Very simple and dumb, but we now get touch events and fill the
window with a color (using OpenGL) based on its location.
Change-Id: I6657d2bb013570238bc0fe639f33c59f1ab68872
Copy current native event APIs over; start updating
sample code to use them.
The native activity sample is now much more real, creating
its own worker thread, which now monitors and prints any
incoming input events.
Note that due to the lack of default key handling, pressing
back no longer works! Will be fixed in a bit. This code
also needs to be refactored to put the engine part into
a separate source file.
Change-Id: I2ab3e6d9f840b99ec9a05bbc0d2cd9314beb23d7
The idea is to allow developing the NDK in the open, while
having the platforms and samples under a private branch until
the corresponding release are open-sourced.
Change-Id: Iee995fb6c4d3ee1387dea7486e599e079c9e4c6d
These files have the same case-insensitive name, and this creates problems
when used on Windows + Cygwin.
Change-Id: I911906c209ad9fca8752ba4cdc9c65abdd0bd4a9
All you need to do is place name them like the following:
build/tools/toolchain-patches/<subpath>/<foo>.patch
And they will be applied with 'patch -p1' into:
<build-src>/<subpath>
This is useful to experiment with toolchain changes without having
to regenerate a whole new source package tarball each time.
Merge commit '142eafac97d8aae9d05532d19a80494a1593d2e8'
* commit '142eafac97d8aae9d05532d19a80494a1593d2e8':
Add the 'hello-neon' sample app to demonstrate cpufeatures and ARM Neon usage.
Merge commit 'e3af8ae5211eb3b544e79634420964110d3f5340'
* commit 'e3af8ae5211eb3b544e79634420964110d3f5340':
Add NEON support to the NDK build system + docs
You can now define LOCAL_ARM_NEON to 'true' in your Android.mk
to indicate that a whole module must be compiled with NEON support.
Alternatively, use the .neon suffix when listing source files in
LOCAL_SRC_FILES to indicate that they should be built with NEON
support. E.g.:
LOCAL_SRC_FILES := foo.c.neon bar.c zoo.c.arm.neon
Note that .arm.neon is supported, but .neon.arm is NOT.
Also added documentation in docs/CPU-ARM-NEON.TXT
Another patch will provide one or more sample applications
to demonstrate all of this.
It is provided as a static library that NDK developers can link against.
The code is designed to run on all official Android platforms, starting
from Android 1.5.
Merge commit '1921f03a780c4664c984eeb64d72d76fb3d53b61'
* commit '1921f03a780c4664c984eeb64d72d76fb3d53b61':
Force ARMv7 builds to use only 16 FP registers.
This is needed because upcoming Cortex-A9 devices implement
VFPv3-D16 instead of the assumed VFPv3-D32 and have thus half
the floating-point registers.
Only touches download-toolchain-sources.sh and build-toolchain.sh
This does not impact the NDK build scripts themselves and is only
needed to properly package NDK release packages.
Ensures that no stale/obsolete shared libraries are left in the
application's project path before the build.
Also fix a minor typo that made the ABI selection process not
work properly in certain cases.
This patch modifies the NDK build scripts to support the 'armeabi-v7a' ABI.
(For the record, it corresponds to Thumb-2 + FPU support, to speed up native
code on certain devices like the Droid).
To build for this ABI, the Application.mk file should use a line like:
APP_ABI := armeabi-v7a
It is also possible to build for both 'armeabi' and 'armeabi-v7a' by using:
APP_ABI := armeabi armeabi-v7a
This will result in the generation of two distinct shared libraries that both
will be copied to the final application package.
This is dependent on having GCC 4.4.0 prebuilt binaries under
build/prebuilt/<host>/arm-eabi-4.4.0, since gcc 4.2.1 does not support
this new ABI.
Note that this also changes the NDK to use gcc 4.4.0 by default, unless
the user defines NDK_TOOLCHAIN to 'arm-eabi-4.2.1' in its environment to
switch back to the previous one.
This patch modifies the script to be able to build all prebuilt toolchain
binaries in a single call. I.e. if passed a recent toolchain source package
generated with download-toolchain-sources.sh, then it will build both
GCC 4.2.1 and GCC 4.4.0 and place them in the final prebuilt tarball.
We need this because, while we're going to switch to gcc 4.4.0 by default
in a new version of the NDK, the 4.4.0 C++ compiler is more strict about
various constructs and might refuse to build certain sources. An option
will be given to application developers to use 4.2.1 instead, to keep their
sources building.
Other changes include:
Move all builds into a random temporary directory under /tmp by default,
unless you use --build-out=<path>.
Cleanup the build out directory on succesful build
The generated tarball is now named android-ndk-prebuilt-<date>-<host>.tar.bz2
by default, unless you use the new --release=<name> option which will replace
<date> with <name> instead.
Removal of un-needed files (e.g. info or man pages, libiberty static library,
etc..) to reduce the size of the final tarball.
Update the script used to build the prebuilt toolchain binaries.
There are now two ways to use it:
1/ As usual, just invoke it and it will download the source tarball,
uncompress it, configure the toolchain sources, build them, then
package the result into a 'prebuilt' tarball.
2/ Generate a new source tarball with the 'download-toolchain-sources.sh'
script, and invoke build-toolchain.sh with the --package=<tarball>
option.
Additionally, you can now specify --gcc-version=4.4.0 to build GCC 4.4.0
(with ARMv7 / FPU support)
The option --gdb-version=6.8 has been added but the build doesn't seem
to work yet. This will probably be fixed in the toolchain git repository
though.
This will be used to refresh the NDK with gcc 4.4.0 prebuilts and support
for armeabi-v7a soon.
download-toolchain-sources.sh will download the current toolchain sources
from our git repositories then finely package them into a compressed
tarball that will later be used to rebuild the prebuilt binaries properly.
Due to the way our sources are stored in the git repository, the sources
in the tarball are laid out slightly differently than in the original toolchain
source archive used for NDK 1.6.
An upcoming patch will modify build-toolchain.sh to deal with the difference
and also allow the build of gcc-4.4.0 and gdb-6.8.
For now, this is an exact copy of android-4. Another patch will
provide additionnal headers and libraries for OpenGL 2.0 plus
the relevant documentation bits and a sample app.
E.g. if an application's default.properties targets android-10
then the build system will default it to the highest supported
API level found in build/platforms (e.g. android-4 currently).
There is little point to use symlinks to point to them from
android-*/arch-arm/usr/include. Besides, the zip file format doesn't
support symlinks which meant that each file was essentially
duplicated in the final release package.
This is used to help people easily package experimental versions of the NDK to
test and distribute fixes and improvements. The main idea is to allow external
contributors to play with it in interesting way and share the result easily.