That replaces the readback to host we do at the end of each frame
with two blits on the GPU, one to copy the pixels into a texture
and another to render the texture to another in order to flip
the image.
Change-Id: I7e0e10493d38944d0b613e245023f34236d3dfc4
resize the internal pbuffer we use for a WindowSurface
when a color buffer of different size is attached to the "window".
That fixes "Glyder 2 by glu" application view while loading.
Change-Id: I8f235f428e93077d57bd200f10b45b9a92f1a9d3
This fix performs a flip software copy to match our coords with those expected by the flinger.
We may think of a better implementation in the future.
Change-Id: Ic09a5d0e22f7e209b33c07c993a3d56e328dd3ed
Those are the host side fixups required for the system to load
without failure to the point of bootanimation is run.
Change-Id: I42eebb123b05aaf6a0671e91e77a4ba6b330b852
This is a library which includes all the OpenGL renderer functionality,
it is packaged in a library so that both the renderer process and the emulator
program will be able to use that functionality.
NOTES:
1) gl_proc.h and GLDispatch.{h,cpp} in this commit will be replaced
with the decoder auto-generated dispatch in a later commit, the
auto-generated dispatch is currently missing some extension functions
required for the renderer.
2) look at host/include/libOpenglRender/render_api.h for the external
interface defined for this library (to be used by the emulator).
The following is a description of each component:
FrameBuffer - The main object which manages the framebuffer and color buffers.
This is a singleton which get initialized through its initialize
static function. It initializes the OpenGL renderer and must be
called first. This initialization function is not thread safe so
it must be called before any thread that is calling to this
library is created.
FBConfig - Includes a static set of configs supported by the renderer which get
initialized during FrameBuffer initialization phase. Also,
an instance of this class includes the a description of one frame
buffer configuration supported by the renderer.
RenderContext - encapsulate a rendering context state.
ColorBuffer - implements a color buffer object as a texture which can be bind
as render target or source.
WindowSurface - implements the functionality of a native window which can be
bound to a rendering context and its target ColorBuffer can
be specified and replaced.
ThreadInfo - holds per-thread information.
EGLDispatch - loads the EGL plugin library, all egl calls are made through
this dispatch table which get initialized during initialization
phase.
GLDispatch - loads the GLES plugin library, all GLES calls are made through
this dispatch table which get initialized during initialization
phase - This will be replaced by the auto-generated code of the
decoder ...
RenderThread - implements a thread that reads command tokens from an IOStream
and decode it.
RenderControl - implements the host side implementation of the renderControl
API, when a renderControl token is decoded from the stream
it is dispatched to this implementation.
RenderServer - implements a TCP server which listens to port number and
launcges a RenderThread for each new connection.
Change-Id: I9f34d17bdfcb715893a13cd30086c767f499df87