All ten libraries can now be built in 64-bit named "lib64*" (*)
in addition to the original 32-bit form named "lib*".
Also, dlopen "lib64*so" in 64-bit.
(*) eg. In Ubuntu, all can be built with the following command:
make out/host/linux-x86/lib/lib64OpenglRender.so \
out/host/linux-x86/lib/lib64EGL_translator.so \
out/host/linux-x86/lib/lib64GLES_CM_translator.so \
out/host/linux-x86/lib/lib64GLES_V2_translator.so
Rules to build static libraries lib64log.a, lib64cutils.a and lib64utils.a
they depend were added in other CLs.
Change-Id: I3afb64de6dda1d55dbd1b4443d2dbc78a683b19f
You can still re-enable them by uncommenting one line in
development/tools/emulator/opengl/Android.mk
Change-Id: Ie0a640b6f3359b437aba40b124da0892defb00ef
These libraries are only used by libOpenglRender, so make them
static so that their code is included in this shared library
instead. This reduces the shared library dependencies that
will be required from the emulator.
Change-Id: I24438932f0d6b40852b515140ea6950c04124fdd
fix glFinishRoundTrip
the function was not implemented on the host side,
calling glFinish caused segfault
Change-Id: Ic3a726d22a499f6560d905d177dcb7f997397628
fixed functions calling conventions in dispatch tables,
added link flag to translator libraries to produce an alias
function for all exported functions with stdcall name mangling.
Change-Id: I4360f26da1f897764ba6d4dd02c365ed00420b51
Added GLESv2 library to system.
Made fixes to the host libOpenGLRender to
compile and support GLESv2 (defined WITH_GLES2).
Other fixes required to make GLESv2 to work.
Change-Id: I9eb198e6092e7fa3550342c50929dd1714282cb3
This patch is a major rework of the build opengl-emulation
build scripts. See README for details.
In a nutshell, this introduces various functions that considerably
simplify the declaration of the 26+ modules in this implementation,
by handling auto-generation of sources and module imports/exports.
Change-Id: I827522d783c7b6cf5eafd37204a1025c235458cd
Shader strings are sent over the wire protocal as one concatenated
string. a special api call - glShaderString is used to handle the
encoding and decoding of this string.
Change-Id: Id682763f35e9fcc6215559931db2112a4fa981a9