Android emulator opengl - unit test host side renderer
This adds 'ut_renderer' - a host side unit test renderer. ut_renderer is used to take a command stream over a socket connection and render it into an opengl window. The renderer uses the GLESv1_dec decoder library and the ut_rendercontrol api to parse the command stream. The ut_renderer uses an external (plug-in) opengl impelementation. Change-Id: I77794044ca9ca8a75a66a95a248eac384710aafe
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tools/emulator/opengl/tests/ut_renderer/Renderer.h
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62
tools/emulator/opengl/tests/ut_renderer/Renderer.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _RENDERER_H_
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#define _RENDERER_H_
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#include <map>
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#include "RendererSurface.h"
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#include "RendererContext.h"
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#include "NativeWindowing.h"
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#include <utils/threads.h>
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class RenderingThread;
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class Renderer {
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public:
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class ClientHandle {
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public:
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unsigned int pid;
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unsigned int handle;
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ClientHandle(unsigned int _pid, unsigned int _handle) : pid(_pid), handle(_handle) {}
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bool operator< (const ClientHandle & p) const {
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bool val = (pid == p.pid) ? handle < p.handle : pid < p.pid;
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return val;
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}
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};
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static Renderer *instance();
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int createSurface(RenderingThread *thread, const ClientHandle & handle);
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int destroySurface(RenderingThread *thread, const ClientHandle &handle);
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int createContext(RenderingThread *thread, const ClientHandle & ctx, const ClientHandle shareCtx);
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int destroyContext(RenderingThread *thread,const ClientHandle & ctx);
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int makeCurrent(RenderingThread *thread,
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const ClientHandle & drawSurface, const ClientHandle & readSurface, const ClientHandle & ctx);
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int swapBuffers(RenderingThread *thread, const ClientHandle & surface);
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private:
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typedef std::map<ClientHandle, RendererSurface *> SurfaceMap;
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typedef std::map<ClientHandle, RendererContext *> ContextMap;
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static Renderer *m_instance;
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Renderer();
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SurfaceMap m_surfaces;
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ContextMap m_ctxs;
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NativeWindowing *m_nw;
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EGLDisplay m_dpy;
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android::Mutex m_mutex; // single global mutex for the renderer class;
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};
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#endif
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