GLESv1 extensions

This fix adds support for OpenGLES 1.1 extensions in the codec
layer. This fix also includes bug fixes in GLEncoder (client-state)
and gles android wrapper modules.

Change-Id: I512649724d43e4af9d3ce5d49ae66d9f4da0b823
This commit is contained in:
Liran
2011-04-07 17:01:47 +03:00
parent 9e9b85c3f6
commit fb06a28c30
15 changed files with 896 additions and 68 deletions

View File

@@ -61,12 +61,16 @@ int GLDecoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
set_glNormalPointerOffset(s_glNormalPointerOffset); set_glNormalPointerOffset(s_glNormalPointerOffset);
set_glTexCoordPointerOffset(s_glTexCoordPointerOffset); set_glTexCoordPointerOffset(s_glTexCoordPointerOffset);
set_glPointSizePointerOffset(s_glPointSizePointerOffset); set_glPointSizePointerOffset(s_glPointSizePointerOffset);
set_glWeightPointerOffset(s_glWeightPointerOffset);
set_glMatrixIndexPointerOffset(s_glMatrixIndexPointerOffset);
set_glVertexPointerData(s_glVertexPointerData); set_glVertexPointerData(s_glVertexPointerData);
set_glColorPointerData(s_glColorPointerData); set_glColorPointerData(s_glColorPointerData);
set_glNormalPointerData(s_glNormalPointerData); set_glNormalPointerData(s_glNormalPointerData);
set_glTexCoordPointerData(s_glTexCoordPointerData); set_glTexCoordPointerData(s_glTexCoordPointerData);
set_glPointSizePointerData(s_glPointSizePointerData); set_glPointSizePointerData(s_glPointSizePointerData);
set_glWeightPointerData(s_glWeightPointerData);
set_glMatrixIndexPointerData(s_glMatrixIndexPointerData);
set_glDrawElementsOffset(s_glDrawElementsOffset); set_glDrawElementsOffset(s_glDrawElementsOffset);
set_glDrawElementsData(s_glDrawElementsData); set_glDrawElementsData(s_glDrawElementsData);
@@ -104,6 +108,20 @@ void GLDecoder::s_glPointSizePointerOffset(void *self, GLenum type, GLsizei stri
ctx->glPointSizePointerOES(type, stride, (void *)offset); ctx->glPointSizePointerOES(type, stride, (void *)offset);
} }
void GLDecoder::s_glWeightPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset)
{
GLDecoder *ctx = (GLDecoder *)self;
ctx->glWeightPointerOES(size, type, stride, (void*)offset);
}
void GLDecoder::s_glMatrixIndexPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset)
{
GLDecoder *ctx = (GLDecoder *)self;
ctx->glMatrixIndexPointerOES(size, type, stride, (void*)offset);
}
#define STORE_POINTER_DATA_OR_ABORT(location) \ #define STORE_POINTER_DATA_OR_ABORT(location) \
if (ctx->m_contextData != NULL) { \ if (ctx->m_contextData != NULL) { \
ctx->m_contextData->storePointerData((location), data, datalen); \ ctx->m_contextData->storePointerData((location), data, datalen); \
@@ -158,6 +176,24 @@ void GLDecoder::s_glPointSizePointerData(void *self, GLenum type, GLsizei stride
ctx->glPointSizePointerOES(type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::POINTSIZE_LOCATION)); ctx->glPointSizePointerOES(type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::POINTSIZE_LOCATION));
} }
void GLDecoder::s_glWeightPointerData(void * self, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
{
GLDecoder *ctx = (GLDecoder *)self;
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::WEIGHT_LOCATION);
ctx->glWeightPointerOES(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::WEIGHT_LOCATION));
}
void GLDecoder::s_glMatrixIndexPointerData(void * self, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
{
GLDecoder *ctx = (GLDecoder *)self;
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::MATRIXINDEX_LOCATION);
ctx->glMatrixIndexPointerOES(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::MATRIXINDEX_LOCATION));
}
void GLDecoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset) void GLDecoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
{ {
GLDecoder *ctx = (GLDecoder *)self; GLDecoder *ctx = (GLDecoder *)self;

View File

@@ -53,6 +53,12 @@ private:
static void s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset); static void s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset);
static void s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen); static void s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen);
static void s_glWeightPointerData(void * self, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen);
static void s_glWeightPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset);
static void s_glMatrixIndexPointerData(void * self, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen);
static void s_glMatrixIndexPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset);
static void * s_getProc(const char *name, void *userData); static void * s_getProc(const char *name, void *userData);
GLDecoderContextData *m_contextData; GLDecoderContextData *m_contextData;

View File

@@ -17,6 +17,7 @@
#include "ErrorLog.h" #include "ErrorLog.h"
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h>
#include "glUtils.h" #include "glUtils.h"
#include <cutils/log.h> #include <cutils/log.h>
@@ -46,6 +47,8 @@ GLClientState::GLClientState(int nLocations)
m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES;
m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES;
m_activeTexture = 0; m_activeTexture = 0;
m_pixelStore.unpack_alignment = 4; m_pixelStore.unpack_alignment = 4;
@@ -131,12 +134,55 @@ int GLClientState::getLocation(GLenum loc)
case GL_TEXTURE_COORD_ARRAY: case GL_TEXTURE_COORD_ARRAY:
retval = int (TEXCOORD0_LOCATION + m_activeTexture); retval = int (TEXCOORD0_LOCATION + m_activeTexture);
break; break;
case GL_MATRIX_INDEX_ARRAY_OES:
retval = int (MATRIXINDEX_LOCATION);
break;
case GL_WEIGHT_ARRAY_OES:
retval = int (WEIGHT_LOCATION);
break;
default: default:
retval = loc; retval = loc;
} }
return retval; return retval;
} }
void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params)
{
const GLClientState::VertexAttribState *state = NULL;
switch (pname) {
case GL_VERTEX_ARRAY_POINTER: {
state = getState(GLClientState::VERTEX_LOCATION);
break;
}
case GL_NORMAL_ARRAY_POINTER: {
state = getState(GLClientState::NORMAL_LOCATION);
break;
}
case GL_COLOR_ARRAY_POINTER: {
state = getState(GLClientState::COLOR_LOCATION);
break;
}
case GL_TEXTURE_COORD_ARRAY_POINTER: {
state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
break;
}
case GL_POINT_SIZE_ARRAY_POINTER_OES: {
state = getState(GLClientState::POINTSIZE_LOCATION);
break;
}
case GL_MATRIX_INDEX_ARRAY_POINTER_OES: {
state = getState(GLClientState::MATRIXINDEX_LOCATION);
break;
}
case GL_WEIGHT_ARRAY_POINTER_OES: {
state = getState(GLClientState::WEIGHT_LOCATION);
break;
}
}
if (state && params)
*params = state->data;
}
int GLClientState::setPixelStore(GLenum param, GLint value) int GLClientState::setPixelStore(GLenum param, GLint value)
{ {
int retval = 0; int retval = 0;
@@ -162,6 +208,8 @@ int GLClientState::setPixelStore(GLenum param, GLint value)
} }
size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
{ {
int pixelsize = glUtilsPixelBitSize(format, type) >> 3; int pixelsize = glUtilsPixelBitSize(format, type) >> 3;

View File

@@ -42,7 +42,9 @@ public:
TEXCOORD5_LOCATION = 9, TEXCOORD5_LOCATION = 9,
TEXCOORD6_LOCATION = 10, TEXCOORD6_LOCATION = 10,
TEXCOORD7_LOCATION = 11, TEXCOORD7_LOCATION = 11,
LAST_LOCATION = 12 MATRIXINDEX_LOCATION = 12,
WEIGHT_LOCATION = 13,
LAST_LOCATION = 14
} StateLocation; } StateLocation;
typedef struct { typedef struct {
@@ -92,6 +94,21 @@ public:
} }
return err; return err;
} }
int getBuffer(GLenum target)
{
int ret=0;
switch (target) {
case GL_ARRAY_BUFFER:
ret = m_currentArrayVbo;
break;
case GL_ELEMENT_ARRAY_BUFFER:
ret = m_currentIndexVbo;
break;
default:
ret = -1;
}
return ret;
}
size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack); size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
private: private:
@@ -104,6 +121,190 @@ private:
bool validLocation(int location) { return (location >= 0 && location < m_nLocations); } bool validLocation(int location) { return (location >= 0 && location < m_nLocations); }
public:
void getClientStatePointer(GLenum pname, GLvoid** params);
template <class T>
bool getClientStateParameter(GLenum param, T* ptr)
{
bool isClientStateParam = false;
switch (param) {
case GL_CLIENT_ACTIVE_TEXTURE: {
GLint tex = getActiveTexture() + GL_TEXTURE0;
*ptr = tex;
isClientStateParam = true;
break;
}
case GL_VERTEX_ARRAY_SIZE: {
const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
*ptr = state->size;
isClientStateParam = true;
break;
}
case GL_VERTEX_ARRAY_TYPE: {
const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
*ptr = state->type;
isClientStateParam = true;
break;
}
case GL_VERTEX_ARRAY_STRIDE: {
const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
*ptr = state->stride;
isClientStateParam = true;
break;
}
case GL_COLOR_ARRAY_SIZE: {
const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
*ptr = state->size;
isClientStateParam = true;
break;
}
case GL_COLOR_ARRAY_TYPE: {
const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
*ptr = state->type;
isClientStateParam = true;
break;
}
case GL_COLOR_ARRAY_STRIDE: {
const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
*ptr = state->stride;
isClientStateParam = true;
break;
}
case GL_NORMAL_ARRAY_TYPE: {
const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
*ptr = state->type;
isClientStateParam = true;
break;
}
case GL_NORMAL_ARRAY_STRIDE: {
const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
*ptr = state->stride;
isClientStateParam = true;
break;
}
case GL_TEXTURE_COORD_ARRAY_SIZE: {
const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
*ptr = state->size;
isClientStateParam = true;
break;
}
case GL_TEXTURE_COORD_ARRAY_TYPE: {
const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
*ptr = state->type;
isClientStateParam = true;
break;
}
case GL_TEXTURE_COORD_ARRAY_STRIDE: {
const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
*ptr = state->stride;
isClientStateParam = true;
break;
}
case GL_POINT_SIZE_ARRAY_TYPE_OES: {
const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
*ptr = state->type;
isClientStateParam = true;
break;
}
case GL_POINT_SIZE_ARRAY_STRIDE_OES: {
const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
*ptr = state->stride;
isClientStateParam = true;
break;
}
case GL_MATRIX_INDEX_ARRAY_SIZE_OES: {
const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
*ptr = state->size;
isClientStateParam = true;
break;
}
case GL_MATRIX_INDEX_ARRAY_TYPE_OES: {
const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
*ptr = state->type;
isClientStateParam = true;
break;
}
case GL_MATRIX_INDEX_ARRAY_STRIDE_OES: {
const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
*ptr = state->stride;
isClientStateParam = true;
break;
}
case GL_WEIGHT_ARRAY_SIZE_OES: {
const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
*ptr = state->size;
isClientStateParam = true;
break;
}
case GL_WEIGHT_ARRAY_TYPE_OES: {
const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
*ptr = state->type;
isClientStateParam = true;
break;
}
case GL_WEIGHT_ARRAY_STRIDE_OES: {
const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
*ptr = state->stride;
isClientStateParam = true;
break;
}
case GL_VERTEX_ARRAY_BUFFER_BINDING: {
const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
*ptr = state->bufferObject;
isClientStateParam = true;
break;
}
case GL_NORMAL_ARRAY_BUFFER_BINDING: {
const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
*ptr = state->bufferObject;
isClientStateParam = true;
break;
}
case GL_COLOR_ARRAY_BUFFER_BINDING: {
const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
*ptr = state->bufferObject;
isClientStateParam = true;
break;
}
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: {
const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION);
*ptr = state->bufferObject;
isClientStateParam = true;
break;
}
case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: {
const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
*ptr = state->bufferObject;
isClientStateParam = true;
break;
}
case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES: {
const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
*ptr = state->bufferObject;
isClientStateParam = true;
break;
}
case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES: {
const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
*ptr = state->bufferObject;
isClientStateParam = true;
break;
}
case GL_ARRAY_BUFFER_BINDING: {
int buffer = getBuffer(GL_ARRAY_BUFFER);
*ptr = buffer;
isClientStateParam = true;
break;
}
case GL_ELEMENT_ARRAY_BUFFER_BINDING: {
int buffer = getBuffer(GL_ELEMENT_ARRAY_BUFFER);
*ptr = buffer;
isClientStateParam = true;
break;
}
}
return isClientStateParam;
}
}; };
#endif #endif

View File

@@ -35,7 +35,9 @@ public:
TEXCOORD5_LOCATION = 9, TEXCOORD5_LOCATION = 9,
TEXCOORD6_LOCATION = 10, TEXCOORD6_LOCATION = 10,
TEXCOORD7_LOCATION = 11, TEXCOORD7_LOCATION = 11,
LAST_LOCATION = 12 MATRIXINDEX_LOCATION = 12,
WEIGHT_LOCATION = 13,
LAST_LOCATION = 14
} PointerDataLocation; } PointerDataLocation;
void storePointerData(PointerDataLocation loc, void *data, size_t len) { void storePointerData(PointerDataLocation loc, void *data, size_t len) {

View File

@@ -49,6 +49,15 @@ size_t glUtilsParamSize(GLenum param)
switch(param) switch(param)
{ {
case GL_DEPTH_BITS:
case GL_MAX_CLIP_PLANES:
case GL_GREEN_BITS:
case GL_MAX_MODELVIEW_STACK_DEPTH:
case GL_MAX_PROJECTION_STACK_DEPTH:
case GL_MAX_TEXTURE_STACK_DEPTH:
case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
case GL_MAX_TEXTURE_SIZE: case GL_MAX_TEXTURE_SIZE:
case GL_TEXTURE_GEN_MODE_OES: case GL_TEXTURE_GEN_MODE_OES:
case GL_TEXTURE_ENV_MODE: case GL_TEXTURE_ENV_MODE:
@@ -82,11 +91,125 @@ size_t glUtilsParamSize(GLenum param)
case GL_TEXTURE_STACK_DEPTH: case GL_TEXTURE_STACK_DEPTH:
case GL_ALPHA_TEST_FUNC: case GL_ALPHA_TEST_FUNC:
case GL_ALPHA_TEST_REF: case GL_ALPHA_TEST_REF:
case GL_ALPHA_TEST:
case GL_BLEND_DST: case GL_BLEND_DST:
case GL_BLEND_SRC: case GL_BLEND_SRC:
case GL_BLEND:
case GL_LOGIC_OP_MODE: case GL_LOGIC_OP_MODE:
case GL_SCISSOR_TEST: case GL_SCISSOR_TEST:
case GL_MAX_TEXTURE_UNITS: case GL_MAX_TEXTURE_UNITS:
case GL_ACTIVE_TEXTURE:
case GL_ALPHA_BITS:
case GL_ARRAY_BUFFER_BINDING:
case GL_BLUE_BITS:
case GL_CLIENT_ACTIVE_TEXTURE:
case GL_CLIP_PLANE0:
case GL_CLIP_PLANE1:
case GL_CLIP_PLANE2:
case GL_CLIP_PLANE3:
case GL_CLIP_PLANE4:
case GL_CLIP_PLANE5:
case GL_COLOR_ARRAY:
case GL_COLOR_ARRAY_BUFFER_BINDING:
case GL_COLOR_ARRAY_SIZE:
case GL_COLOR_ARRAY_STRIDE:
case GL_COLOR_ARRAY_TYPE:
case GL_COLOR_LOGIC_OP:
case GL_COLOR_MATERIAL:
case GL_PACK_ALIGNMENT:
case GL_PERSPECTIVE_CORRECTION_HINT:
case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
case GL_POINT_SIZE_ARRAY_STRIDE_OES:
case GL_POINT_SIZE_ARRAY_TYPE_OES:
case GL_POINT_SMOOTH:
case GL_POINT_SMOOTH_HINT:
case GL_POINT_SPRITE_OES:
case GL_COORD_REPLACE_OES:
case GL_COMBINE_ALPHA:
case GL_SRC0_RGB:
case GL_SRC1_RGB:
case GL_SRC2_RGB:
case GL_OPERAND0_RGB:
case GL_OPERAND1_RGB:
case GL_OPERAND2_RGB:
case GL_SRC0_ALPHA:
case GL_SRC1_ALPHA:
case GL_SRC2_ALPHA:
case GL_OPERAND0_ALPHA:
case GL_OPERAND1_ALPHA:
case GL_OPERAND2_ALPHA:
case GL_RGB_SCALE:
case GL_ALPHA_SCALE:
case GL_COMBINE_RGB:
case GL_POLYGON_OFFSET_FACTOR:
case GL_POLYGON_OFFSET_FILL:
case GL_POLYGON_OFFSET_UNITS:
case GL_RED_BITS:
case GL_RESCALE_NORMAL:
case GL_SAMPLE_ALPHA_TO_COVERAGE:
case GL_SAMPLE_ALPHA_TO_ONE:
case GL_SAMPLE_BUFFERS:
case GL_SAMPLE_COVERAGE:
case GL_SAMPLE_COVERAGE_INVERT:
case GL_SAMPLE_COVERAGE_VALUE:
case GL_SAMPLES:
case GL_STENCIL_BITS:
case GL_STENCIL_CLEAR_VALUE:
case GL_STENCIL_FUNC:
case GL_STENCIL_TEST:
case GL_STENCIL_VALUE_MASK:
case GL_SUBPIXEL_BITS:
case GL_TEXTURE_2D:
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_COORD_ARRAY:
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
case GL_TEXTURE_COORD_ARRAY_SIZE:
case GL_TEXTURE_COORD_ARRAY_STRIDE:
case GL_TEXTURE_COORD_ARRAY_TYPE:
case GL_UNPACK_ALIGNMENT:
case GL_VERTEX_ARRAY:
case GL_VERTEX_ARRAY_BUFFER_BINDING:
case GL_VERTEX_ARRAY_SIZE:
case GL_VERTEX_ARRAY_STRIDE:
case GL_VERTEX_ARRAY_TYPE:
case GL_SPOT_CUTOFF:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_GENERATE_MIPMAP:
case GL_RENDERBUFFER_WIDTH_OES:
case GL_RENDERBUFFER_HEIGHT_OES:
case GL_RENDERBUFFER_INTERNAL_FORMAT_OES:
case GL_RENDERBUFFER_RED_SIZE_OES:
case GL_RENDERBUFFER_GREEN_SIZE_OES:
case GL_RENDERBUFFER_BLUE_SIZE_OES:
case GL_RENDERBUFFER_ALPHA_SIZE_OES:
case GL_RENDERBUFFER_DEPTH_SIZE_OES:
case GL_RENDERBUFFER_STENCIL_SIZE_OES:
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES:
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES:
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES:
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES:
case GL_FENCE_STATUS_NV:
case GL_FENCE_CONDITION_NV:
case GL_TEXTURE_WIDTH_QCOM:
case GL_TEXTURE_HEIGHT_QCOM:
case GL_TEXTURE_DEPTH_QCOM:
case GL_TEXTURE_INTERNAL_FORMAT_QCOM:
case GL_TEXTURE_FORMAT_QCOM:
case GL_TEXTURE_TYPE_QCOM:
case GL_TEXTURE_IMAGE_VALID_QCOM:
case GL_TEXTURE_NUM_LEVELS_QCOM:
case GL_TEXTURE_TARGET_QCOM:
case GL_TEXTURE_OBJECT_VALID_QCOM:
case GL_BLEND_EQUATION_RGB_OES:
case GL_BLEND_EQUATION_ALPHA_OES:
case GL_BLEND_DST_RGB_OES:
case GL_BLEND_SRC_RGB_OES:
case GL_BLEND_DST_ALPHA_OES:
case GL_BLEND_SRC_ALPHA_OES:
case GL_MAX_LIGHTS:
s = 1; s = 1;
break; break;
case GL_ALIASED_LINE_WIDTH_RANGE: case GL_ALIASED_LINE_WIDTH_RANGE:
@@ -115,12 +238,16 @@ size_t glUtilsParamSize(GLenum param)
case GL_SCISSOR_BOX: case GL_SCISSOR_BOX:
case GL_VIEWPORT: case GL_VIEWPORT:
case GL_TEXTURE_CROP_RECT_OES: case GL_TEXTURE_CROP_RECT_OES:
case GL_COLOR_CLEAR_VALUE:
case GL_COLOR_WRITEMASK:
case GL_AMBIENT_AND_DIFFUSE:
s = 4; s = 4;
break; break;
case GL_MODELVIEW_MATRIX: case GL_MODELVIEW_MATRIX:
case GL_PROJECTION_MATRIX: case GL_PROJECTION_MATRIX:
case GL_TEXTURE_MATRIX: case GL_TEXTURE_MATRIX:
s = 16; s = 16;
break;
default: default:
ERR("glUtilsParamSize: unknow param 0x%08x\n", param); ERR("glUtilsParamSize: unknow param 0x%08x\n", param);
s = 1; // assume 1 s = 1; // assume 1

View File

@@ -0,0 +1,42 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __GL_BASE_TYPES__H
#define __GL_BASE_TYPES__H
#include <KHR/khrplatform.h>
typedef void GLvoid;
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef char GLchar;
typedef khronos_int8_t GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef khronos_int32_t GLclampx;
typedef khronos_intptr_t GLintptr;
typedef khronos_ssize_t GLsizeiptr;
typedef char *GLstr;
/* JR XXX Treating this as an in handle - is this correct? */
typedef void * GLeglImageOES;
#endif

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@@ -40,16 +40,17 @@ GLint * GLEncoder::getCompressedTextureFormats()
return m_compressedTextureFormats; return m_compressedTextureFormats;
} }
void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
{ {
GLEncoder *ctx = (GLEncoder *)self; GLEncoder *ctx = (GLEncoder *)self;
assert(ctx->m_state != NULL);
if (param == GL_COMPRESSED_TEXTURE_FORMATS) { if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
memcpy(ptr, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint)); memcpy(ptr, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint));
} }
} else { }
else if (!ctx->m_state->getClientStateParameter<GLint>(param,ptr)) {
ctx->m_glGetIntegerv_enc(self, param, ptr); ctx->m_glGetIntegerv_enc(self, param, ptr);
} }
} }
@@ -57,6 +58,7 @@ void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
{ {
GLEncoder *ctx = (GLEncoder *)self; GLEncoder *ctx = (GLEncoder *)self;
assert(ctx->m_state != NULL);
if (param == GL_COMPRESSED_TEXTURE_FORMATS) { if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
@@ -64,7 +66,8 @@ void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
ptr[i] = (GLfloat) compressedTextureFormats[i]; ptr[i] = (GLfloat) compressedTextureFormats[i];
} }
} }
} else { }
else if (!ctx->m_state->getClientStateParameter<GLfloat>(param,ptr)) {
ctx->m_glGetFloatv_enc(self, param, ptr); ctx->m_glGetFloatv_enc(self, param, ptr);
} }
} }
@@ -72,6 +75,7 @@ void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr) void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
{ {
GLEncoder *ctx = (GLEncoder *)self; GLEncoder *ctx = (GLEncoder *)self;
assert(ctx->m_state != NULL);
if (param == GL_COMPRESSED_TEXTURE_FORMATS) { if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
@@ -79,7 +83,8 @@ void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
ptr[i] = compressedTextureFormats[i] << 16; ptr[i] = compressedTextureFormats[i] << 16;
} }
} }
} else { }
else if (!ctx->m_state->getClientStateParameter<GLfixed>(param,ptr)) {
ctx->m_glGetFixedv_enc(self, param, ptr); ctx->m_glGetFixedv_enc(self, param, ptr);
} }
} }
@@ -87,13 +92,22 @@ void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
{ {
GLEncoder *ctx = (GLEncoder *)self; GLEncoder *ctx = (GLEncoder *)self;
assert(ctx->m_state != NULL);
if (param == GL_COMPRESSED_TEXTURE_FORMATS) { if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
// ignore the command, although we should have generated a GLerror; // ignore the command, although we should have generated a GLerror;
} else { }
else if (!ctx->m_state->getClientStateParameter<GLboolean>(param,ptr)) {
ctx->m_glGetBooleanv_enc(self, param, ptr); ctx->m_glGetBooleanv_enc(self, param, ptr);
} }
} }
void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params)
{
GLEncoder * ctx = (GLEncoder *) self;
assert(ctx->m_state != NULL);
ctx->m_state->getClientStatePointer(param,params);
}
void GLEncoder::s_glFlush(void *self) void GLEncoder::s_glFlush(void *self)
{ {
GLEncoder *ctx = (GLEncoder *)self; GLEncoder *ctx = (GLEncoder *)self;
@@ -125,57 +139,73 @@ void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value)
{ {
GLEncoder *ctx = (GLEncoder *)self; GLEncoder *ctx = (GLEncoder *)self;
ctx->m_glPixelStorei_enc(ctx, param, value); ctx->m_glPixelStorei_enc(ctx, param, value);
assert(m_state != NULL); assert(ctx->m_state != NULL);
ctx->m_state->setPixelStore(param, value); ctx->m_state->setPixelStore(param, value);
} }
void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, void *data) void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, void *data)
{ {
GLEncoder *ctx = (GLEncoder *)self; GLEncoder *ctx = (GLEncoder *)self;
assert(m_state != NULL); assert(ctx->m_state != NULL);
ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, stride, data); ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, stride, data);
} }
void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, void *data) void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, void *data)
{ {
GLEncoder *ctx = (GLEncoder *)self; GLEncoder *ctx = (GLEncoder *)self;
assert(m_state != NULL); assert(ctx->m_state != NULL);
ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, stride, data); ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, stride, data);
} }
void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, void *data) void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, void *data)
{ {
GLEncoder *ctx = (GLEncoder *)self; GLEncoder *ctx = (GLEncoder *)self;
assert(m_state != NULL); assert(ctx->m_state != NULL);
ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, stride, data); ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, stride, data);
} }
void GLEncoder::s_glPointsizePointer(void *self, GLenum type, GLsizei stride, void *data) void GLEncoder::s_glPointsizePointer(void *self, GLenum type, GLsizei stride, void *data)
{ {
GLEncoder *ctx = (GLEncoder *)self; GLEncoder *ctx = (GLEncoder *)self;
assert(m_state != NULL); assert(ctx->m_state != NULL);
ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, stride, data); ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, stride, data);
} }
void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture) void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture)
{ {
GLEncoder *ctx = (GLEncoder *)self; GLEncoder *ctx = (GLEncoder *)self;
assert(m_state != NULL); assert(ctx->m_state != NULL);
ctx->m_state->setActiveTexture(texture - GL_TEXTURE0); ctx->m_state->setActiveTexture(texture - GL_TEXTURE0);
} }
void GLEncoder::s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, void *data) void GLEncoder::s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, void *data)
{ {
GLEncoder *ctx = (GLEncoder *)self; GLEncoder *ctx = (GLEncoder *)self;
assert(m_state != NULL); assert(ctx->m_state != NULL);
int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY); int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY);
ctx->m_state->setState(loc, size, type, stride, data); ctx->m_state->setState(loc, size, type, stride, data);
} }
void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, void * data)
{
GLEncoder *ctx = (GLEncoder *)self;
assert(ctx->m_state != NULL);
int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES);
ctx->m_state->setState(loc, size, type, stride, data);
}
void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, void * data)
{
GLEncoder *ctx = (GLEncoder *)self;
assert(ctx->m_state != NULL);
int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES);
ctx->m_state->setState(loc, size, type, stride, data);
}
void GLEncoder::s_glEnableClientState(void *self, GLenum state) void GLEncoder::s_glEnableClientState(void *self, GLenum state)
{ {
GLEncoder *ctx = (GLEncoder *) self; GLEncoder *ctx = (GLEncoder *) self;
assert(m_state != NULL); assert(ctx->m_state != NULL);
int loc = ctx->m_state->getLocation(state); int loc = ctx->m_state->getLocation(state);
ctx->m_state->enable(loc, 1); ctx->m_state->enable(loc, 1);
} }
@@ -183,15 +213,28 @@ void GLEncoder::s_glEnableClientState(void *self, GLenum state)
void GLEncoder::s_glDisableClientState(void *self, GLenum state) void GLEncoder::s_glDisableClientState(void *self, GLenum state)
{ {
GLEncoder *ctx = (GLEncoder *) self; GLEncoder *ctx = (GLEncoder *) self;
assert(m_state != NULL); assert(ctx->m_state != NULL);
int loc = ctx->m_state->getLocation(state); int loc = ctx->m_state->getLocation(state);
ctx->m_state->enable(loc, 0); ctx->m_state->enable(loc, 0);
} }
GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap)
{
GLEncoder *ctx = (GLEncoder *) self;
assert(ctx->m_state != NULL);
int loc = ctx->m_state->getLocation(cap);
const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc);
if (state!=NULL)
return state->enabled;
return ctx->m_glIsEnabled_enc(self,cap);
}
void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id) void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
{ {
GLEncoder *ctx = (GLEncoder *) self; GLEncoder *ctx = (GLEncoder *) self;
assert(m_state != NULL); assert(ctx->m_state != NULL);
ctx->m_state->bindBuffer(target, id); ctx->m_state->bindBuffer(target, id);
// TODO set error state if needed; // TODO set error state if needed;
ctx->m_glBindBuffer_enc(self, target, id); ctx->m_glBindBuffer_enc(self, target, id);
@@ -255,6 +298,14 @@ void GLEncoder::sendVertexData(unsigned int first, unsigned int count)
this->glPointSizePointerData(this, state->type, state->stride, this->glPointSizePointerData(this, state->type, state->stride,
(unsigned char *) state->data + firstIndex, datalen); (unsigned char *) state->data + firstIndex, datalen);
break; break;
case GLClientState::WEIGHT_LOCATION:
this->glWeightPointerData(this, state->size, state->type, state->stride,
(unsigned char * ) state->data + firstIndex, datalen);
break;
case GLClientState::MATRIXINDEX_LOCATION:
this->glMatrixIndexPointerData(this, state->size, state->type, state->stride,
(unsigned char *)state->data + firstIndex, datalen);
break;
} }
} else { } else {
this->glBindBuffer(this, GL_ARRAY_BUFFER, state->bufferObject); this->glBindBuffer(this, GL_ARRAY_BUFFER, state->bufferObject);
@@ -287,6 +338,14 @@ void GLEncoder::sendVertexData(unsigned int first, unsigned int count)
this->glTexCoordPointerOffset(this, state->size, state->type, state->stride, this->glTexCoordPointerOffset(this, state->size, state->type, state->stride,
(GLuint) state->data + firstIndex); (GLuint) state->data + firstIndex);
break; break;
case GLClientState::WEIGHT_LOCATION:
this->glWeightPointerOffset(this,state->size,state->type,state->stride,
(GLuint)state->data+firstIndex);
break;
case GLClientState::MATRIXINDEX_LOCATION:
this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride,
(GLuint)state->data+firstIndex);
break;
} }
} }
} else { } else {
@@ -307,7 +366,7 @@ void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum
{ {
GLEncoder *ctx = (GLEncoder *)self; GLEncoder *ctx = (GLEncoder *)self;
assert(m_state != NULL); assert(ctx->m_state != NULL);
bool has_immediate_arrays = false; bool has_immediate_arrays = false;
bool has_indirect_arrays = false; bool has_indirect_arrays = false;
@@ -392,15 +451,19 @@ GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
m_glPointSizePointerOES_enc = set_glPointSizePointerOES(s_glPointsizePointer); m_glPointSizePointerOES_enc = set_glPointSizePointerOES(s_glPointsizePointer);
m_glClientActiveTexture_enc = set_glClientActiveTexture(s_glClientActiveTexture); m_glClientActiveTexture_enc = set_glClientActiveTexture(s_glClientActiveTexture);
m_glTexCoordPointer_enc = set_glTexCoordPointer(s_glTexcoordPointer); m_glTexCoordPointer_enc = set_glTexCoordPointer(s_glTexcoordPointer);
m_glMatrixIndexPointerOES_enc = set_glMatrixIndexPointerOES(s_glMatrixIndexPointerOES);
m_glWeightPointerOES_enc = set_glWeightPointerOES(s_glWeightPointerOES);
m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv); m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv);
m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv); m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv);
m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv); m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv);
m_glGetFixedv_enc = set_glGetFixedv(s_glGetFixedv); m_glGetFixedv_enc = set_glGetFixedv(s_glGetFixedv);
m_glGetPointerv_enc = set_glGetPointerv(s_glGetPointerv);
m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer); m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer);
m_glEnableClientState_enc = set_glEnableClientState(s_glEnableClientState); m_glEnableClientState_enc = set_glEnableClientState(s_glEnableClientState);
m_glDisableClientState_enc = set_glDisableClientState(s_glDisableClientState); m_glDisableClientState_enc = set_glDisableClientState(s_glDisableClientState);
m_glIsEnabled_enc = set_glIsEnabled(s_glIsEnabled);
m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays); m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays);
m_glDrawElements_enc = set_glDrawElements(s_glDrawElements); m_glDrawElements_enc = set_glDrawElements(s_glDrawElements);
set_glGetString(s_glGetString); set_glGetString(s_glGetString);

View File

@@ -43,6 +43,7 @@ private:
glGetFloatv_client_proc_t m_glGetFloatv_enc; glGetFloatv_client_proc_t m_glGetFloatv_enc;
glGetFixedv_client_proc_t m_glGetFixedv_enc; glGetFixedv_client_proc_t m_glGetFixedv_enc;
glGetBooleanv_client_proc_t m_glGetBooleanv_enc; glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
glGetPointerv_client_proc_t m_glGetPointerv_enc;
glPixelStorei_client_proc_t m_glPixelStorei_enc; glPixelStorei_client_proc_t m_glPixelStorei_enc;
glVertexPointer_client_proc_t m_glVertexPointer_enc; glVertexPointer_client_proc_t m_glVertexPointer_enc;
@@ -51,10 +52,13 @@ private:
glPointSizePointerOES_client_proc_t m_glPointSizePointerOES_enc; glPointSizePointerOES_client_proc_t m_glPointSizePointerOES_enc;
glTexCoordPointer_client_proc_t m_glTexCoordPointer_enc; glTexCoordPointer_client_proc_t m_glTexCoordPointer_enc;
glClientActiveTexture_client_proc_t m_glClientActiveTexture_enc; glClientActiveTexture_client_proc_t m_glClientActiveTexture_enc;
glMatrixIndexPointerOES_client_proc_t m_glMatrixIndexPointerOES_enc;
glWeightPointerOES_client_proc_t m_glWeightPointerOES_enc;
glBindBuffer_client_proc_t m_glBindBuffer_enc; glBindBuffer_client_proc_t m_glBindBuffer_enc;
glEnableClientState_client_proc_t m_glEnableClientState_enc; glEnableClientState_client_proc_t m_glEnableClientState_enc;
glDisableClientState_client_proc_t m_glDisableClientState_enc; glDisableClientState_client_proc_t m_glDisableClientState_enc;
glIsEnabled_client_proc_t m_glIsEnabled_enc;
glDrawArrays_client_proc_t m_glDrawArrays_enc; glDrawArrays_client_proc_t m_glDrawArrays_enc;
glDrawElements_client_proc_t m_glDrawElements_enc; glDrawElements_client_proc_t m_glDrawElements_enc;
glFlush_client_proc_t m_glFlush_enc; glFlush_client_proc_t m_glFlush_enc;
@@ -64,6 +68,7 @@ private:
static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
static void s_glGetFixedv(void *self, GLenum pname, GLfixed *ptr); static void s_glGetFixedv(void *self, GLenum pname, GLfixed *ptr);
static void s_glGetPointerv(void *self, GLenum pname, GLvoid **params);
static void s_glFlush(void * self); static void s_glFlush(void * self);
static GLubyte * s_glGetString(void *self, GLenum name); static GLubyte * s_glGetString(void *self, GLenum name);
@@ -73,8 +78,11 @@ private:
static void s_glPointsizePointer(void *self, GLenum type, GLsizei stride, void *data); static void s_glPointsizePointer(void *self, GLenum type, GLsizei stride, void *data);
static void s_glClientActiveTexture(void *self, GLenum texture); static void s_glClientActiveTexture(void *self, GLenum texture);
static void s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, void *data); static void s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, void *data);
static void s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, void * data);
static void s_glWeightPointerOES(void *self, int size, GLenum type, GLsizei stride, void * data);
static void s_glDisableClientState(void *self, GLenum state); static void s_glDisableClientState(void *self, GLenum state);
static void s_glEnableClientState(void *self, GLenum state); static void s_glEnableClientState(void *self, GLenum state);
static GLboolean s_glIsEnabled(void *self, GLenum cap);
static void s_glBindBuffer(void *self, GLenum target, GLuint id); static void s_glBindBuffer(void *self, GLenum target, GLuint id);
static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, void *indices); static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, void *indices);
@@ -109,6 +117,5 @@ private:
src++; src++;
} }
} }
}; };
#endif #endif

View File

@@ -293,6 +293,18 @@ glTexCoordPointerData
flag custom_decoder flag custom_decoder
custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen) custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen)
#void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
glWeightPointerData
len data datalen
custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen)
flag custom_decoder
#void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
glMatrixIndexPointerData
len data datalen
custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen)
flag custom_decoder
glVertexPointerOffset glVertexPointerOffset
flag custom_decoder flag custom_decoder
glNormalPointerOffset glNormalPointerOffset
@@ -303,6 +315,10 @@ glPointSizePointerOffset
flag custom_decoder flag custom_decoder
glColorPointerOffset glColorPointerOffset
flag custom_decoder flag custom_decoder
glWeightPointerOffset
flag custom_decoder
glMatrixIndexPointerOffset
flag custom_decoder
glDrawElementsData glDrawElementsData
len data datalen len data datalen
@@ -311,7 +327,14 @@ glDrawElementsData
glDrawElementsOffset glDrawElementsOffset
flag custom_decoder flag custom_decoder
glGetCompressedTextureFormats
dir formats out
len formats (count * sizeof(GLint))
flag custom_decoder
#gles1 extensions
#void glDrawTexsvOES(GLshort *coords) #void glDrawTexsvOES(GLshort *coords)
glDrawTexsvOES glDrawTexsvOES
len coords (5 * sizeof(GLshort)) len coords (5 * sizeof(GLshort))
@@ -328,14 +351,31 @@ glDrawTexxvOES
glDrawTexfvOES glDrawTexfvOES
len coords (5 * sizeof(GLfloat)) len coords (5 * sizeof(GLfloat))
#void glClipPlanexOES(GLenum plane, GLfixed *equation) #glClipPlanexOES(GLenum plane, const GLfixed * equation)
glClipPlanexOES glClipPlanexOES
dir equation in
len equation (4 * sizeof(GLfixed))
#glClipPlanexIMG(GLenum plane, const GLfixed * equation)
glClipPlanexIMG
dir equation in
len equation (4 * sizeof(GLfixed)) len equation (4 * sizeof(GLfixed))
#void glFogxvOES(GLenum pname, GLfixed *params) #void glFogxvOES(GLenum pname, GLfixed *params)
glFogxvOES glFogxvOES
dir params in
len params (glUtilsParamSize(pname) * sizeof(GLfixed)) len params (glUtilsParamSize(pname) * sizeof(GLfixed))
#void glGetClipPlanexOES(GLenum pname, GLfixed * eqn)
glGetClipPlanexOES
dir eqn out
len eqn (4 * sizeof(GLfixed))
#void glGetClipPlanex(GLenum pname, GLfixed * eqn)
glGetClipPlanex
dir eqn out
len eqn (4 * sizeof(GLfixed))
#void glGetFixedvOES(GLenum pname, GLfixed *params) #void glGetFixedvOES(GLenum pname, GLfixed *params)
glGetFixedvOES glGetFixedvOES
dir params out dir params out
@@ -363,42 +403,52 @@ glGetTexParameterxvOES
#void glLightModelxvOES(GLenum pname, GLfixed *params) #void glLightModelxvOES(GLenum pname, GLfixed *params)
glLightModelxvOES glLightModelxvOES
dir params in
len params (glUtilsParamSize(pname) * sizeof(GLfixed)) len params (glUtilsParamSize(pname) * sizeof(GLfixed))
#void glLightxvOES(GLenum light, GLenum pname, GLfixed *params) #void glLightxvOES(GLenum light, GLenum pname, GLfixed *params)
glLightxvOES glLightxvOES
dir params in
len params (glUtilsParamSize(pname) * sizeof(GLfixed)) len params (glUtilsParamSize(pname) * sizeof(GLfixed))
#void glLoadMatrixxOES(GLfixed *m) #void glLoadMatrixxOES(GLfixed *m)
glLoadMatrixxOES glLoadMatrixxOES
dir m in
len m (16 * sizeof(GLfixed)) len m (16 * sizeof(GLfixed))
#void glMaterialxvOES(GLenum face, GLenum pname, GLfixed *params) #void glMaterialxvOES(GLenum face, GLenum pname, GLfixed *params)
glMaterialxvOES glMaterialxvOES
dir params in
len params (glUtilsParamSize(pname) * sizeof(GLfixed)) len params (glUtilsParamSize(pname) * sizeof(GLfixed))
#void glMultMatrixxOES(GLfixed *m) #void glMultMatrixxOES(GLfixed *m)
glMultMatrixxOES glMultMatrixxOES
dir m in
len m (16 * sizeof(GLfixed)) len m (16 * sizeof(GLfixed))
#void glPointParameterxvOES(GLenum pname, GLfixed *params) #void glPointParameterxvOES(GLenum pname, GLfixed *params)
glPointParameterxvOES glPointParameterxvOES
dir params in
len params (glUtilsParamSize(pname) * sizeof(GLfixed)) len params (glUtilsParamSize(pname) * sizeof(GLfixed))
#void glTexEnvxvOES(GLenum target, GLenum pname, GLfixed *params) #void glTexEnvxvOES(GLenum target, GLenum pname, GLfixed *params)
glTexEnvxvOES glTexEnvxvOES
dir params in
len params (glUtilsParamSize(pname) * sizeof(GLfixed)) len params (glUtilsParamSize(pname) * sizeof(GLfixed))
#void glTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params) #void glTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params)
glTexParameterxvOES glTexParameterxvOES
dir params in
len params (glUtilsParamSize(pname) * sizeof(GLfixed)) len params (glUtilsParamSize(pname) * sizeof(GLfixed))
#void glDeleteRenderbuffersOES(GLsizei n, GLuint *renderbuffers) #void glDeleteRenderbuffersOES(GLsizei n, GLuint *renderbuffers)
glDeleteRenderbuffersOES glDeleteRenderbuffersOES
dir renderbuffers in
len renderbuffers (n * sizeof(GLuint)) len renderbuffers (n * sizeof(GLuint))
#void glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers) #void glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers)
glGenRenderbuffersOES glGenRenderbuffersOES
dir renderbuffers in
len renderbuffers (n * sizeof(GLuint)) len renderbuffers (n * sizeof(GLuint))
#void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params) #void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params)
@@ -408,10 +458,12 @@ glGetRenderbufferParameterivOES
#void glDeleteFramebuffersOES(GLsizei n, GLuint *framebuffers) #void glDeleteFramebuffersOES(GLsizei n, GLuint *framebuffers)
glDeleteFramebuffersOES glDeleteFramebuffersOES
dir framebuffers in
len framebuffers (n * sizeof(GLuint)) len framebuffers (n * sizeof(GLuint))
#void glGenFramebuffersOES(GLsizei n, GLuint *framebuffers) #void glGenFramebuffersOES(GLsizei n, GLuint *framebuffers)
glGenFramebuffersOES glGenFramebuffersOES
dir framebuffers out
len framebuffers (n * sizeof(GLuint)) len framebuffers (n * sizeof(GLuint))
#void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params) #void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params)
@@ -423,28 +475,55 @@ glGetFramebufferAttachmentParameterivOES
glMapBufferOES glMapBufferOES
flag unsupported flag unsupported
#void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid ** params)
glGetBufferPointervOES
flag unsupported
#void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) #void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
glMatrixIndexPointerOES glMatrixIndexPointerOES
len pointer (sizeof(unsigned int))
flag unsupported flag unsupported
#void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) #void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
glWeightPointerOES glWeightPointerOES
len pointer (sizeof(unsigned int))
flag unsupported flag unsupported
#glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent)
glQueryMatrixxOES
dir mantissa out
len mantissa (16 * sizeof(GLfixed))
dir exponent out
len exponent (16 * sizeof(GLfixed))
#void glClipPlanefOES(GLenum plane, GLfloat *equation) #void glClipPlanefOES(GLenum plane, GLfloat *equation)
glClipPlanefOES glClipPlanefOES
dir equation in
len equation (4 * sizeof(GLfloat)) len equation (4 * sizeof(GLfloat))
#void glClipPlanefIMG(GLenum plane, GLfloat *equation)
glClipPlanefIMG
dir equation in
len equation (4 * sizeof(GLfloat))
#void glGetClipPlanefOES(GLenum pname, GLfloat * eqn)
glGetClipPlanefOES
dir eqn out
len eqn (4 * sizeof(GLfloat))
#void glTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params) #void glTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params)
glTexGenfvOES glTexGenfvOES
dir params out
len params (glUtilsParamSize(pname) * sizeof(GLfloat)) len params (glUtilsParamSize(pname) * sizeof(GLfloat))
#void glTexGenivOES(GLenum coord, GLenum pname, GLint *params) #void glTexGenivOES(GLenum coord, GLenum pname, GLint *params)
glTexGenivOES glTexGenivOES
dir params out
len params (glUtilsParamSize(pname) * sizeof(GLint)) len params (glUtilsParamSize(pname) * sizeof(GLint))
#void glTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params) #void glTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params)
glTexGenxvOES glTexGenxvOES
dir params out
len params (glUtilsParamSize(pname) * sizeof(GLfixed)) len params (glUtilsParamSize(pname) * sizeof(GLfixed))
#void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params) #void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params)
@@ -462,18 +541,123 @@ glGetTexGenxvOES
dir params out dir params out
len params (glUtilsParamSize(pname) * sizeof(GLfixed)) len params (glUtilsParamSize(pname) * sizeof(GLfixed))
#glGetClipPlanexOES(...) #void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
glGetClipPlanexOES glDeleteVertexArraysOES
dir arrays in
len arrays (n * sizeof(GLuint))
#void glGenVertexArraysOES(GLsizei n, GLuint *arrays)
glGenVertexArraysOES
dir arrays out
len arrays (n * sizeof(GLuint))
#void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments)
glDiscardFramebufferEXT
dir attachments in
len attachments (numAttachments * sizeof(const GLenum))
#void glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
glMultiDrawArraysEXT
flag unsupported flag unsupported
#glGetClipPlanefOES(...)
glGetClipPlanefOES #void glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)
glMultiDrawElementsEXT
flag unsupported flag unsupported
#glQueryMatrixxOES #void glMultiDrawArraysSUN(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
glQueryMatrixxOES glMultiDrawArraysSUN
flag unsupported
#void glMultiDrawElementsSUN(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)
glMultiDrawElementsSUN
flag unsupported
#void glDeleteFencesNV(GLsizei n, const GLuint *fences)
glDeleteFencesNV
dir fences in
len fences (n * sizeof(GLuint))
#void glGenFencesNV(GLsizei n, GLuint *fences)
glGenFencesNV
dir fences in
len fences (n * sizeof(GLuint))
#void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
glGetFenceivNV
dir params out
len params (glUtilsParamSize(pname) * sizeof(GLint))
#void glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls)
glGetDriverControlsQCOM
dir num out
len num (1 * sizeof(GLint))
dir driverControls out
len driverControls (size * sizeof(GLuint))
#void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
glGetDriverControlStringQCOM
dir length out
len length (1 * sizeof(GLsizei))
dir driverControlString out
len driverControlString (1 * sizeof(GLchar))
#void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures)
glExtGetTexturesQCOM
dir textures out
len textures (maxTextures * sizeof(GLuint))
dir numTextures out
len numTextures (1 * sizeof(GLint))
#void glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
glExtGetBuffersQCOM
dir buffers out
len buffers (maxBuffers * sizeof(GLuint))
dir numBuffers out
len numBuffers (1 * sizeof(GLint))
#void glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
glExtGetRenderbuffersQCOM
dir renderbuffers out
len renderbuffers (maxRenderbuffers * sizeof(GLuint))
dir numRenderbuffers out
len numRenderbuffers (1 * sizeof(GLint))
#void glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
glExtGetFramebuffersQCOM
dir framebuffers out
len framebuffers (maxFramebuffers * sizeof(GLuint))
dir numFramebuffers out
len numFramebuffers (1 * sizeof(GLint))
#void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
glExtGetTexLevelParameterivQCOM
dir params out
len params (glUtilsParamSize(pname) * sizeof(GLint))
#void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
glExtGetTexSubImageQCOM
dir texels out
len texels (depth * pixelDataSize(self, width, height, format, type, 0))
#void glExtGetBufferPointervQCOM(GLenum target, GLvoid **params)
glExtGetBufferPointervQCOM
flag unsupported
#void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders)
glExtGetShadersQCOM
dir shaders out
len shaders (maxShaders * sizeof(GLuint))
dir numShaders out
len numShaders (1 * sizeof(GLint))
#void glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms)
glExtGetProgramsQCOM
dir programs out
len programs (maxPrograms * sizeof(GLuint))
dir numPrograms out
len numPrograms (1 * sizeof(GLint))
#void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length)
glExtGetProgramBinarySourceQCOM
flag unsupported flag unsupported
glGetCompressedTextureFormats
dir formats out
len formats (count * sizeof(GLint))
flag custom_decoder

View File

@@ -148,16 +148,28 @@ GL_ENTRY(void, glColorPointerOffset, GLint size, GLenum type, GLsizei stride, G
GL_ENTRY(void, glNormalPointerOffset, GLenum type, GLsizei stride, GLuint offset) GL_ENTRY(void, glNormalPointerOffset, GLenum type, GLsizei stride, GLuint offset)
GL_ENTRY(void, glPointSizePointerOffset, GLenum type, GLsizei stride, GLuint offset) GL_ENTRY(void, glPointSizePointerOffset, GLenum type, GLsizei stride, GLuint offset)
GL_ENTRY(void, glTexCoordPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) GL_ENTRY(void, glTexCoordPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
GL_ENTRY(void, glWeightPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
GL_ENTRY(void, glMatrixIndexPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
GL_ENTRY(void, glVertexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) GL_ENTRY(void, glVertexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
GL_ENTRY(void, glColorPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) GL_ENTRY(void, glColorPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
GL_ENTRY(void, glNormalPointerData, GLenum type, GLsizei stride, void * data, GLuint datalen) GL_ENTRY(void, glNormalPointerData, GLenum type, GLsizei stride, void * data, GLuint datalen)
GL_ENTRY(void, glTexCoordPointerData, GLint unit, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) GL_ENTRY(void, glTexCoordPointerData, GLint unit, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
GL_ENTRY(void, glPointSizePointerData, GLenum type, GLsizei stride, void * data, GLuint datalen) GL_ENTRY(void, glPointSizePointerData, GLenum type, GLsizei stride, void * data, GLuint datalen)
GL_ENTRY(void, glWeightPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
GL_ENTRY(void, glMatrixIndexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset) GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset)
GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen) GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen)
GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats); GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats);
#opengl extensions
GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_ENTRY(void, glBlendEquationOES, GLenum mode)
GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height) GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
@@ -165,4 +177,123 @@ GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
GL_ENTRY(void, glDrawTexivOES, const GLint *coords) GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords) GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords) GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed * equation)
GL_ENTRY(void, glClipPlanexIMG, GLenum plane, const GLfixed * equation)
GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed* eqn)
GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed* eqn)
GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glLineWidthxOES, GLfixed width)
GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glPointSizexOES, GLfixed size)
GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid* *params)
GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed * mantissa, GLint * exponent)
GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
GL_ENTRY(void, glClipPlanefIMG, GLenum plane, GLfloat *equation)
GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat * eqn)
GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
GL_ENTRY(void, glMultiDrawArraysSUN, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
GL_ENTRY(void, glMultiDrawElementsSUN, GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
GL_ENTRY(void, glFinishFenceNV, GLuint fence)
GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid* *params)
GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)

View File

@@ -16,25 +16,5 @@
#ifndef __GL_TYPES__H #ifndef __GL_TYPES__H
#define __GL_TYPES__H #define __GL_TYPES__H
#include <KHR/khrplatform.h> #include "gl_base_types.h"
typedef void GLvoid;
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef khronos_int8_t GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef khronos_int32_t GLclampx;
typedef khronos_intptr_t GLintptr;
typedef khronos_ssize_t GLsizeiptr;
/* JR XXX Treating this as an in handle - is this correct? */
typedef void * GLeglImageOES;
#endif #endif

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@@ -100,7 +100,7 @@ void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloa
void glGetClipPlanef(GLenum pname, GLfloat eqn[4]) void glGetClipPlanef(GLenum pname, GLfloat eqn[4])
{ {
getDispatch()->glGetClipPlanef(pname, eqn[4]); getDispatch()->glGetClipPlanef(pname, eqn);
} }
void glGetFloatv(GLenum pname, GLfloat *params) void glGetFloatv(GLenum pname, GLfloat *params)
@@ -450,7 +450,7 @@ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
void glGetClipPlanex(GLenum pname, GLfixed eqn[4]) void glGetClipPlanex(GLenum pname, GLfixed eqn[4])
{ {
getDispatch()->glGetClipPlanex(pname, eqn[4]); getDispatch()->glGetClipPlanex(pname, eqn);
} }
void glGenBuffers(GLsizei n, GLuint *buffers) void glGenBuffers(GLsizei n, GLuint *buffers)
@@ -490,7 +490,7 @@ void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
void glGetPointerv(GLenum pname, GLvoid **params) void glGetPointerv(GLenum pname, GLvoid **params)
{ {
getDispatch()->glGetPointerv(pname, *params); getDispatch()->glGetPointerv(pname, params);
} }
const GLubyte* glGetString(GLenum name) const GLubyte* glGetString(GLenum name)
@@ -890,7 +890,7 @@ void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLf
void glGetClipPlanexOES(GLenum pname, GLfixed eqn[4]) void glGetClipPlanexOES(GLenum pname, GLfixed eqn[4])
{ {
getDispatch()->glGetClipPlanexOES(pname, eqn[4]); getDispatch()->glGetClipPlanexOES(pname, eqn);
} }
void glGetFixedvOES(GLenum pname, GLfixed *params) void glGetFixedvOES(GLenum pname, GLfixed *params)
@@ -1150,7 +1150,7 @@ void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *p
GLbitfield glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]) GLbitfield glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16])
{ {
return getDispatch()->glQueryMatrixxOES(mantissa[16], exponent[16]); return getDispatch()->glQueryMatrixxOES(mantissa, exponent);
} }
void glDepthRangefOES(GLclampf zNear, GLclampf zFar) void glDepthRangefOES(GLclampf zNear, GLclampf zFar)
@@ -1175,7 +1175,7 @@ void glClipPlanefOES(GLenum plane, const GLfloat *equation)
void glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]) void glGetClipPlanefOES(GLenum pname, GLfloat eqn[4])
{ {
getDispatch()->glGetClipPlanefOES(pname, eqn[4]); getDispatch()->glGetClipPlanefOES(pname, eqn);
} }
void glClearDepthfOES(GLclampf depth) void glClearDepthfOES(GLclampf depth)
@@ -1375,7 +1375,7 @@ void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yo
void glExtGetBufferPointervQCOM(GLenum target, GLvoid **params) void glExtGetBufferPointervQCOM(GLenum target, GLvoid **params)
{ {
getDispatch()->glExtGetBufferPointervQCOM(target, *params); getDispatch()->glExtGetBufferPointervQCOM(target, params);
} }
void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders)

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@@ -29,7 +29,7 @@ typedef void (* glDepthRangef_t) (GLclampf, GLclampf);
typedef void (* glFogf_t) (GLenum, GLfloat); typedef void (* glFogf_t) (GLenum, GLfloat);
typedef void (* glFogfv_t) (GLenum, const GLfloat*); typedef void (* glFogfv_t) (GLenum, const GLfloat*);
typedef void (* glFrustumf_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); typedef void (* glFrustumf_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (* glGetClipPlanef_t) (GLenum, GLfloat); typedef void (* glGetClipPlanef_t) (GLenum, GLfloat*);
typedef void (* glGetFloatv_t) (GLenum, GLfloat*); typedef void (* glGetFloatv_t) (GLenum, GLfloat*);
typedef void (* glGetLightfv_t) (GLenum, GLenum, GLfloat*); typedef void (* glGetLightfv_t) (GLenum, GLenum, GLfloat*);
typedef void (* glGetMaterialfv_t) (GLenum, GLenum, GLfloat*); typedef void (* glGetMaterialfv_t) (GLenum, GLenum, GLfloat*);
@@ -99,7 +99,7 @@ typedef void (* glFrontFace_t) (GLenum);
typedef void (* glFrustumx_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); typedef void (* glFrustumx_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
typedef void (* glGetBooleanv_t) (GLenum, GLboolean*); typedef void (* glGetBooleanv_t) (GLenum, GLboolean*);
typedef void (* glGetBufferParameteriv_t) (GLenum, GLenum, GLint*); typedef void (* glGetBufferParameteriv_t) (GLenum, GLenum, GLint*);
typedef void (* glGetClipPlanex_t) (GLenum, GLfixed); typedef void (* glGetClipPlanex_t) (GLenum, GLfixed*);
typedef void (* glGenBuffers_t) (GLsizei, GLuint*); typedef void (* glGenBuffers_t) (GLsizei, GLuint*);
typedef void (* glGenTextures_t) (GLsizei, GLuint*); typedef void (* glGenTextures_t) (GLsizei, GLuint*);
typedef GLenum (* glGetError_t) (); typedef GLenum (* glGetError_t) ();
@@ -107,7 +107,7 @@ typedef void (* glGetFixedv_t) (GLenum, GLfixed*);
typedef void (* glGetIntegerv_t) (GLenum, GLint*); typedef void (* glGetIntegerv_t) (GLenum, GLint*);
typedef void (* glGetLightxv_t) (GLenum, GLenum, GLfixed*); typedef void (* glGetLightxv_t) (GLenum, GLenum, GLfixed*);
typedef void (* glGetMaterialxv_t) (GLenum, GLenum, GLfixed*); typedef void (* glGetMaterialxv_t) (GLenum, GLenum, GLfixed*);
typedef void (* glGetPointerv_t) (GLenum, GLvoid*); typedef void (* glGetPointerv_t) (GLenum, GLvoid**);
typedef const GLubyte* (* glGetString_t) (GLenum); typedef const GLubyte* (* glGetString_t) (GLenum);
typedef void (* glGetTexEnviv_t) (GLenum, GLenum, GLint*); typedef void (* glGetTexEnviv_t) (GLenum, GLenum, GLint*);
typedef void (* glGetTexEnvxv_t) (GLenum, GLenum, GLfixed*); typedef void (* glGetTexEnvxv_t) (GLenum, GLenum, GLfixed*);
@@ -187,7 +187,7 @@ typedef void (* glDepthRangexOES_t) (GLclampx, GLclampx);
typedef void (* glFogxOES_t) (GLenum, GLfixed); typedef void (* glFogxOES_t) (GLenum, GLfixed);
typedef void (* glFogxvOES_t) (GLenum, const GLfixed*); typedef void (* glFogxvOES_t) (GLenum, const GLfixed*);
typedef void (* glFrustumxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); typedef void (* glFrustumxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
typedef void (* glGetClipPlanexOES_t) (GLenum, GLfixed); typedef void (* glGetClipPlanexOES_t) (GLenum, GLfixed*);
typedef void (* glGetFixedvOES_t) (GLenum, GLfixed*); typedef void (* glGetFixedvOES_t) (GLenum, GLfixed*);
typedef void (* glGetLightxvOES_t) (GLenum, GLenum, GLfixed*); typedef void (* glGetLightxvOES_t) (GLenum, GLenum, GLfixed*);
typedef void (* glGetMaterialxvOES_t) (GLenum, GLenum, GLfixed*); typedef void (* glGetMaterialxvOES_t) (GLenum, GLenum, GLfixed*);
@@ -239,12 +239,12 @@ typedef void (* glCurrentPaletteMatrixOES_t) (GLuint);
typedef void (* glLoadPaletteFromModelViewMatrixOES_t) (); typedef void (* glLoadPaletteFromModelViewMatrixOES_t) ();
typedef void (* glMatrixIndexPointerOES_t) (GLint, GLenum, GLsizei, const GLvoid*); typedef void (* glMatrixIndexPointerOES_t) (GLint, GLenum, GLsizei, const GLvoid*);
typedef void (* glWeightPointerOES_t) (GLint, GLenum, GLsizei, const GLvoid*); typedef void (* glWeightPointerOES_t) (GLint, GLenum, GLsizei, const GLvoid*);
typedef GLbitfield (* glQueryMatrixxOES_t) (GLfixed, GLint); typedef GLbitfield (* glQueryMatrixxOES_t) (GLfixed*, GLint*);
typedef void (* glDepthRangefOES_t) (GLclampf, GLclampf); typedef void (* glDepthRangefOES_t) (GLclampf, GLclampf);
typedef void (* glFrustumfOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); typedef void (* glFrustumfOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (* glOrthofOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); typedef void (* glOrthofOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (* glClipPlanefOES_t) (GLenum, const GLfloat*); typedef void (* glClipPlanefOES_t) (GLenum, const GLfloat*);
typedef void (* glGetClipPlanefOES_t) (GLenum, GLfloat); typedef void (* glGetClipPlanefOES_t) (GLenum, GLfloat*);
typedef void (* glClearDepthfOES_t) (GLclampf); typedef void (* glClearDepthfOES_t) (GLclampf);
typedef void (* glTexGenfOES_t) (GLenum, GLenum, GLfloat); typedef void (* glTexGenfOES_t) (GLenum, GLenum, GLfloat);
typedef void (* glTexGenfvOES_t) (GLenum, GLenum, const GLfloat*); typedef void (* glTexGenfvOES_t) (GLenum, GLenum, const GLfloat*);
@@ -284,7 +284,7 @@ typedef void (* glExtGetFramebuffersQCOM_t) (GLuint*, GLint, GLint*);
typedef void (* glExtGetTexLevelParameterivQCOM_t) (GLuint, GLenum, GLint, GLenum, GLint*); typedef void (* glExtGetTexLevelParameterivQCOM_t) (GLuint, GLenum, GLint, GLenum, GLint*);
typedef void (* glExtTexObjectStateOverrideiQCOM_t) (GLenum, GLenum, GLint); typedef void (* glExtTexObjectStateOverrideiQCOM_t) (GLenum, GLenum, GLint);
typedef void (* glExtGetTexSubImageQCOM_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); typedef void (* glExtGetTexSubImageQCOM_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
typedef void (* glExtGetBufferPointervQCOM_t) (GLenum, GLvoid*); typedef void (* glExtGetBufferPointervQCOM_t) (GLenum, GLvoid**);
typedef void (* glExtGetShadersQCOM_t) (GLuint*, GLint, GLint*); typedef void (* glExtGetShadersQCOM_t) (GLuint*, GLint, GLint*);
typedef void (* glExtGetProgramsQCOM_t) (GLuint*, GLint, GLint*); typedef void (* glExtGetProgramsQCOM_t) (GLuint*, GLint, GLint*);
typedef GLboolean (* glExtIsProgramBinaryQCOM_t) (GLuint); typedef GLboolean (* glExtIsProgramBinaryQCOM_t) (GLuint);

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@@ -1,6 +1,7 @@
LOCAL_PATH := $(call my-dir) LOCAL_PATH := $(call my-dir)
emulatorOpengl := $(LOCAL_PATH)/../.. emulatorOpengl := $(LOCAL_PATH)/../..
EMUGEN := $(BUILD_OUT_EXECUTABLES)/emugen
#### ut_rendercontrol #### #### ut_rendercontrol ####
include $(CLEAR_VARS) include $(CLEAR_VARS)