fix glFinishRoundTrip
the function was not implemented on the host side,
calling glFinish caused segfault
Change-Id: Ic3a726d22a499f6560d905d177dcb7f997397628
fixed functions calling conventions in dispatch tables,
added link flag to translator libraries to produce an alias
function for all exported functions with stdcall name mangling.
Change-Id: I4360f26da1f897764ba6d4dd02c365ed00420b51
Added GLESv2 library to system.
Made fixes to the host libOpenGLRender to
compile and support GLESv2 (defined WITH_GLES2).
Other fixes required to make GLESv2 to work.
Change-Id: I9eb198e6092e7fa3550342c50929dd1714282cb3
This patch is a major rework of the build opengl-emulation
build scripts. See README for details.
In a nutshell, this introduces various functions that considerably
simplify the declaration of the 26+ modules in this implementation,
by handling auto-generation of sources and module imports/exports.
Change-Id: I827522d783c7b6cf5eafd37204a1025c235458cd
Shader strings are sent over the wire protocal as one concatenated
string. a special api call - glShaderString is used to handle the
encoding and decoding of this string.
Change-Id: Id682763f35e9fcc6215559931db2112a4fa981a9