Shader strings are sent over the wire protocal as one concatenated string. a special api call - glShaderString is used to handle the encoding and decoding of this string. Change-Id: Id682763f35e9fcc6215559931db2112a4fa981a9
This preliminary version includes the API definition, and the GL2Encoder implementation class Change-Id: I7ef9cfeb98c1e85097287ab26733825087368ee0