To enable multi-touch on a tethered device, allow a callback to be
registered with the OpenGL renderer. On every frame, the framebuffer
is read into system memory and provided to the callback, so it can be
mirrored to the device.
This change is co-dependent on Idae3b026d52ed8dd666cbcdc3f3af80175c90ad3
in external/qemu.
Change-Id: I03c49bc55ed9e66ffb59462333181f77e7e46035
All ten libraries can now be built in 64-bit named "lib64*" (*)
in addition to the original 32-bit form named "lib*".
Also, dlopen "lib64*so" in 64-bit.
(*) eg. In Ubuntu, all can be built with the following command:
make out/host/linux-x86/lib/lib64OpenglRender.so \
out/host/linux-x86/lib/lib64EGL_translator.so \
out/host/linux-x86/lib/lib64GLES_CM_translator.so \
out/host/linux-x86/lib/lib64GLES_V2_translator.so
Rules to build static libraries lib64log.a, lib64cutils.a and lib64utils.a
they depend were added in other CLs.
Change-Id: I3afb64de6dda1d55dbd1b4443d2dbc78a683b19f
1. "emugen" generates four *dec.cpp files containing code like this
to decode offset to pointer in stream
tmp = *(T *)(ptr + 8 + 4 + 4 + 4 + *(size_t *)(ptr +8 + 4 + 4));
If *dec.cpp are compiled in 64-bit, size_t is 8-byte and dereferencing of
it is likley to get wild offset for dereferencing of *(T *) to crash the
code. Solution is to define tsize_t for "target size_t" instead
of using host size_t.
2. Cast pointer to "uintptr_t" instead of "unsigned int" for 2nd param of
ShareGroup::getGlobalName(NamedObjectType, ObjectLocalName/*64bit*/).
3. Instance of EGLSurface, EGLContext and EGLImageKHR are used as 32-bit
key for std::map< unsigned int, * > SurfacesHndlMap, ContextsHndlMap,
and ImagesHndlMap, respectively. Cast pointer to uintptr_t and assert
upper 32-bit is zero before passing to map::find().
4. Instance of GLeglImageOES is used to eglAttachEGLImage() which expect
"unsigned int". Cast it to uintptr_t and assert upper 32-bit is zero.
5. The 5th param to GLEScontext::setPointer is GLvoid* but contains 32-bit
offset to vbo if bufferName exists. Cast it to uintptr_t and assert
upper 32-bit is zero.
6. Use %zu instead of %d to print size_t
7. Cast pointer to (uintptr_t) in many other places
Change-Id: Iba6e5bda08c43376db5b011e9d781481ee1f5a12
The missing headers were being transitively included through a
Skia header which is being removed.
Change-Id: I6a5b26c1f1bb3ed4c65e7e39fff3b927cb14eabf
Having it landscape by default is not representative of a phone
and triggers an issue where the system ui bar is not displayed.
Change-Id: Ic28e3739c30825fe55f8cc6cede5c9a5462f6931
The emulator EGL implementation tried to hold its own reference to
buffers acquired/released with dequeueBuffer/queueBuffer, but was
missing an incRef after dequeueBuffer during swapBuffers.
Since the native window holds a reference to the buffer between
dequeueBuffer and queueBuffer, the EGL reference isn't needed anyway.
Change-Id: I95e4f9f4faf59198f99939cdca6603fe176c56bc
The glBufferData, glBufferSubData, and glDeleteBuffers entry points
had interception routines in GL2Encoder which cache the data, but they
weren't hooked up. So when glDrawElements tried to retrieve the cached
data it wasn't there.
Change-Id: Iaed11fccaefab3186485be53a0f15c8ca0a255f9
Camera framework requires 352x288, and 320x240 frames for video preview and video
recording. If these dimensions are missing in camera properties the camera app
may abort when entering video mode, or start video recording.
Also truned off switching fake frames, leaving only the checker board.
(cherry picked from commit 6f00e7fc48)
Change-Id: Ic50225e1700ea3b04ae5445549548f2ffe4ae2df
GLESv2 support will come in a followup change but will take advantage
of the GLClientState changes.
Change-Id: Ib6cbb4dafbd071e3b59b1e5d808b3e23656ada92
When remapping a GLES texture to a different GL texture in
glEGLImageTargetTexture2DOES(), the GLES texture's previous GL texture was
deleted unconditionally. This is bad when it came from an EGLImage and is
therefore owned by (and will continue to be used by) some other object.
The code now skips deleting the old GL texture if it came from an EGLImage.
This mirrors the logic in glDeleteTextures().
Change-Id: I5b650334a7019d824517c2915b1f23961fbbd809
The EGL->GL translator implementation of glEGLImageTargetTexture2DOES was
properly replacing uses of the target texture object with the texture object
associated with the EGLImage in the host GL library, but wasn't updating its
own info about the texture (dimensions, etc.). This broke places where the
translator relied on knowing this, e.g. when implementing the GLES glDrawTexi
call on top of GL glDrawArrays.
Change-Id: Ia4aefd89852a2609221c56da76bfac927464c0b2
This patches fixes a minor invalid usage of delete (instead of delete[])
and reformats the source code a little to make it more obvious.
Change-Id: If853d12e74549abcc6682430c837b0f14da81fdc
This patch adds a rather extensive document explaining the design
of our OpenGLES emulation, both on the guest and the host.
Change-Id: I13cf1eac21e5a8a0be170b5f90100b04f9ae6d75
Implement CAMERA_MSG_PREVIEW_FRAME callback
Also does better work detecting pixel format for video frames, depending on the
mode that camera is intended to be operated with.
Change-Id: Idb2dfc7c0a79e81eff58f83a14af769afc713096
Also does better work detecting pixel format for video frames, depending on the
mode that camera is intended to be operated with.
Change-Id: I352204b8d6d1a9e7857d77b6363de2bb5d5db0dd