Commit Graph

9 Commits

Author SHA1 Message Date
David 'Digit' Turner
20d5b0a857 emulator: oops, really fix the build
Change-Id: Id8de1b6a069cdc462681cf44bf8ebd84bbd1e6f0
2011-08-25 22:14:29 +02:00
Guy Zadickario
b68a421908 opengl renderer: Enable and fix renderer Mac support
The following enables the renderer build on darwin.
Moved platform specific type declarations from render_api.h
to render_api_platform_types.h so it can be included from the
objective c code.
Fixed subwindow to use EmuGLView which overrides NSView to prevent
background drawing of the view.
2011-07-03 15:40:52 +03:00
Stas Gurtovoy
440eb6e594 opengles host: some order in host gl debugging
Removed some debug prints in translator.
Added (remarked) options to enable gl debugging in decodes/renderer
2011-07-03 15:28:01 +03:00
Amit Feller
1d3f5f58ce opengl renderer: create rendering subwindow
The application provides the window handle to which the
OpenglRenderer should render to however only a sub-region of
this window needs to be rendered. This change adds this functionality
by creating a native child subwindow into which rendering will happen.
2011-07-03 15:14:59 +03:00
Amit Feller
efcbbc3f28 emulator opengl: fix windows build
Change-Id: I145c7bf3a664fdb2c9e113cd977b4b2431d0668d
2011-06-30 09:14:16 +03:00
Stas Gurtovoy
62d074d9f8 emulator opengl: add GLESv2 support to driver + renderer
Added GLESv2 library to system.
Made fixes to the host libOpenGLRender to
compile and support GLESv2 (defined WITH_GLES2).
Other fixes required to make GLESv2 to work.

Change-Id: I9eb198e6092e7fa3550342c50929dd1714282cb3
2011-06-30 09:14:12 +03:00
David 'Digit' Turner
8422a11a21 emulator: opengl: Update/simplify build scripts
This patch is a major rework of the build opengl-emulation
build scripts. See README for details.

In a nutshell, this introduces various functions that considerably
simplify the declaration of the 26+ modules in this implementation,
by handling auto-generation of sources and module imports/exports.

Change-Id: I827522d783c7b6cf5eafd37204a1025c235458cd
2011-06-23 00:35:54 +02:00
David Turner
eff952cdbf Really fix the Mac build.
Damned!

Change-Id: Ice8295fb23beefe328207112b011489276b5b278
2011-04-16 22:21:57 +02:00
Guy Zadikario
1f0d3939ed emulatgor opengl: First commit of the host renderer library.
This is a library which includes all the OpenGL renderer functionality,
it is packaged in a library so that both the renderer process and the emulator
program will be able to use that functionality.

NOTES:
   1) gl_proc.h and GLDispatch.{h,cpp} in this commit will be replaced
      with the decoder auto-generated dispatch in a later commit, the
      auto-generated dispatch is currently missing some extension functions
      required for the renderer.
   2) look at host/include/libOpenglRender/render_api.h for the external
      interface defined for this library (to be used by the emulator).

The following is a description of each component:

FrameBuffer - The main object which manages the framebuffer and color buffers.
              This is a singleton which get initialized through its initialize
              static function. It initializes the OpenGL renderer and must be
              called first. This initialization function is not thread safe so
              it must be called before any thread that is calling to this
              library is created.

FBConfig - Includes a static set of configs supported by the renderer which get
           initialized during FrameBuffer initialization phase. Also,
           an instance of this class includes the a description of one frame
           buffer configuration supported by the renderer.

RenderContext - encapsulate a rendering context state.

ColorBuffer - implements a color buffer object as a texture which can be bind
              as render target or source.

WindowSurface - implements the functionality of a native window which can be
                bound to a rendering context and its target ColorBuffer can
                be specified and replaced.

ThreadInfo - holds per-thread information.

EGLDispatch - loads the EGL plugin library, all egl calls are made through
              this dispatch table which get initialized during initialization
              phase.

GLDispatch - loads the GLES plugin library, all GLES calls are made through
             this dispatch table which get initialized during initialization
             phase - This will be replaced by the auto-generated code of the
             decoder ...

RenderThread - implements a thread that reads command tokens from an IOStream
               and decode it.

RenderControl - implements the host side implementation of the renderControl
                API, when a renderControl token is decoded from the stream
                it is dispatched to this implementation.

RenderServer - implements a TCP server which listens to port number and
               launcges a RenderThread for each new connection.

Change-Id: I9f34d17bdfcb715893a13cd30086c767f499df87
2011-04-16 10:45:39 +03:00