Commit Graph

8 Commits

Author SHA1 Message Date
David 'Digit' Turner
3d76ec1e3c emulator: opengl: Add support for unix sockets.
This patch allows the OpenGLES rendering library to use Unix
sockets instead of TCP ones when communicating with its clients.
On certain benchmarks (e.g. 0xBench teapot), this provides a
noticeable improvement (x1.05 fps) without any other changes.

On practice, Unix sockets are faster than TCP sockets, even
local ones. Also, this introduces a moderate amount of
abstraction that will allow us to use Win32 named pipes
on Windows (where TCP sockets are much slower than they
are on Unix).

Note that by default, TCP streams are still used.
The client (emulator) must call the new API 'setStreamMode'
to change it to STREAM_MODE_UNIX between 'initLibrary' and
'startOpenglRenderer' calls.

+ Adjust callers / user appropriately.

Change-Id: I4105bbf07541f3146b50a58d1a5b51e8cf044fab
2011-09-13 14:03:32 +02:00
David Turner
3ae6928d8d emulator opengles: improve TcpStream throughput
This patch improves the performance of the TcpStream implementation
on the host by disabling the Nagle algorithm, thus improving the
bandwidth of small packets.

When used with the corresponding change in the emulator, this
significantly improves the speed of OpenGLES emulation for many
applications.

Change-Id: Ic09e51ecddf04bc7d667f46e1d260030d5fcad88
2011-08-16 00:55:43 +02:00
Guy Zadickario
ded8587d2d opengles emulator: Fixed Windows renderer termination
Make the event pump loop in the renderer process we do on Windows
exit when the Framebuffer's subwindow is destroyed.
Fixed TcpStream to close the socket using 'closesocket' on windows,
otherwise the other end of the socket does not sense that the socket
is closed.

+ Use WS_DISABLED to ensure that our GL subwindow doesn't receive
  any input events.

Change-Id: Icb477b3e1d7993a8880acb5e01bc5da29309ae50
2011-08-10 10:11:13 +02:00
Stas Gurtovoy
5def410ff5 emulator opengl: more few fixups needed for the system to load.
Change-Id: I698b14d0f594c091c237a605aeefbb048bf746ca
2011-06-21 14:48:44 +03:00
David 'Digit' Turner
892a6306e7 emulator: opengl: Use QEMU pipe.
This patch modifies the guest libraries to use the new
fast qemu "opengles" pipe to communicate with the host
renderer process.

Note that the renderer is still listening on a TCP socket
on port 22468.

Change-Id: I6ab84f972a8024e1fdababa4615d0650c8d461bf

Conflicts:

	tools/emulator/opengl/tests/gles_android_wrapper/Android.mk
	tools/emulator/opengl/tests/gles_android_wrapper/ServerConnection.h
2011-05-03 16:21:12 +02:00
David 'Digit' Turner
f85c358b27 Fix Mac build
Change-Id: I030c9903f073aced6c2778665f7961f3e9f9804d
2011-04-15 16:30:26 +02:00
Guy Zadikario
caafd4df2e Moved IOStream.h to be used in external API for libOpenGLRender.
This change includes four changes:
1) moved IOStream.h into host/include/libOpenGLRender, this directory
   will include the api interface into the libOpenGLRender which will be
   used later by the emulator and we need this interface to use IOStream.h
2) Updated Andorid.mk files to include the new directory location of IOStream.h
   in the LOCAL_C_INCLUDE.
3) Added new function "read" to IOStream which reads a message without a givven
   size.
4) Updated TcpStream to use "cutils/sockets.h" instead of using directly the socket api for portability reasons. (It now compiles on windows as well).

Change-Id: I30eb40c8dcd5aacf0d993aff9cdb90b283b12dde
2011-04-13 13:33:05 +03:00
Jacky Romano
81c015740c emulator opengl - directory rearrangment
Move system/OpenglCodecCommon into shared/OpenglCodecCommon so it's code
can be shared among more components of the project.

Move tests/ut_renderer/TimeUtils.* into a the common area

Annotate ErrLog.h and GLDecoderContextData.h with the project license statement

Change-Id: Ieea42e95edd5ad89fda4cfa40356a012304ee976
2011-04-04 12:20:49 +03:00