To enable multi-touch on a tethered device, allow a callback to be
registered with the OpenGL renderer. On every frame, the framebuffer
is read into system memory and provided to the callback, so it can be
mirrored to the device.
This change is co-dependent on Idae3b026d52ed8dd666cbcdc3f3af80175c90ad3
in external/qemu.
Change-Id: I03c49bc55ed9e66ffb59462333181f77e7e46035
Changes the render_api to support re-creating the display
sub-window and the ability to rotate the displayed framebuffer
image.
That currently works only when the renderer runs as a thread
and not as seperate process. Therefore we setup the library
to run the renderer as thread(s) inside the calling process
on *all* platforms for now.
Change-Id: Ifd009db903759042a7edcf89866d3c3fe076cae9
Make the event pump loop in the renderer process we do on Windows
exit when the Framebuffer's subwindow is destroyed.
Fixed TcpStream to close the socket using 'closesocket' on windows,
otherwise the other end of the socket does not sense that the socket
is closed.
+ Use WS_DISABLED to ensure that our GL subwindow doesn't receive
any input events.
Change-Id: Icb477b3e1d7993a8880acb5e01bc5da29309ae50
Handling clean exit of the renderer when stopOpenGLRenderer
is called. This is done by openning a connection to the renderer
and flag that it should exit. Added 'clientFlags' field which must
be send after every connection is made to the renderer for this purpose.
The server will wait for running rendering threads to exit and then will
close all EGL/GL resources and will exit. The stopOpenGLRenderer will
return only when the renderer has exited.
Change-Id: I8272b8ea59d5fc78453bb7bd2d25908068869fa7
All the X calls we do on linux are made from the FrameBuffer
object which is locked however OpenGL implementations may call
to Xlib during gl function calls. In order to be thread safe
we initialize Xlib to support multi-threading.
Change-Id: I3bc6a6378d7558fec44052bd67388beaf270c107
On windows we need to have a thread on the renderer process
which handles windows messages sent to the subwindow
we are creating during framebuffer initialization.
We run this message pump in the main renderer thread
and the server listener on a seperate thread.
This commit add CHECK_GL_ERROR define to decoders/renderer which enables various
glGetError() calls. Also changed emugen to add glGetError() after every dispatch call (based on
defintion of CHECK_GL_ERROR). Also cleaned some annoying printf's.
Those are the host side fixups required for the system to load
without failure to the point of bootanimation is run.
Change-Id: I42eebb123b05aaf6a0671e91e77a4ba6b330b852
This is the host renderer executable. It is a small process which
just calls into libOpenglRender library. The process is invoked
through the initOpenGLRenderer function of libOpenglRenderer.
Change-Id: I85af075b5eb751ffb9543ecbd8e7fc155054f146