Android emulator opengl - unit test host side renderer
This adds 'ut_renderer' - a host side unit test renderer. ut_renderer is used to take a command stream over a socket connection and render it into an opengl window. The renderer uses the GLESv1_dec decoder library and the ut_rendercontrol api to parse the command stream. The ut_renderer uses an external (plug-in) opengl impelementation. Change-Id: I77794044ca9ca8a75a66a95a248eac384710aafe
This commit is contained in:
125
tools/emulator/opengl/tests/ut_renderer/RendererContext.h
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125
tools/emulator/opengl/tests/ut_renderer/RendererContext.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _RENDERER_CONTEXT_H_
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#define _RENDERER_CONTEXT_H_
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#include "RendererObject.h"
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#include "GLDecoderContextData.h"
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#include <EGL/egl.h>
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#define GL_API
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#define GL_APIENTRY
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#include <GLES/gl.h>
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#include <string.h>
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#ifdef PVR_WAR
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#include <set>
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struct PendingCropRect
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{
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GLuint texture;
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int rect[4];
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};
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typedef std::set<PendingCropRect *> PendingCropRectSet;
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#endif
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class RendererContext : public RendererObject {
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public:
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static RendererContext *create(EGLDisplay dpy, EGLConfig config, RendererContext *shareCtx);
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EGLContext eglContext() { return m_ctx; }
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int destroy();
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GLDecoderContextData & decoderContextData() { return m_contextData; }
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#ifdef PVR_WAR
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void setActiveTexture(GLenum texture);
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GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture; }
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void setTex2DBind(GLuint texture);
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void setTex2DEnable(bool enable) {
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m_tex2DEnable[m_activeTexture] = enable;
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}
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bool isTex2DEnable(int texunit) { return m_tex2DEnable[texunit]; }
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GLuint getTex2DBind();
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void addPendingCropRect(int *rect);
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PendingCropRectSet &getPendingCropRects() { return m_pendingCropRects; }
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void setClientActiveTexture(GLenum texture) { m_clientActiveTexture = texture - GL_TEXTURE0; }
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GLenum getClientActiveTexture() { return m_clientActiveTexture + GL_TEXTURE0; }
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void enableClientState(GLenum cap, bool enable) {
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switch(cap) {
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case GL_VERTEX_ARRAY:
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m_clientStateEnable[0] = enable;
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break;
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case GL_NORMAL_ARRAY:
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m_clientStateEnable[1] = enable;
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break;
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case GL_COLOR_ARRAY:
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m_clientStateEnable[2] = enable;
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break;
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case GL_POINT_SIZE_ARRAY_OES:
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m_clientStateEnable[3] = enable;
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break;
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case GL_TEXTURE_COORD_ARRAY:
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m_clientStateEnable[4 + m_clientActiveTexture] = enable;
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break;
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}
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}
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bool getClientState(GLenum cap, int texUnit) {
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switch(cap) {
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case GL_VERTEX_ARRAY:
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return m_clientStateEnable[0];
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case GL_NORMAL_ARRAY:
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return m_clientStateEnable[1];
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case GL_COLOR_ARRAY:
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return m_clientStateEnable[2];
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case GL_POINT_SIZE_ARRAY_OES:
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return m_clientStateEnable[3];
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break;
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case GL_TEXTURE_COORD_ARRAY:
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return m_clientStateEnable[4 + texUnit];
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break;
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}
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return false;
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}
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#endif
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private:
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EGLDisplay m_dpy;
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EGLContext m_ctx;
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GLDecoderContextData m_contextData;
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RendererContext(EGLDisplay dpy, EGLContext ctx) :
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m_dpy(dpy),
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m_ctx(ctx)
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{
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#ifdef PVR_WAR
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m_activeTexture = 0;
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m_clientActiveTexture = 0;
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memset(m_tex2DBind, 0, 8*sizeof(GLuint));
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memset(m_tex2DEnable, 0, 8*sizeof(bool));
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memset(m_clientStateEnable, 0, 16*sizeof(bool));
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#endif
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}
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#ifdef PVR_WAR
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int m_tex2DBind[8];
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bool m_tex2DEnable[8];
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int m_activeTexture;
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int m_clientActiveTexture;
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bool m_clientStateEnable[16];
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PendingCropRectSet m_pendingCropRects;
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#endif
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};
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#endif
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