
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