This NPW now looks for a "samples" directory at the root of
extras SDK packages. This renames the samples so they fit that
new pattern.
Content of the extra is thus:
/v4/*.jar
/v4/src/..
/v13/*.jar
/v13/src/..
/samples/Support4Demos/
/samples/Support13Demos/
(Cherry-pick from 913d903aa2)
Change-Id: I4bb01d35ede7c7af45e80204c131361ffc4300ee
This is so that I can replace xlarge with large in
training/multiscreen/screensizes.html for it to be compatible with TVs as well.
Change-Id: I7685f4c51dc01ac76c98318d3ee48c73402bf848
On Macs running OS X 10.6 and 10.7 with Intel HD Graphics 3000, some
screens or parts of the screen are displayed upside down. The exact
conditions/sequence that triggers this aren't known yet; I haven't
been able to reproduce it in a standalone test. This also means I
don't know whether it is a driver bug, or a bug in the OpenglRender or
Translator code that just happens to work elsewhere.
Thanks to zhiyuan.li@intel.com for a patch this change is based on.
Change-Id: I04823773818d3b587a6951be48e70b03804b33d0
Whenever a surface was attached to a context, it was dequeing a new
buffer, and enqueing it when detached. This has the effect of doing a
SwapBuffers on detach/attach cycle, which is just wrong and
occasionally caused visible glitches (e.g. animations going backwards
for one frame). It also broke some SurfaceTexture tests which
(validly) depend on specific buffer production/consumption counts.
Change-Id: Ibd4761e8842871b79fd9edf52272900193cb672d
Pass the swap interval from eglSwapInterval to the native window so it
can enable/disable SurfaceTexture's async mode. Fixes the deadlock in
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers.
Change-Id: I19bf69247341f5617223722df63d6c7f8cf389c6
* EGLImageTargetRenderbufferStorageOES was incorrectly accepting
TEXTURE_EXTERNAL_OES as a target. Revert that; the host GL will
correctly reject it with INVALID_ENUM.
* Handle the REQUIRED_TEXTURE_IMAGE_UNITS_OES texparameter query.
* Validate texture parameters set on TEXTURE_EXTERNAL textures;
otherwise invalid parameters would work on the emulator but not on a
real device.
Change-Id: I49a088608d58a9822f33e5916bd354eee3709127
The gralloc API assumes system-wide reference counting of gralloc
buffers. The host-GL accelerated gralloc maps buffers to host-side
ColorBuffer objects, but was destroying them unconditionally in
gralloc_free(), ignoring any additional references from
gralloc_register_buffer().
This affected the SurfaceTexture gralloc buffers used by the
Browser/WebView. For some reason these buffers are actually allocated
by SurfaceFlinger and passed back to the WebView through Binder. But
since SurfaceFlinger doesn't actually need the buffer for anything,
sometime after the WebView has called gralloc_register_buffer()
SurfaceFlinger calls gralloc_free() on it. This caused the host
ColorBuffer to be destroyed long before the WebView is done using it.
Change-Id: I33dbee887a48a6907041cf19e9f38a1f6c983eff
Copy changes faaf1553cf and
f37a7ed6c5 from the GLESv1 translator to
the GLESv2 translator. After this, both translators use the same logic
for glEGLImageTargetTexture2DOES().
Change-Id: I0a95bf2301df7b7428abc593f38170edf4cbda30
This demo illustrates the use of the new support library functionality
for navigating within and across tasks using "up" navigation. This
matches the recommendations in the Android design guide.
Change-Id: I2b36c962dd24f0e0f3b3ee3f86319dafc2fc66e2
Off-by-two bug when removing textures from the tracking array could
overwrite malloc's mem chunk data structure, usually resulting in a
heap corruption abort on a later malloc/realloc/free.
Bug: 5951738
Change-Id: I11056bb62883373c2a3403f53899347ff8cdabf2
This fixes bugs in divide_and_compress_constants.py that caused a corrupt
main.py file to be generated for developer.android.com. Specifically,
extra quotes are no longer added, __main__ is now in quotes, and
webapp.WSGIApplication() parameters are now correct.
Also moved the call to memcache_zipserve.create_handler() to a seperate
line for readability.
Change-Id: I8906c54e70b2889389a95b92d4fbcf05a6c3e22d
The data pointer argument to glBufferData can be NULL; this
[re]allocates the buffer while leaving the contents undefined.
Bug: 5833436
Change-Id: Ia1ddf62e2cd2c59d3d631e01d23d7c557ca5a52e
Lots of clean up on the messaging notification sample to show the real
correct way to do things. Also mark up a bunch of the sample for use
in the documentation.
Change-Id: I3a29a944c2971e142c33b29aff94b1ba0b40ae0e