Shader strings are sent over the wire protocal as one concatenated string. a special api call - glShaderString is used to handle the encoding and decoding of this string. Change-Id: Id682763f35e9fcc6215559931db2112a4fa981a9
Decoder side implementation for GLESv2 Change-Id: I5db0c0acd2ef52a156487a99ece5cd2f5b073616