Commit Graph

7 Commits

Author SHA1 Message Date
Guy Zadickario
52829d82ab opengles emulator: Workaround Cordy (Unity) bug with intel driver.
Uniform locations are 32-bit values which the application queries
from the driver after a shader program is linked. It seems that Cordy
game (possibly all Unity based apps) store the returned location as
16-bit value. Intel driver returns location values in the upper 16-bit
range :(
This is a workaround for this issue, when a program is linked we check
the locations of all uniforms, if all locations are within the upper
16-bit range (as with Intel driver) we shift the location value before
returning to the application. Also override all functions which take
a location parameter and do the reverse shift before sending a location
value to the host.

Change-Id: I234aaafe3313774b5da79eb1dac713b89b10ad60
2011-08-10 10:53:06 +02:00
Liran
8ee217f9cc opengles emulator: fix glGetUnifrom
added state tracking for uniforms in program objects
for each active uniform in index i we will save its starting location
,size and type, so when calling glGetUniform on its location,
we can tell how many bytes we should read from the stream according to
the uniform's type

add some type and size definitions to functions
that calculate size from enum

some other fixes to the codec

Change-Id: I4ecdf41e752454a908d131e76bab113a616f2bc8
2011-08-10 10:08:05 +02:00
Stas Gurtovoy
d32c2d9633 emulator opengl: system GLESv1 first commit.
This is the first commit for the GLESv1 implementation.
It also includes needed fixes in emugen to support const types.
Also, changed glFinish definition in gl.in to match the
definition as in gl.h.

Change-Id: I90262a1db6035a90af8db17984acecef6499847a
2011-06-17 17:18:45 +03:00
Jacky Romano
68367ae969 emulator Opengl - number of supported vertex attributes
make the number of suppoted vertex attributes (by the codec)
common across the encoder and the decoder.

Change-Id: I699ef62821566cec0764982872adb92ebb8861e9
2011-05-03 14:38:29 +02:00
Jacky Romano
254492ffd6 Add GLESv2 functionality to GLESv1/GLESv2 shared code
Extends GLClientState to support additional state data
that is required by GLESv2. this includes:
* normalized flag in vertex attribute arrays
* getter for vertex attribute arrays state
* glParamSize now knows about the result size of GL2 parameters
* utility functions required for a GLESv2 encoder

Change-Id: I7e57d978bed5b8b929b918aee66c7f71dc5df3b1
2011-05-02 18:23:13 +03:00
Liran
fb06a28c30 GLESv1 extensions
This fix adds support for OpenGLES 1.1 extensions in the codec
layer. This fix also includes bug fixes in GLEncoder (client-state)
and gles android wrapper modules.

Change-Id: I512649724d43e4af9d3ce5d49ae66d9f4da0b823
2011-04-28 09:24:46 +03:00
Jacky Romano
81c015740c emulator opengl - directory rearrangment
Move system/OpenglCodecCommon into shared/OpenglCodecCommon so it's code
can be shared among more components of the project.

Move tests/ut_renderer/TimeUtils.* into a the common area

Annotate ErrLog.h and GLDecoderContextData.h with the project license statement

Change-Id: Ieea42e95edd5ad89fda4cfa40356a012304ee976
2011-04-04 12:20:49 +03:00