Commit Graph

76 Commits

Author SHA1 Message Date
Guy Zadickario
25f01dda07 opengl translator: Mac fixes for unbind context
Mac specific bug fix to support unbinding a context.
Removed NSOpenGLContext:clearDrawable call before binding
an NSView to the context to avoid re-paint of the view which
causes flash effect.
2011-07-03 15:35:12 +03:00
Liran
c3fb532e9a GLES2 translator:
the dispatch loaded incorrect functions from GL for framebuffer extension
the functions used belong to GL3, and didn't work with GL2 context
fixed this to use the EXT functions from GL
2011-07-03 15:35:12 +03:00
Stas Gurtovoy
304a1c21ca opengles Translator: Omit precision macros from shaders
The shaders fail to compile if we don't omit those changes (Cordy game for example).
Anyways, they have no semantic meaning in GLSL, quote for GLSL 4.1 spec:
"Precision qualifiers are added for code portability with OpenGL ES, not for functionality. They have the
same syntax as in OpenGL ES, as described below, but they have no semantic meaning, which includes no
effect on the precision used to store or operate on variables."
Also removed an anoying print in the encoder.
2011-07-03 15:35:11 +03:00
Stas Gurtovoy
440eb6e594 opengles host: some order in host gl debugging
Removed some debug prints in translator.
Added (remarked) options to enable gl debugging in decodes/renderer
2011-07-03 15:28:01 +03:00
Liran
8fa554f35b egl translator
fix infinite loop in egl translator
2011-07-03 15:28:01 +03:00
Liran
ccc72aa1bb add gles includes to the translator
those are up-to-date gles header files from khronos so that
host applications will be able to compile with the translator
with no dependencies. The translator now exports both egl/gles
headers and their implementation libraries.
2011-07-03 15:28:00 +03:00
Liran
74871cf4f1 Translator GLES2: fix glGetShaderSource
fix glGetShaderSource to return the currect string
2011-07-03 15:21:48 +03:00
Yochai Shefi Simchon
5ec953deef Make sure RGB_565 config is available to emulator
There are Android applications (notably BootAnimation) which require
exactly an RGB_565 configuration, and are not satisfied by an e.g.
RGBA_8888 configuration. This doens't make too much sense, and I think
such apps should be fixed.
However, until that happens, there is an issue when the host does not
have an RGB_565 FBConfig, which is typical to many OpenGL implementations.
In such cases, BootAnimation doesn't run.
The workaround is to add an RGB_565 config to the list maintained by the
translator, which is basically an 888 config in disguise.
2011-07-03 15:21:48 +03:00
Stas Gurtovoy
170eb97393 opengles renderer: added CHECK_GL_ERROR defie for gl debugging
This commit add CHECK_GL_ERROR define to decoders/renderer which enables various
glGetError() calls. Also changed emugen to add glGetError() after every dispatch call (based on
defintion of CHECK_GL_ERROR). Also cleaned some annoying printf's.
2011-07-03 15:21:48 +03:00
Stas Gurtovoy
3034c35701 opengles Translator: sort conformant configs first
When sorting configs, we want the conformant ones first.
This also makes Wave Blazer Lite work - specifically by placing a non
conformant config (rgba=0) at the end of the list.
2011-07-03 15:21:48 +03:00
Amit Feller
950192dbe3 opengl translator: EGL Windows bug fix
Fixed bug caused the creation of context
without setting it's pixel format.
Also removing unnecessary printfs.
2011-07-03 15:14:59 +03:00
Amit Feller
6adfa495ba opengl translator: fixing 2 Windows EGL issues:
- runtime segfaults
- pbuffer creation
2011-07-03 15:14:58 +03:00
Yochai Shefi Simchon
03d0055dc9 1.1 Translator: fix conversion of compressed textures
There were several bugs in the code converting palleted textures into
RGB/RGBA - fixed.
2011-07-03 15:08:42 +03:00
Yochai Shefi Simchon
747b20cf9d 1.1 Translator: fix drawing of GL_POINT_SIZE_ARRAY
When translating point size arrays from GLES to GL, an optimization
was implemented where all points of the same size in an array or elements
array where drawn together. This is wrong, since it means points
are not drawn in the order the app has requested, creating the wrong
result when points in the array are overlapping in screen space.
So removed this mechanism, and now just drawing the points in the right
order.
Some optimization is still there, where if there are several
consecutive points of the same size they are drawn together.

The change in GLEScmImp.cpp is only to make the condition more readable -
the functionality is identical.
2011-07-03 15:03:25 +03:00
Yochai Shefi Simchon
0b5684abbd 1.1 Translator: fix bug in glDeleteTexture
When glDeleteTexture is called for the currently bound texture,
binding should be reset to 0.
Also, calling glDeleteTexture on 0 should do nothing.
2011-07-03 15:03:25 +03:00
Yochai Shefi Simchon
fbae5aacb0 1.1 Translaotr: handle glGet(POINT_SIZE_ARRAY)
Should be handled internaly, like all other ARRAY queries.
2011-07-03 15:03:25 +03:00
Yochai Shefi Simchon
2da542b598 1.1 Translator conformance: fix texture issues
This fixes three issues:

1. glGet(GL_2d_TEXTURE_BINDING) should be handled by the translator rather
than by OpenGL.

2. glIsTexture shoud return GL_TRUE only if the texture was bound at some
point - add a wasBound member to the TextureData and maintain it.

3. glTexParameter(GL_GENERATE_MIPMAP) did not work. The first problem was
that it was not allowed by our validator - fixed. The next issue is that
this enum is not necessarily supported by the OpenGL implementation - it
is in OpenGL 2.x, but was replaced by an extension in 3.x. So in case the
extension does not exist, and GL_GENERATE_MIPMAP is required, save this info
in a new requiresAutoMipmap member of TextureData and call glGenerateMipmapExt
whenever glTex(Sub)Image2D is called.
There is a theoretical case where neither GL_GENERATE_MIPMAP nor glGenerateMipmap
is supported by the OpenGL implementation - this is not likely to happen, but
if we find such an implementation it might require implementing a mipmap
generation software algorithm (which is bad).
2011-07-03 14:56:13 +03:00
Stas Gurtovoy
635e929c44 opengl translator: fixed glGetString(GL_EXTENSIONS) for GLESv2
fixed query of GL_EXTENSIONS in glesv2.
Also fixed EGL surface desruction when there is
no current context.
2011-07-03 14:56:13 +03:00
Yochai Shefi Simchon
d18e93ba4c Translator 1.1 conformance: fix ARRAY related gets
There is a set of glGets which query the client state of the
binded arrays. The data exists in the translator context and is not
passed to GL, so the glGets should be handled internaly.
This is done by implementing four glGet*v methods in GLEScontext, which
return a boolean value indicating whether we have set the return value
or not, and are called by the glGet*v functions in GLEScmImp.
Two of the glGets are handled by GLEScontext, and the other 15 by
GLEScmContext since they are specific to GLES 1.1. The same should be
done for 2.0 specific glGets in a later patch.
Also. bufferName is now saved in GLESPointer in to allow the
GL_*_ARRAY_BUFFER_BINDING get.
2011-07-03 14:56:13 +03:00
Yochai Shefi Simchon
b241f904f0 Translator: fix eglGetProcAddress() on Linux
Our implementation of eglGetProcAddress() resolves the function addresses
in run time. Typically this is not an issue, but when a gl function is
also implemented by the calling app the address was resolved to the calling
app's version of the function rather than ours. This is the case with the
glDrawTex{isfx}OES functions in the 1.1 conformance test.
The solution is to add the -Bsymbolic switch when linking our libraries,
so all symbol resolution is done internaly.
The same fix should probably be done for Mac.
2011-07-03 14:56:12 +03:00
Yochai Shefi Simchon
83132ab0a2 Translator 1.1 - fix glGetPointer
getPointer is implemented both in GLEScmContext and its parent GLEScontext,
but was not declared virtual amd hence didn't work.
2011-07-03 14:52:28 +03:00
Yochai Shefi Simchon
6a40d94db4 Fix segfault when destroying context
m_texCoords was not initialized in the GLEScontext constructor, so when
destructing it resulted in an illegal free.
2011-07-03 14:47:12 +03:00
Yochai Shefi Simchon
03da50800f glDrawTex- GL_INVALID_VALUE if width/height <= 0 2011-07-03 14:47:12 +03:00
Amit Feller
772de2edde opengl translator: extending ConversionArrays class
inserting some of the logic which was scattered over some parts
of the GLESContext class to be encpsulated inside the ConversionArrays
so that the code will be more clea and organized.
2011-07-03 14:47:12 +03:00
Liran
166f3cb3c6 opengl translator: add vertex attrib index validation.
Fixed conformance test issue.
2011-07-03 14:32:43 +03:00
Liran
3c15de2f2e opengl translator: conformance fixes
fix shader and program names in glDeleteShader/Program
fix object name manager to accept objects with name 0
fix unbinding of buffers,framebuffers and renderbuffers
separate getPointer to have specific implementation for gles 1 and 2
fix number of supported texture images to match GL
fix incorrect optimization that skips draw on false conditions
2011-07-03 14:32:43 +03:00
Amit Feller
61d845731a validateing client's arrays type 2011-07-03 14:32:43 +03:00
Amit Feller
2ca84fb34a opengl translator: supporting GL_BYTE type
support GL_BYTE in glvertexpointer & glTexCoordPointer,
Desktop OpenGL does not support GL_BYTE in those calls
so we convert the data into GL_SHORT.
2011-07-03 14:32:43 +03:00
Amit Feller
87363ca283 opengl translator: Fix windows runtime problems
fixed functions calling conventions in dispatch tables,
added link flag to translator libraries to produce an alias
function for all exported functions with stdcall name mangling.

Change-Id: I4360f26da1f897764ba6d4dd02c365ed00420b51
2011-06-30 09:14:16 +03:00
Amit Feller
efcbbc3f28 emulator opengl: fix windows build
Change-Id: I145c7bf3a664fdb2c9e113cd977b4b2431d0668d
2011-06-30 09:14:16 +03:00
Yochai Shefi Simchon
e02b38778a Fix an iligal "free".
m_map[GL_TEXTURE_COORD_ARRAY] is not an allocated pointer, therefore it shouldn't be freed.

Change-Id: I84e2937c16ddcbb8922cdf270de86732ee966d60
2011-06-25 17:02:33 +03:00
Yochai Shefi Simchon
33cd758244 tex 0 is legal.
Change-Id: I99f59aa0aff1986e86e0954bb61924895b9b044f
2011-06-25 17:02:33 +03:00
Yochai Shefi Simchon
72233c6be3 Support GL_(NUM_)COMPRESSED_TEXTURE_FORMATS get.
Change-Id: I6adb541649ec83f50f520e27a26814a47359b827
2011-06-25 17:02:33 +03:00
David 'Digit' Turner
8422a11a21 emulator: opengl: Update/simplify build scripts
This patch is a major rework of the build opengl-emulation
build scripts. See README for details.

In a nutshell, this introduces various functions that considerably
simplify the declaration of the 26+ modules in this implementation,
by handling auto-generation of sources and module imports/exports.

Change-Id: I827522d783c7b6cf5eafd37204a1025c235458cd
2011-06-23 00:35:54 +02:00
David Turner
bd414ea2ff Merge "opengl translator: fix eglGetConfigAttrib" 2011-06-21 23:23:26 -07:00
David Turner
8e706026d1 Merge "opengl translator: conformance fixes" 2011-06-21 23:23:07 -07:00
Guy Zadikario
4ec4346f07 emulator egl translator: Fix eglGetProcAddress.
Fixed eglGetProcAddress when called for egl
extension functions.
Also fixed a typo in the EGL extension string.

Change-Id: Ia081257fa641182246eec723d08ae2e9148ca0cc
2011-06-21 14:48:44 +03:00
Guy Zadikario
b57ad81dae emulator opengl: Fix bug when re-binding the same context
When re-binding the same context the resoult was that the
surfaces got unbinded from the context.
Fixed that situation and added an optimization to do nothing
in case of re-binding the same context to the same binded surfaces.

Change-Id: Ic7058723399b0807d902c29b4170c7465c02bb99
2011-06-21 14:48:44 +03:00
Liran
163235e504 opengl translator: fix eglGetConfigAttrib
fix renderable type parameter for eglconfig

Change-Id: Iac1d782cc37b0c7055bb90109a17583b84e6e6e3
2011-06-17 18:16:46 +03:00
Liran
ac7987ee84 opengl translator: conformance fixes
- fix destructor of eglcontext to delete its share group if needed
- fix available eglconfigs not to choose configs with BUFFER_SIZE=0
  or configs which do not support RGBA
- fix conformant bit on eglconfig
- fix typo in glBindBuffer
- fix glVertexAttribPointer to send correct offset to GL with vbo

Change-Id: I69d980407a40cb371ec62c5c883e4190bdcfce72
2011-06-17 18:16:46 +03:00
Guy Zadikario
cd1489a89c opengl translator: make GLcommon static library
This change turns GLcommon to be static instead of shared
library.
Removed the s_globalNameSpace static object from objectNameManager
and moved it to live inside the EglDisplay object which is shared
for all display space objects (GLESv1, GLESv2 and EGL).

Change-Id: I92fa71fb7cbac423c22b7188e8d9642a5fddf0d9
2011-06-07 11:29:15 +02:00
Amit Feller
0db9dae215 opengl translator: moved some types out of eglplatform.h
Some native types like NativeFBConfig and NativeContext are
internal to the translator implementation and should not
exist in the interface headers.
Moved those types from eglplatform.h into eglinternalplatfom.h

Change-Id: I6462a007de8c185deecbb9beebc343ca3626fd0c
2011-06-06 19:01:45 +03:00
Amit Feller
c879e1c8a6 opengl translator: initialize dispatch with dummy functions
Initialize the GLDispatch with dummy function instead of
NULL pointer in case the function does not present on the
host OpenGL library. Prevent ugly segfault when a call to
such function is made.

Change-Id: I3488e60e091af06273a5680accabb7fe30fab066
2011-06-06 19:01:45 +03:00
Amit Feller
3dd22a5450 implementing mac OS support for translator's libs
Change-Id: Ifa12cf1177db49197ad8496f4e0ef8098d43aa8d
2011-06-06 18:45:01 +03:00
Amit Feller
dd26774dac opengl translator: GLSL ES translation
There are some differences between GLSL/ES and Desktop
GLSL. This change translate the GLSL/ES shader source
to be compatible with the desktop GLSL language.

Change-Id: Ia6fdd6a90944926adcf440299b9ea3a4500d1eb1
2011-06-06 18:45:01 +03:00
Amit Feller
d61fb75ef8 opengl translator: added EGL_RENDERABLE_TYPE attrib
fixing bug in eglChooseConfig, there was no referer to
EGL_RENDERABLE_TYPE this caused the eglChooseConfig to fail
when an attribute EGL_RENDERABLE_TYPE was specified in
the attrib_list

Change-Id: Ib4635a55ef3cc0ff380e581d4a41602ddfd32f82
2011-06-06 18:45:01 +03:00
Liran
e4b6d4a629 fixes for gles2 tests
load necessary functions from gl dispatch for gles2
fix usage of global names in some functions
combine the shaders and programs namespace to one

Change-Id: I92bd90a91a5840fcceebd05ab06bebb65bb415a0
2011-06-06 13:22:38 +03:00
Liran
da84d440c6 add gles2 extensions
implement extensions for gles2
add missing entry point for gles1 EGLImage extension

Change-Id: I7cf0118fdf69f3fb2a7023cf97134efd6aabbf59
2011-06-06 13:22:38 +03:00
Liran
d94a2efe6a implement GL_OES_draw_texture
Change-Id: I9f91fa63dab0cf769dd5ee609c96d1143122991c
2011-06-06 13:22:38 +03:00
Liran
3b7e5e3281 Add gles 1 extension implementation to translator
This fix addes to the Translator the implementations of theses extensions:
GL_EXT_texture_format_BGRA8888
GL_OES_blend_equation_separate
GL_OES_blend_func_separate
GL_OES_blend_subtract
GL_OES_depth24
GL_OES_matrix_palette
GL_OES_extended_matrix_palette
GL_OES_element_index_uint
GL_OES_framebuffer_object
GL_OES_packed_depth_stencil
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_read_format
GL_OES_stencil_wrap
GL_OES_texture_env_crossbar
GL_OES_texture_cube_map
GL_OES_texture_mirrored_repeat

Change-Id: I472808d123ec0e03279137a48d89dc4b19023758
2011-06-06 13:22:30 +03:00