Added a return value for rcFlushWindowColorBuffer and
rcUpdateColorBuffer in order to make those calls to block
with a round-trip to the host. This is to make sure that
the color buffer is up-to-date before the flinger use it
for rendering.
Also added a call to the native windows's lock function after
EGL is attached and bound to render on the window. This call
was missed before.
This syncronization can be optimized by removing the round-trip
and insert sync primitive to the stream at every draw command that
reads from a color buffer to make the sync happen on the host
before rendering the color buffer and remove the need for the
guest to wait for that update.
Change-Id: I1c2d8bc407b69663e992a68d5aa755f19bbe0ec3
Added rcGetGLString token to renderControl to query
a GL string constant from the current context from the host.
Implement glGetString functinality in EGL so that the string
value can be cached in the context structure and also
implementation can be shared between GLESv1 and GLESv2.
Also, fixed clientAPI context initialization check in
eglMakeCurrent. The check was for the previously bounded
context instead for the newly bounded context.
Change-Id: I41c0b4ad462c9ad5bd5c66719b41509bb1b7a947
That adds the renderControl API encoder/decoder which is used for
guest to host control commands. See system/renderControl_enc/README
for more info about the API itself.
Change-Id: I2c72803137889d646fbb3d2a56ecdcf94b088f40