Previously re-launch of background SanAngeles app shows black or
freeze frame
Two fixes:
1. Not to reinitialize timer each time when DemoRenderer is created
2. Stop advancing internal clock when onPause(), and start when
onResume()
Change-Id: I6bef9d7c462cd4d504e76099a4d28c8618043f46
This patch updates the Khronos headers with updated version.
This mostly brings definitions (constants and types) related to
a bunch of new extensions. Since each extension is optional and
must be actively probed at runtime by the client program, this
doesn't change the NDK ABI at all. Moreover, which extension is
available depends on the specific hardware, not the Android system
version.
+ Define GLchar and GLvoid and adjust function signatures to
use them instead of 'char' and 'void'
List of new extensions supported:
GLES 1.x
--------
GL_OES_vertex_array_object
GL_OES_EGL_image_external
GL_APPLE_texture_2D_limited_npot
GL_EXT_blend_minmax
GL_EXT_discard_framebuffer
GL_EXT_multi_draw_arrays
GL_EXT_read_format_bgra
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_lod_bias
GL_IMG_read_format
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_env_enhanced_fixed_function
GL_IMG_user_clip_plane
GL_IMG_multisampled_render_to_texture
GL_NV_fence
GL_QCOM_driver_control
GL_QCOM_extended_get
GL_QCOM_extended_get2
GL_QCOM_perfmon_global_mode
GL_QCOM_writeonly_rendering
GL_QCOM_tiled_rendering
GLES 2.0
--------
GL_OES_element_index_uint
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_EGL_image_external
GL_AMD_program_binary_Z400
GL_EXT_blend_minmax
GL_EXT_discard_framebuffer
GL_EXT_multi_draw_arrays
GL_EXT_read_format_bgra
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_compression_dxt1
GL_IMG_program_binary
GL_IMG_read_format
GL_IMG_shader_binary
GL_IMG_texture_compression_pvrtc
GL_IMG_multisampled_render_to_texture
GL_NV_coverage_sample
GL_NV_depth_nonlinear
GL_QCOM_extended_get
GL_QCOM_extended_get2
GL_QCOM_writeonly_rendering
GL_QCOM_tiled_rendering
EGL:
----
EGL_ANDROID_recordable
EGL_NV_system_time
Change-Id: I26ae2aeb499539017cc35d0271f13bcfbf6f8a65
Remove the prebuilt system shared libraries and unified symbol files
from development/ndk. We don't need them anymore:
- the unified symbol files are replaced by separate functions/variables
symbol list, which were added in a previous commit, i.e.:
libc.so.txt --> libc.so.functions.txt
libc.so.variables.txt
- the shared libraries are now generated on the fly by the NDK
gen-platforms.sh script, from the functions/variables symbol lists.
Note that we need to keep the static libraries and runtime objects,
they are required to build the cross-toolchains and target binaries.
Change-Id: Ifa0a7f2d741ed32b80216561ca3f17e67df06ce9
This change introduces separate symbol lists for functions
and variables of each NDK system shared library.
Note that we don't remove the unified symbol files yet. This
will be done later when we complete other changes under ndk/,
namely the ability to generate platforms trees containing shell
libraries generated directly from them.
These files were generated using the following:
cd development/ndk
for DIR in platforms/*/*/lib; do
for ARCH in arm x86; do
$NDK/build/tools/gen-system-symbols $DIR $DIR/../symbols
done
done
This means that the symbol lists were generated by parsing the
existing prebuilt shared libraries under platforms/ and extracting
their function and variable names.
Change-Id: Ie1e791d98260a7f0d8d2e9f71323a7ea448f2dd4
The platform headers use the ANDROID macro as a platform test.
This macro is set by the NDK build script explicitely, but it
is better to use __ANDROID__, which is also set by our toolchain
as a compiler prebuilt macro.
This allows usage of these headers with our standalone toolchain.
Change-Id: I431c54e29e502bb9da7a52ef7a58a6341211b4db
This commit removes duplication of system headers per platform, i.e. remove
copies of common headers like <stdlib.h> from arch-arm/usr/include and arch-x86/usr/include
and move them to a common include directory. More specifically:
- common headers: android-N/arch-A/usr/include --> android-N/include
- arch-specific headers: android-N/arch-A/usr-include --> android-N/arch-A/include
- arch-specific libs: android-N/arch-A/usr/lib --> android-N/arch-A/lib
Change-Id: Ifdba5038d108901931f3e3a7c14ebe6270d2d276
NOTE: This also contains careful separation of API-level-specific headers.
For example, platforms/android-5/include/pthread.h contains new function
declarations that are not available when using platforms/android-3/include/pthread.h
NOTE: The NDK's build-platforms.sh script has been updated to understand the new
layout. This change in develeopment/ndk does not change the layout of
platform files under $NDK/platforms after build-platforms.sh is called.
Remove all duplicate platform files, i.e development/ndk/platforms/android-N now
only contains files that are introduced in API level 'N' and not found in level 'N-1'
(This makes it easier to manage independent platform release branches, and makes
platform additions trivial to examine and maintain).
Move samples that depends on features of API level 'N' into platforms/android-N/samples
+ update tests/run-all.sh accordingly
Change-Id: I04c4c67c6c674c1714d5812d461d0524a4f4cfd9
We now rely instead on the content of $NDK/sources/cxx-stl/system/include
that is automatically used if a module has C++ sources.
Change-Id: I4319d9260fcf9fb31c59c2f21ca64b536725d4f5
The idea is to allow developing the NDK in the open, while
having the platforms and samples under a private branch until
the corresponding release are open-sourced.
Change-Id: Iee995fb6c4d3ee1387dea7486e599e079c9e4c6d