Merge "EmuGL: misc small cleanups" into ics-mr1
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@@ -1,17 +1,5 @@
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This directory contains the modules related to hardware OpenGL ES emulation.
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For now, this feature is experimental, and *nothing* will be built unless
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you define BUILD_EMULATOR_OPENGL in your environment, for example with:
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export BUILD_EMULATOR_OPENGL=true
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You can also define the following to enable the "gralloc" module, which
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corresponds to system-wide GLES emulation (by default, only a specific set
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of applications are enabled, see below):
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export BUILD_EMULATOR_OPENGL_DRIVER=true
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I. Overview of components:
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==========================
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@@ -77,7 +77,7 @@ bool createOpenGLSubwindow(FBNativeWindowType window,
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bool destroyOpenGLSubwindow();
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//
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// setOpenGLDisplatRotation -
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// setOpenGLDisplayRotation -
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// set the framebuffer display image rotation in units
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// of degrees around the z axis
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//
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@@ -1,8 +1,8 @@
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#include<GLcommon/GLESvalidate.h>
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#include<GLES/gl.h>
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#include<GLES/glext.h>
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#include<GLES2/gl2.h>
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#include<GLES2/gl2ext.h>
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#include <GLcommon/GLESvalidate.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <OpenglCodecCommon/ErrorLog.h>
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@@ -78,7 +78,6 @@ int RenderThread::Main()
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int stat = readBuf.getData();
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if (stat <= 0) {
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fprintf(stderr, "client shutdown\n");
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break;
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}
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@@ -46,7 +46,7 @@ will be encoded into :
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101, // foo opcode
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14, // sizeof(opcode) + sizeof(packet_len) + sizeof(int) + sizeof(short)
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p1, // 4 bytes
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s1 // 4 bytes
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s1 // 2 bytes
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}
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Since ‘foo’ returns value, the caller is expected to read back the return packet from the server->client stream. The return value in this example is in thus the return packet is:
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@@ -81,6 +81,7 @@ size_t glUtilsParamSize(GLenum param)
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switch(param)
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{
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case GL_DEPTH_TEST:
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case GL_DEPTH_FUNC:
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case GL_DEPTH_BITS:
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case GL_MAX_CLIP_PLANES:
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