emulator opengl: Added glUtilsPixelBitSize function to glUtils.
moved pixel size calculation from GLClientState to glUtils to be used outside the client state scope. (needed for the renderControl encoder which will follow in next commit). Change-Id: I5adbc40b241537054c6743e2afc52ba44454664f
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@@ -49,6 +49,7 @@ extern "C" {
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void glUtilsPackPointerData(unsigned char *dst, unsigned char *str,
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int size, GLenum type, unsigned int stride,
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unsigned int datalen);
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int glUtilsPixelBitSize(GLenum format, GLenum type);
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#ifdef __cplusplus
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};
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#endif
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