Commit Graph

14 Commits

Author SHA1 Message Date
Jesse Hall
5d721ef6a1 am b0a30e43: EmuGL: remove broken EGL buffer refcounting
* commit 'b0a30e43889415a9a40b9519392ad3be295b9465':
  EmuGL: remove broken EGL buffer refcounting
2011-12-12 15:23:59 -08:00
Jesse Hall
b0a30e4388 EmuGL: remove broken EGL buffer refcounting
The emulator EGL implementation tried to hold its own reference to
buffers acquired/released with dequeueBuffer/queueBuffer, but was
missing an incRef after dequeueBuffer during swapBuffers.

Since the native window holds a reference to the buffer between
dequeueBuffer and queueBuffer, the EGL reference isn't needed anyway.

Change-Id: I95e4f9f4faf59198f99939cdca6603fe176c56bc
2011-12-12 14:05:16 -08:00
Jesse Hall
c08eaec1e2 am 96cd9c31: Merge "EmuGL: capture VBO contents in GL2Encoder" into ics-mr0
* commit '96cd9c3130b6215534e863b94637b384da8102c9':
  EmuGL: capture VBO contents in GL2Encoder
2011-12-01 14:37:51 -08:00
Jesse Hall
7906431d04 EmuGL: capture VBO contents in GL2Encoder
The glBufferData, glBufferSubData, and glDeleteBuffers entry points
had interception routines in GL2Encoder which cache the data, but they
weren't hooked up. So when glDrawElements tried to retrieve the cached
data it wasn't there.

Change-Id: Iaed11fccaefab3186485be53a0f15c8ca0a255f9
2011-12-01 12:01:27 -08:00
Jesse Hall
3a655154d0 am af4f66be: EmuGL: implement OES_EGL_image_external for GLESv1
* commit 'af4f66be50b17c8b8fce1dda53389bb0a10968ba':
  EmuGL: implement OES_EGL_image_external for GLESv1
2011-11-22 15:43:26 -08:00
Jesse Hall
af4f66be50 EmuGL: implement OES_EGL_image_external for GLESv1
GLESv2 support will come in a followup change but will take advantage
of the GLClientState changes.

Change-Id: Ib6cbb4dafbd071e3b59b1e5d808b3e23656ada92
2011-11-21 13:47:49 -08:00
Mathias Agopian
9c14396791 should fix sdk build
Change-Id: I5b403056f5245eae9a6476d9d573a3b1c25ea0c6
2011-11-15 21:09:15 -08:00
David 'Digit' Turner
0e205e6d6e emulator: opengl: minor fix and reformatting
This patches fixes a minor invalid usage of delete (instead of delete[])
and reformats the source code a little to make it more obvious.

Change-Id: If853d12e74549abcc6682430c837b0f14da81fdc
2011-10-19 17:54:20 +02:00
David 'Digit' Turner
5d7f0875e9 emulator: opengl: 'large' buffer optimization
This patch modifies the guest encoding libraries to avoid
un-necessary copies when sending large buffers (e.g. pixels)
to the host. Instead, the data is sent directly through a
new IOStream method (writeFully()).

On my machine, this improves the NenaMark2 benchmark
(from 50.8 to 57.1 fps). More importantly, this speeds up
the display of non-GL surfaces too, which are sent through
the special rcUpdateColorBuffer() function in gralloc_goldfish.

This is noticeable in many parts of the UI (e.g. when scrolling
through lists).

To tag a given parameter, use the new 'isLarge' variable flag
in the protocol .attrib file.

Implemented for the following encoding functions:

  rcUpdateColorBuffer
  glTexSubImage2D
  glTexImage2Di
  glBufferData
  glBufferSubData
  glCompressedTexImage2D
  glCompressedTexSubImage2D
  glTexImage3DOES
  glTexSubImage3DOES
  glCompressedTexImage3DOES
  glCompressedTexSubImage3DOES

+ Optimize the auto-generated encoder functions to avoid
  repeated function calls (for size computations).

Change-Id: I13a02607b606c40cd05984cd2051b1f3424bc2d0
2011-09-20 15:58:54 +02:00
David 'Digit' Turner
e72ed049a8 emulator: opengl: improve gralloc debug traces
+ shut up the gralloc module for now.

Change-Id: I7d22c63f298c4e50d96655adf4025a65b7405c28
2011-09-20 15:58:54 +02:00
David 'Digit' Turner
9a6c02877a emulator: opengl: fix inccorect delete usage.
Change-Id: I3afc5197d2d13c4698a535ed769a56920e81c94f
2011-09-20 15:58:53 +02:00
David 'Digit' Turner
6aca3d9f7c emulator: opengl: add missing EGLDisplay destructor
Change-Id: I788904a597b7929a7fc7a5db3cf5baa79b9f1936
2011-09-20 15:58:53 +02:00
David 'Digit' Turner
8abfab1baf emulator: opengl: make internal tables const.
+ fix a typo.

Change-Id: I4c290d673de5eff24998b97cfb996d9da17dd006
2011-09-20 15:58:53 +02:00
David 'Digit' Turner
4e6af749d5 emulator: opengl: Back-port GLES emulation from the master tree.
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true
in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk)

Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
2011-09-20 15:58:41 +02:00