Android emulator opengl - unit test host side renderer
This adds 'ut_renderer' - a host side unit test renderer. ut_renderer is used to take a command stream over a socket connection and render it into an opengl window. The renderer uses the GLESv1_dec decoder library and the ut_rendercontrol api to parse the command stream. The ut_renderer uses an external (plug-in) opengl impelementation. Change-Id: I77794044ca9ca8a75a66a95a248eac384710aafe
This commit is contained in:
181
tools/emulator/opengl/tests/ut_renderer/Renderer.cpp
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181
tools/emulator/opengl/tests/ut_renderer/Renderer.cpp
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include "RenderingThread.h"
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#include "Renderer.h"
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// include operating-system dependent windowing system impelemntation
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#ifdef _WIN32
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# error "WINDOWS IS NOT SUPPORTED AT THE MOMENT"
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#elif defined __APPLE__
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# error "Apple OS-X IS NOT SUPPORTED"
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#elif defined (__unix__)
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# include "X11Windowing.h"
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#endif
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Renderer * Renderer::m_instance = NULL;
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Renderer * Renderer::instance()
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{
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if (m_instance == NULL) m_instance = new Renderer;
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return m_instance;
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}
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Renderer::Renderer()
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{
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// Unix specific, use your platform specific windowing implementation
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#ifdef __unix__
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m_nw = new X11Windowing;
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#endif
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m_dpy = eglGetDisplay(m_nw->getNativeDisplay());
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EGLint major, minor;
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eglInitialize(m_dpy, &major, &minor);
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fprintf(stderr, "egl initialized : %d.%d\n", major, minor);
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}
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int Renderer::createSurface(RenderingThread *thread, const ClientHandle & handle)
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{
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android::Mutex::Autolock(this->m_mutex);
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assert(m_surfaces.find(handle) == m_surfaces.end());
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if (handle.handle == 0) {
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fprintf(stderr, "trying to create surface for EGL_NO_SURFACE !!!\n");
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return -1;
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} else {
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RendererSurface *surface = RendererSurface::create(m_dpy, RendererSurface::CONFIG_DEPTH, m_nw);
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if (surface == NULL) {
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printf("failed to create surface !!\n");
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return -1;
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}
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m_surfaces.insert(SurfaceMap::value_type(handle, surface));
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}
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return 0;
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}
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int Renderer::destroySurface(RenderingThread *thread, const ClientHandle &handle)
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{
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android::Mutex::Autolock(this->m_mutex);
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SurfaceMap::iterator i = m_surfaces.find(handle);
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if (i == m_surfaces.end()) {
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printf("removing surface that doesn't exists\n");
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return -1;
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}
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if (i->second->destroy(m_nw)) {
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m_surfaces.erase(handle);
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}
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return 0;
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}
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int Renderer::createContext(RenderingThread *thread, const ClientHandle &handle, ClientHandle shareCtx)
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{
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android::Mutex::Autolock(this->m_mutex);
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assert(m_ctxs.find(handle) == m_ctxs.end());
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RendererContext *shared = NULL;
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if (shareCtx.handle != 0) {
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ContextMap::iterator sctx = m_ctxs.find(shareCtx);
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if (sctx != m_ctxs.end()) {
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shared = sctx->second;
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}
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}
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RendererContext *ctx =
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RendererContext::create(m_dpy,
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RendererSurface::getEglConfig(m_dpy, RendererSurface::CONFIG_DEPTH),
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shared);
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if (ctx == NULL) {
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fprintf(stderr, "failed to create context\n");
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return -1;
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}
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m_ctxs.insert(ContextMap::value_type(handle, ctx));
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return 0;
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}
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int Renderer::destroyContext(RenderingThread *thread, const ClientHandle &handle)
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{
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android::Mutex::Autolock(this->m_mutex);
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ContextMap::iterator i = m_ctxs.find(handle);
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if (i == m_ctxs.end()) {
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printf("removing context that doesn't exists\n");
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return -1;
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}
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if (i->second->destroy()) {
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m_ctxs.erase(handle);
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}
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return 0;
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}
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int Renderer::makeCurrent(RenderingThread *thread,
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const ClientHandle &drawSurface,
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const ClientHandle &readSurface,
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const ClientHandle & ctx)
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{
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android::Mutex::Autolock(this->m_mutex);
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RendererContext *currentContext = thread->currentContext();
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ContextMap::iterator c = m_ctxs.find(ctx);
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EGLContext eglContext;
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if (ctx.handle != 0 && c != m_ctxs.end()) {
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if (c->second != currentContext) {
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// new context is set
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if (currentContext != NULL) currentContext->unref();
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c->second->ref();
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eglContext = c->second->eglContext();
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thread->setCurrentContext(c->second);
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thread->glDecoder().setContextData(&c->second->decoderContextData());
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} else {
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// same context is already set
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eglContext = c->second->eglContext();
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}
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} else {
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eglContext = EGL_NO_CONTEXT;
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if (currentContext != NULL) currentContext->unref();
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thread->setCurrentContext(NULL);
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thread->glDecoder().setContextData(NULL);
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}
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EGLSurface draw = EGL_NO_SURFACE;
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EGLSurface read = EGL_NO_SURFACE;
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SurfaceMap::iterator i;
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i = m_surfaces.find(drawSurface); if (i != m_surfaces.end()) draw = i->second->eglSurface();
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i = m_surfaces.find(readSurface); if (i != m_surfaces.end()) read = i->second->eglSurface();
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return eglMakeCurrent(m_dpy, draw, read, eglContext);
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}
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int Renderer::swapBuffers(RenderingThread *thread,
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const ClientHandle &surface)
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{
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android::Mutex::Autolock(this->m_mutex);
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SurfaceMap::iterator s = m_surfaces.find(surface);
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if (s == m_surfaces.end()) {
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fprintf(stderr, "swapping buffers for non existing surface\n");
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return -1;
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}
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return eglSwapBuffers(m_dpy, s->second->eglSurface());
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}
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