Commit Graph

11 Commits

Author SHA1 Message Date
Hak Matsuda
cc69f210a7 - Using hard-fp
- Immersive mode in android-19
- Fixed local reference release in JNI helper
- Misc fixes
Change-Id: I3ab19c2b66648bb7a011c462d9d98e75bc136ce6
2013-11-21 16:06:02 +08:00
Andrew Hsieh
c0567b54c5 Rename modules NativeActivity
To TeapotNativeActivity and MoreTeapotsNativeActivity, respectively

Change-Id: Iddbb326ef246232e64a9c30138edb55efe86230d
2013-11-05 08:12:46 +08:00
Hak Matsuda
13754d53c3 Addressed feedbacks
- Now they are in ndkHelper:: name space
- Changed module name to ndk_helper
- Changed some static members to class var or stand alone function
- Added syncronization for JNIHelper.cpp
- For a documentation, I will work with doc writer for future improvement

Change-Id: I0055061a4f53b1904cde2e0339550ee277b35fc5

Addressed most of feedbacks,
- Switched coding standard to Chrome style
- Update JNI helper, and documented
- Fixed other issues that is pointed out

Change-Id: Icc729a55ed8dd613759f34a3fc35cb4949d2d205
2013-11-05 08:09:19 +08:00
Hak Matsuda
5d1c91fb75 cleaned code, added pinch gesture detector, better opengl context handling, fixed issues
Change-Id: I26a28374ae74391204586b4584d03cf0c58772c2
2013-10-28 11:41:58 +08:00
Andrew Hsieh
1b8ffe3331 Move Teapot to android-17 and set APP_ABI := all
For the default configuration to run on more devices: ARM/Intel/MIPS >= API17

Change-Id: I52145374d0c51624c7a295dc8092f8492e591dee
2013-09-16 10:32:55 +08:00
Iceberg Fu
f74a8b0a63 Fixed array-index-out-of-bound in Teapot sample
Fix issue used to crash on MIPS/X86 device.  ARM device works by accident

Change-Id: I401f4954841b6f59d3ea001e5e6a70c46045a7e1
2013-09-16 10:17:17 +08:00
Andrew Hsieh
99da728a3d Fix error about multiple unsequenced modifications
The evaluation order of function args aren't gaurenteed in C++

jni/NDKSupport/vecmath.h:869:32: warning: multiple unsequenced modifications to 'i' [-Wunsequenced]
        LOGI("%f %f %f %f", f[i++], f[i++], f[i++], f[i++]);

Change-Id: Ibf69978dd3abf57a7042624aad3d416a0f6f5e01
2013-09-13 17:47:47 +08:00
Hak Matsuda
f39a078023 Add NDK sample to demonstrate more OpenGL&Gaming related technologies.
Change-Id: I0fb56c1fd1aa82d5a7c4da5010e00e103146ba78
2013-09-13 15:12:22 +08:00
Andrew Hsieh
80c93fbede Fix gles3jni build with clang at android-11
jni/gl3stub.c:21:5: error: implicit declaration of function 'eglGetProcAddress' is invalid in C99
    FIND_PROC(glReadBuffer);
    ^
jni/gl3stub.c:20:37: note: expanded from macro 'FIND_PROC'
    #define FIND_PROC(s) s = (void*)eglGetProcAddress(#s)
                                    ^
1 error generated.

Change-Id: I907f33e3d88f3e96bf7958102e90bf15529748b9
2013-07-31 13:27:23 +08:00
Jesse Hall
b7a2e33c11 Load ES3 functions with eglGetProcAddress, not dlsym
Using dlopen/dlsym works, but eglGetProcAddress is a little easier and
more consistent with how GL extension functions (rather than these
non-extension functions) are loaded.

Change-Id: I082c193f08f7d5456389ab783a06cd38a9632d53
2013-07-09 11:31:33 -07:00
Jesse Hall
a451b018f6 Add a sample showing how to use OpenGL ES 3.0
Change-Id: If834a23ad3ad2164e6fdc40f865ee28cfa93de7e
2013-06-24 11:12:42 -07:00