Remove all duplicate platform files, i.e development/ndk/platforms/android-N now
only contains files that are introduced in API level 'N' and not found in level 'N-1'
(This makes it easier to manage independent platform release branches, and makes
platform additions trivial to examine and maintain).
Move samples that depends on features of API level 'N' into platforms/android-N/samples
+ update tests/run-all.sh accordingly
Change-Id: I04c4c67c6c674c1714d5812d461d0524a4f4cfd9
Make the "glue library" part of the NDK as an importable module,
this has several benefits:
- no need to distribute a binary here with no easy way to regenerate it
- no need to explicitely list -lthreaded_app in your LOCAL_LDLIBS
(this is handled automatically by the module import capability)
- allows easier native debugging of what's really happening.
Note that the header is renamed <threaded_native_app.h>
+ Modify the native-activity sample to use and import the new module
+ Start documenting usage in the header file. We probably need something
better, and will probably put it under development/ndk/docs/ at some
point.
After this patch, we should be able to get rid of the code under
framework/base/native/{include.glue}
Change-Id: I6e81d70a225a6ca006beabf6e8b42529e8f371b9
This shows direct drawing to an ANativeWindow's bits.
Update the NDK API, and fix a bug in the native-activity app where it
would hang while exiting.
Change-Id: I4fa98d083405eb0d1b22b10a73a2ef18d45fdb59
The native_activity sample is now built with the new threaded_app
glue code, removing all of the boiler-plate code from it. This
adds the glue code (header and .a) to the NDK.
Change-Id: I2a7be473811f22f948dcda3da8034dd0bd62049d
Very simple and dumb, but we now get touch events and fill the
window with a color (using OpenGL) based on its location.
Change-Id: I6657d2bb013570238bc0fe639f33c59f1ab68872
Copy current native event APIs over; start updating
sample code to use them.
The native activity sample is now much more real, creating
its own worker thread, which now monitors and prints any
incoming input events.
Note that due to the lack of default key handling, pressing
back no longer works! Will be fixed in a bit. This code
also needs to be refactored to put the engine part into
a separate source file.
Change-Id: I2ab3e6d9f840b99ec9a05bbc0d2cd9314beb23d7
The idea is to allow developing the NDK in the open, while
having the platforms and samples under a private branch until
the corresponding release are open-sourced.
Change-Id: Iee995fb6c4d3ee1387dea7486e599e079c9e4c6d